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Usability in the Movies -- Top 10 Bloopers

Ant writes "A UseIt.com article talks about user interfaces (UIs) in film that are more exciting than they are realistic, and heroes have far too easy a time using foreign systems. The way Hollywood depicts usability could fill many a blooper reel. Here are 10 of the most egregious mistakes made by moviemakers. From the article: '3. The 3D UI - In Minority Report, the characters operate a complex information space by gesturing wildly in the space in front of their screens. As Tog found when filming Starfire, it's very tiring to keep your arms in the air while using a computer. Gestures do have their place, but not as the primary user interface for office systems.'"

3 of 382 comments (clear)

  1. Ridiculous... by aendeuryu · · Score: 5, Insightful

    Ok ok, we get the point about the UI in Minority Report, but COME ON, it's not like it's the most implausible thing about the movie. Same with Star Trek... Oh yeah, a computer that speaks and understands English, that's weird. Fifteen space alien races we encounter for the first time that speak and understand English, TOTALLY NORMAL. A kid saving the day with a 3d unix interface. Yeah, that just totally ruined the whole movie for me, because up until that point I was totally believing in THE DINOSAURS...

    Methinks a bit of perspective is called for...

  2. What about enhance? by Anonymous Coward · · Score: 5, Insightful

    I can't believe they left out the enhance functionality, making a someones face from twenty feet away appear crystal clear on a 320x240 ATM camera.

  3. User Interface? Minority Report. by noretsa · · Score: 5, Insightful

    Does anyone else question why we are taking user interface advice from a guy whose website looks like it was designed in notepad? The Minority Report user interface was actually designed by industry professionals at Microsoft Research, MIT, and Sun. These people all have a great pedigree in usability. The author suggests using a 3D interface is tiring but in the movie the police are required to parse through a large amount of 4-dimensional data in very short periods of time. This is because they need to stop the crime before it occurs. That interface is built around speed and control which is not something the critic considers. I find it ironic how the author derides gestural input while Slashdot has stories almost every day about how great that interface has worked for the Wii.