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WarGames Sequel Now Filming

iluvcapra writes "This news is a little late, but on November 20th WarGames 2: The Dead Code began filming in Montreal. (I only became aware of the new production when I read that MGM is suing the rightful owner of WarGames.com for his domain name.) The film will be produced and distributed by MGM — distributor of the original WarGames — and directed by Stewart Gillard, director of such gems as Teenage Mutant Ninja Turtles 3. Lawrence Lasker and Walter F. Parkes, the team behind the original film, are not involved. The plot revolves around a hacker breaking into a terrorism-simulation computer."

4 of 439 comments (clear)

  1. Re:This isn't a film for geeks. by sesshomaru · · Score: 0, Offtopic

    I always got the impression that the Major was a bisexual who was in love with Batou and/or Hideo Kuze.

    --
    "MIT betrayed all of its basic principles."
  2. Re:This isn't a film for geeks. by Saxerman · · Score: 1, Offtopic
    Running blatently off-topic, but as a major fan of both Ghost in the Shell and Masamune Shirow (the creative artist behind Ghost in the Shell) I shall point out that Shirow got his start in 'erotic manga' and is well known outside of anime circles for "female characters in provocative poses and various degrees of nudity."

    The sexuality of Major Kusanagi varies depending on what source material you draw from. But in true Shirow style he claims: "I drew an all-girl orgy because I didn't want to draw some guy's butt." Which is why I respect him as an artist on so many levels.</fanboi>

    --

    A steaming cup of soykaf would be real wiz right now.

  3. Re:This isn't a film for geeks. by Knara · · Score: 0, Offtopic

    Batou seems to really have a thing for Motoko (especially in SAC-universe), not as much perhaps in the manga.

    If Kuze was indeed who she suspects he was, he'd have been her first love. Though if he really is that person (implied in 2nd gig but never confirmed) and if she is still in love with him...? who knows.

  4. Re:Not quite, but close by _Sprocket_ · · Score: 1, Offtopic
    In order to plug this leak in our defense control of the missiles is handed directly to the WOPR supercomputer which already has the most trusted advisory role in case of an attack. And it's WOPR that Broderick hacks. And it's WOPR that doesn't realize the "game" is real, its missile control outputs having been directed to the control of real missiles. And the humans, having been removed from the decision loop, aren't in a position to stop it.


    Since we're correcting plot points...

    Lightman (Broderick) reads about some new games being released by a company. He sets up his modem to hunt the company's system down so that he can break in and get the games early via brute-force rote dialing of local phone numbers (wardialing). He origionally believes he has found the game company and is toying with simple games. He had no intention to target a military system.

    WOPR does not have direct control of the defense missile system. Manned launch facilities are automated after the noted tests. And WOPR does indeed play out a scenario (arbitrarily created by Lightman) on NORAD's displays. But NORAD's personnel maintain full control of whether the missiles will be launched and, eventually, grit their teeth as NORAD's systems show impacts accross the US. Everyone is releaved that the armagedon portrayed by WOPR was an illusion. And that point, WOPR then begins to try and brute-force the launch codes needed to play out the scenario it has been given. WOPR gives up this task when it is demonstrated that the game it is playing can not be won. If WOPR did have actual control of real missiles, it wouldn't have needed to include displays for humans or, failing that, brute-force launch codes.