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Gaming's Biggest Blunders of 2006

Ground Glass writes "After all of the self-awarding that goes on in the games industry this year, it's nice to be reminded that there were actually some pretty big industry disasters in 2006. Who can forget that timeless Gizmondo car crash story, for example? Or the onset of microtransactions for cheat codes? One of the Curmudgeon Gamers, Matt Matthews, lays out the worst the industry had to offer this year, from game hype to journalistic screwups, and everything in between." From the article: "3. Bill of Rights -- Void Where Prohibited by Law. We should also sit back and enjoy a steaming hot cup of schadenfreude at the expense of those tireless defenders of morality and the souls of our children: the state governments of Michigan, Minnesota, Louisiana, Oklahoma, and of course Illinois. Each has passed a law restricting the sales of videogames, and each has been stopped by the courts. Apparently there are things called 'constitutions; which grant 'rights' like 'free speech' which 'activist judges' are using to strike down the very laws which will protect our children from rock and r...videogames." He also offers up some of the cut content that didn't make it into the final article.

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  1. Re:Disaster of 3DO Proportions by HappySqurriel · · Score: 4, Informative

    Nevermind that if you look at the PS2 launch price, throw in inflation, and oh looky there! PS3 launch price.

    PS2 Launch Price 2000 dollars = $300, adjusted for inflation $348.08 ...

    Then you try to compare it to 3D0. How many games play on the PS3? Care to hazard a guess? Anyone? Lets just say that it is, right now, exponentially more than 3D0 EVER had.

    List of 3DO games: http://en.wikipedia.org/wiki/List_of_3DO_games

    Does anyone remember the PS2 launch? Anyone at all? Same pile of shit, different console. Ahh, and look at how the PS2 crashed and burned...riiight.

    The PS2 launched with over 700,000 systems in Japan on day one and had sold over 1 Million by the end of its first month (March 00); in North America there were 500,000 systems at launch and they sold over 1 Million by the end of 2000 (2.5 months). The PS2 was unavailable largely because the demand was so great that Sony could not produce them fast enough; the PS3 is unavailable because Sony has produced too few of units.