Slashdot Mirror


Sony Says Nobody Will Ever Use All the Power of a PS3

Tighthead Prop writes "Sony executive Phil Harrison has made some brash comments about the Cell processor and the PlayStation 3. Harrison says that the current PS3 game lineup is using less than half of the machines power, adding that 'nobody will ever use 100 percent of its capacity.' Is he right? 'The major reason Harrison wants to hype up the "unlimited" potential of the PS3's architecture is to downplay comparisons between games running on Sony's console and Microsoft's Xbox 360. The two systems are not completely dissimilar: they both contain a PowerPC core running at 3.2 GHz, both have similarly-clocked GPUs, and both come with 512 MB of RAM.'"

13 of 581 comments (clear)

  1. This sounds familiar... by Electrode · · Score: 5, Insightful

    Something about 640k of RAM...

    1. Re:This sounds familiar... by bigman2003 · · Score: 5, Insightful

      This is a really safe bet though-

      Will anyone use 100% of the CPU(s)?
      AND 100% of the GPU?
      AND 100% of the RAM?

      If not, Sony can always say they aren't using 100% of the system- so they game didn't live up to its potential.

      Show me a game on any system that uses 100% of the resources, and I'll show you a game that hangs like mad and runs like crap.

      Once again Sony comes out with an idiotic statement that they think will impress the public.

      (Admittedly, the article was /.ed so I couldn't read it...so maybe he said something else...if so, sorry!)

      --
      No reason to lie.
    2. Re:This sounds familiar... by itlurksbeneath · · Score: 3, Insightful

      To be fair, Bill Gates denied saying it, and nobody has come up with an original cite or witness to the quote. That doesn't mean that he didn't say something "wrong or stupid" (which he admits to doing on other occasions). Not like he hasn't been wrong in the recent past (SPAM predictions, for example - it's been two years, Bill, and it's getting worse.

      --
      Have you ever considered piracy? You'd make a wonderful Dread Pirate Roberts.
    3. Re:This sounds familiar... by SCPRedMage · · Score: 4, Insightful

      And yet, if they DO use 100% CPU time, GPU time, and memory, then that means the game is bottlenecked on something and frame rates will suffer, so the game will never live up to it's full potential...

      Guess that means it's impossible for a game to "live up to it's full potential"...

      --
      My sig can beat up your sig.
    4. Re:This sounds familiar... by Manmademan · · Score: 4, Insightful
      Final Fantasy XII is the best that a game will ever look on the PS2. It could have been made to look better but the PS2 cant handle it. He is saying that this will never be a problem on the PS3.

      I disagree with this 100%. Final Fantasy XII is one of the best looking games on the PS2 to date, but There's a good argument to be made that Gran Turismo 4 (which runs in 1080i in one way or another while FFXII is 480i only) surpasses it. But regardless- consoles arent like PC's. there will ALWAYS be an enterprising developer who comes up with some crazy coding method no one ever considered before and squeezes a little more performance out of the system.

      Remember when Shadow of the Colossus was released, and everyone was saying things like "no one ever thought the PS2 was capable of things like this?" same principle. There's probably a lot of life left in the Ps2 that no one will ever get around to tapping, because with the existence of the PS3 it's no longer worth the effort to do so. By the time Developers REALLY know their way around the PS3 and are on the verge of squeezing every last ounce out of it, the Ps4 will be out and in the market and it simply won't make sense to bust one's ass trying to max out the PS3.

    5. Re:This sounds familiar... by eln · · Score: 3, Insightful

      I was actually going for Funny, and I got one of those. Not sure what the Insightful is all about, but whatever. Trying to understand the minds of moderators frightens and confuses me, so I'll just take whatever they give and go on with my day.

  2. Brilliant plan, guys by Zetta+Matrix · · Score: 5, Insightful

    I'm not sure this is something I would want to brag about. If you made the system so complex that it was impossible to use to its fullest potential, then why did you make it so complex and/or powerful? Sounds like admitting to a lot of wasted effort.

  3. Does this mean that there won't be a PS4? by datajack · · Score: 4, Insightful

    Well, if it's not possible to use all the power in the PS3, there's no point in making a more powerful console in a few years time, right?

  4. Re:Architecture by webrunner · · Score: 4, Insightful

    of course it's also presented as -different- bad news, if you think about it. It means they could have made it less powerful, cheaper, and easier to program for and there wouldn't be a difference because nobody will ever use the extra power

    --
    ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
  5. Not News by sunderland56 · · Score: 3, Insightful

    Nobody uses 100% of the power of their desktop computer either - and nobody complains about it. It would take a very, very tricky program to simultaneously max out the processors, graphics, memory, and disk bandwidth.

    Nobody every uses 100% of the power of their car, either. Sure, you LIKE to have the 250 HP engine, but you only use it for 3 seconds on the on-ramp. And hopefully nobody uses the full power of their 800 watt home theatre system. The excess power is there for the momentary condition - not to use all of the time.

  6. He's right but for the wrong reasons. by Xest · · Score: 3, Insightful

    Cell just isn't that suited to gaming.

    With the GPU doing graphics, one core doing AI/Gameplay, another doing Physics, another doing Audio/Networking/Input you've pretty much got all the processing power you need. If you start spreading a game out across too many cores it's going to negatively effect the speed of the game due to the fact you're going to spend all your time trying to keep threads in sync. I'd argue that this is why Sony has it wrong and MS has it right. The GPU can handle graphics, then the 3 cores can be used as mentioned above - this seems the optimal division of work in a game engine. I'm convinced that 4 physical processing units at 4ghz would be better than 8 physical processing units at 3.2ghz so perhaps that would've been a better route for Sony if they really felt the need to beat the 360 on performance.

    To me the Cell seems more suited to number crunching type applications, the sort where you can offload large amounts of data to each cell and let them go on their merry way processing these chunks without having to worry about whether every few bytes of data is in sync.

    I honestly wonder if Sony management just assumed that the Playstation 3 would cell like the PS2 and PS1 and hence just insisted they use it as the tool to bring down the prices of Cell and BluRay regardless of whether they were fit for purpose or not.

  7. Re:Thank You AC by Rallion · · Score: 5, Insightful

    How can a game be "in development" if the developer is still TBD?

  8. Re:Then either by Slack3r78 · · Score: 4, Insightful

    The correct answer is:

    C) The Cell is a poor general purpose processor.

    If you're at all familiar with the fundamentals of CPU design, it should be blindingly obvious that the Cell should be very good at handling streaming vector data, but relatively poor at more general purpose calculations.