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Gaming's Biggest Blunders of 2006

Ground Glass writes "After all of the self-awarding that goes on in the games industry this year, it's nice to be reminded that there were actually some pretty big industry disasters in 2006. Who can forget that timeless Gizmondo car crash story, for example? Or the onset of microtransactions for cheat codes? One of the Curmudgeon Gamers, Matt Matthews, lays out the worst the industry had to offer this year, from game hype to journalistic screwups, and everything in between." From the article: "3. Bill of Rights -- Void Where Prohibited by Law. We should also sit back and enjoy a steaming hot cup of schadenfreude at the expense of those tireless defenders of morality and the souls of our children: the state governments of Michigan, Minnesota, Louisiana, Oklahoma, and of course Illinois. Each has passed a law restricting the sales of videogames, and each has been stopped by the courts. Apparently there are things called 'constitutions; which grant 'rights' like 'free speech' which 'activist judges' are using to strike down the very laws which will protect our children from rock and r...videogames." He also offers up some of the cut content that didn't make it into the final article.

20 of 184 comments (clear)

  1. Is "Warcraft Expansion missing Xmas 2006" there? by xxxJonBoyxxx · · Score: 2, Insightful

    Is "World of Warcraft Expansion missing Christmas 2006" one of the items listed there?

  2. Re:Is "Warcraft Expansion missing Xmas 2006" there by Aladrin · · Score: 3, Insightful

    Nah, because it'll sell like hotcakes no matter when it's released. Sad, but true.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  3. Re:Is "Warcraft Expansion missing Xmas 2006" there by Shrubber · · Score: 4, Insightful

    How exactly would not releasing a product that isn't ready for release be a blunder? If only more companies would spend time fixing their software instead of throwing it at the market for the holiday rush. Releasing unfinished games is a blunder, not the other way around.

  4. Gizmondo Crashes, Exec Follows Suit... by andrewd18 · · Score: 2, Insightful

    Eugh. I saw the pictures from that accident. The Ferrari had 9 miles on it. Nine. One of those miles was the crash itself. My inner manly-man is crying just remembering those pictures.

  5. Gaming's Biggest Blunder of 2006? by Penguin's+Advocate · · Score: 4, Insightful

    Neverwinter Nights 2

    --
    Frag 'em all...
  6. Re:Looks like Nintendo's PR department missed one. by necrognome · · Score: 2, Insightful

    The controllers are not defective. PEBWAC.

    --


    Let's get drunk and delete production data!
  7. Re:Illinois by sqlrob · · Score: 2, Insightful

    Mandatory governmental ratings = chilling effect = violation of First amendment
    Mandatory third party ratings = violation of due process = violation of Fourth amendment

    Considering I'm 35, no, the outcry is not (just) from 14 year olds. It's from people that understand that governmental regulation screws things up more often than not.

  8. Stupid Nintendo by LikeTheSearchEngine · · Score: 5, Insightful

    Yes, as I was about to say :

    From TFA:

    "7. Nintendo Says 'when hand gets sweaty, simply wipe 'em'

    The Nintendo Wii, current darling of the videogame press, has a dark side...

    It's really inexcusable. If your commercials show beautiful people thrashing about in the throes of videogame ecstasy, you have to expect that consumers are going to want to do the same. But those models in your commercials are trained professionals working in a controlled environment. As soon as you take that lethal Wii remote out into the Real World, accidents are possible, even likely. "

    Yes, Nintendo made a huge blunder by showing professionals using their console. We all made the same mistake: we assumed these were professional models and/or actors. In reality, they were professional "hold'er-on'er"s, who had abundant professional experience which allowed them to maintain a grasp, however tenuous, on the wiimote, instead of letting go like blithering retar... I mean, your average user.

    No disclaimer Nintendo? For shame.

  9. Re:Illinois by ShadowsHawk · · Score: 2, Insightful

    The state officials had to have known about the previous strike outs in other states. This was nothing more than a dog and pony show for the upcoming elections and now the voters are paying $500,000 for it.

  10. Sony screwed the pooch sooooo bad... by trdrstv · · Score: 4, Insightful
    Last year at this time everyone was bashing how poor the XBox 360 launch and how expensive it turned out, many people even said "Why would you spend $400 on an XBox 360 when you can buy the more powerful PS3 (that comes with a Blu-Ray player) for less?"



    Let's not forget how Sony Slammed Microsoft for botching a World wide launch (despite MS shipping greater numbers and actually making it world wide), and how they also Slammed the Wii for being 'just a gimmick' before adding tilt functions into their controller. I wonder how Sony's investors, (and executives) keep being "overly optimistic".

  11. Re:Looks like Nintendo's PR department missed one. by xxxJonBoyxxx · · Score: 3, Insightful
    Ummm... there was nothing defective about the controller at all.


    I speak for the general public when I say that it's probably a good thing you aren't an engineer or manager. From the consumer's perspective (the only one that counts), the strap IS part of the controller because it came with the controller.

    ...the original strap was fine for normal people, the new version is basically the strap for dummies.


    Again, if you're developing for consumers, you need to assume that a significant portion of your buyers will be dummies. Smart companies spend time testing their products in "dummy" sitations precisely for this reason: to figure out what bad things can happen when consumers use their products in a way other than was originally intended around a theoretical white board.

    Kudos to Nintendo for trying to fix their fuck-up, but it was a fuck-up, and one that could have been avoided with a better "beta" program.
  12. Re:Looks like Nintendo's PR department missed one. by LikeTheSearchEngine · · Score: 2, Insightful

    A good comparison was brought up in an earlier newspost.

    Do manufacturers of footballs or baseballs hold the liability when their product goes through a window or tossed into someone's face?

    The wiimote is not designed to be thrown. When the wiimote is thrown, the strap can break, resulting in harm or damage.

    Kitchens knives are not designed to be thrown, cause much more hard they are thrown, and don't even come with a wrist strap!

    " Smart companies spend time testing their products in "dummy" sitations precisely for this reason: to figure out what bad things can happen when consumers use their products in a way other than was originally intended around a theoretical white board."

    Only a dummy would throw knives around the house, but the product is not safeguarded against this. Are knife manufacturers now responsible for all harm caused by throwing steak knives within the home?

    It was nice of them to include a wrist strap, but if they hadn't included one no one would blame the lack of one on losing their grip on the remote.

    I should note that I don't own any nintendo products past the N64.

  13. Re:Looks like Nintendo's PR department missed one. by El+Gigante+de+Justic · · Score: 2, Insightful

    I speak for the general public when I say that it's probably a good thing you aren't an engineer or manager. From the consumer's perspective (the only one that counts), the strap IS part of the controller because it came with the controller.

    As an engineer, I'm going to have to counter this by saying that when used as designed, the Wii wrist straps function perfectly fine. Even in the videos of "professionals" "flailing in video game ecstacy", they aren't swinging their arms around as fast as possible. In my opinion the original straps were fine but Wii Sports should have integrated more splash screens with reminders to use smooth steady motions and NOT swing your arm as hard as possible.

          You'd think common sense would come into play in cases like this, but then again, this is the country where they have to put warning labels on lawn mowers telling you to not reach underneath it while its running in order to pick it up and use it to trim your hedges.

  14. Blast from the Past by InfinityWpi · · Score: 3, Insightful

    Last year's #5? Nintendo's Revolution's big thing was being a Gamecube with a motion-sensing controller. In 2005, derided for being underpowered and gimmicky. ... yeah, looks like that -really- screwed up Nintendo there. They made a terrible mistake, making a system that out-sold the PS3 (Yeah, yeah, they had more available... still counts!).

    Makes me wonder, at the end of 2007, which item from this list will we look back on and say, "Y'know, that really wasn't a bad thing..."

  15. That's not how testing works by jchenx · · Score: 2, Insightful
    Honestly, this is something a testing program would never catch ...
    From someone who works in QA, I can say that you would make a horrible tester.

    Testing includes verifying how a product performs within limits, and also beyond. After all, someone has to define what the limits are in the first place. And then what happens if someone goes slightly beyond it. I am certain Nintendo did many tests on the limitations of the strap, and its breaking point. Unfortunately, whatever assumptions they originally made were off.

    If I had to guess, culture differences may be the reason. If they did much of their usability testing in Japan, then folks there may be less apt to "be retarded" in their swings, than many of the gamers here in the US. Although I'd also have to agree with a lot of folks and say that Nintendo is partially to blame for that behavior, since their own kiosk demos in the US appear to demonstrate that you can, and should actually swing the Wii-mote with the same force as you would a tennis racket or golf club.
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    -- jchenx
  16. Re:Illinois by VWJedi · · Score: 2, Insightful

    As much as I love the rest of the state, Chicago can take a flying leap.

    But I agree with the rest of your post...

  17. Re:Illinois by VWJedi · · Score: 2, Insightful

    Which questionable tactics? Like closing (and bulldozing) a public airport in the middle of the night with no notice for no good reason? I'd say blatantly disregarding federal law and FAA regulations, spending a large sum of taxpayer money to do so, and then using more taxpayer money to pay the fines are a little more than questionable.

  18. Re:PS3 by rjung2k · · Score: 4, Insightful

    "Let me list a few things:"

    Putting aside your entire message sounds like a Sony astroturf plant, I notice you didn't list anything having to do with the most important criteria for a video game system -- fun and games. At least the Wii can genuinely claim to deliver a new and more immersive video-gaming experience; to the layman, the PS3 is just Sony's rebranding of an XBox.

    Paying $500-$600 to play the same games you can already get with an XBox 360 or a PS2 doesn't seem smart to me. But then, since you got yours for free, I guess that's moot...

  19. Re:Is "Warcraft Expansion missing Xmas 2006" there by clean_stoner · · Score: 3, Insightful
    Heck, they could probably drop StarCraft and Diablo titles completely and focus on WoW for the next 5+ years and still be "in the black".


    I was under the impression that that's exactly what they'd done...

    --

    Sigs are for the weak.

  20. Re:Disaster of 3DO Proportions by HappySqurriel · · Score: 2, Insightful

    What the fuck? These two statements mean exactly the same thing. The parent was exactly right: both launches had shortages, as well as Sony execs spewing FUD all over the place. Oh, and don't forget the shitty launch games.

    A supply driven shortage is quite a bit different than a demand driven shortage, regardless of whether they sort-of have similar results; a demand driven shortage is caused because a product is so popular you can not meet demand, a supply shortage is where you can not supply enough units regardless of demand. Currently, the PS3 could only meet the demand of the amazingly popular NGage.