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A Proper Environment for Web Development?

umdenken wonders: "I'd like to know how others on Slashdot do their server-side web programming. We have dozens of Perl CGI scripts, and are currently doing development by editing these production scripts in place on the web server (!). Our sysadmins have finally installed an SVN client on the server (Solaris), and have offered to create a new virtual host that we can use as the development server. What are some of the practices you use for organizing this kind of set up?"

16 of 66 comments (clear)

  1. Virtualisation by mccalli · · Score: 4, Informative

    Even with a virtual host, you'll still be hitting the production hardware. Sounds like an ideal use for virtualisation here - mimic as much of the production environment as possible (OS versions, web server versions, application container versions etc.) and have a go with that.

    Subversion is definitely a stride forward - well worth using and getting used to, it's good that you have a client there. You should be able to fix your config scripts such they they recognise the environment (prod, dev, uat) and can be deployed directly from a tag in svn. A tag of course, not the trunk. Given the constraints it sounds like you're up against, I would definitely be looking to virtualise at least three environments - one dev, one system test, one UAT. You may have multiple dev virtual machines depending on your needs.

    Cheers,
    Ian

    1. Re:Virtualisation by mikemulvaney · · Score: 3, Informative

      Don't use virtual hosts at all. If you can't get another machine, then at least run another copy of the web server on a different port. Then your production address would be something like http://server/whatever and the development would be http://serverport/whatever.

      You are going to have to restart your web server in development more often than you would like to in production. You don't want to bounce production every time you change a module, right?

    2. Re:Virtualisation by mccalli · · Score: 2, Informative

      It's to gain defined release states, with defined roll-back points. The trunk will contain simply what's being worked on at any given moment - it may well not be in a deployable state (probably isn't). A branch...well, sort of. You'd create the tag to get your defined release point, the branch off that tag for any bug-fix releases prior to merging that branch back to the trunk. Any bug-fix releases made from that branch would also get their own tag.

      Cheers,
      Ian

  2. Separate your environments by KermodeBear · · Score: 5, Interesting

    In my experience, I have found that it is best to have four environments: Production, Pre-Production, Testing, and Development. Every environment is isolated and has the same hardware and software.

    Developers do their development in one environment (if possible, each developer should be isolated), and when their code is written it goes to a testing server where it can be hammered by your QA/Testing team.

    When it passes QA, it goes into Pre-Production, which is what your Production environment should look like when you push your changes live. Any kind of external integration can test against this environment, since it is as close to your production environment as possible.

    Then, you have your production environment where everything is live.

    It is VITAL that each environment is set up the exact same way, or as close as possible, to every other environment. Each one should have its own separate hardware running identical software versions - unless you are testing software upgrades, in which case you FREEZE THE CODE, update Development, then QA, the Pre-Production, then Production (testing everything, everywhere), and THEN resume writing your code again. It is incredibly frustrating for a developer when code works on servers A, B, and D, but breaks on C and E due to non-matching hardware and software.

    It is also important that your developers and qa team have access to fresh, live data if at all possible. It is easier to develop when you have real data to develop with; Plan on updating your QA and development data once a week.

    If you have a set up like this, then development, testing, and deployment will be very smooth. It can be a bit of a pain to set up at first, especially if you are not used to the idea, but once you have something like this I promise that you will never go back.

    Other people may recommend different set ups, but the basic idea is the same. Keep the developers separate from the testers, keep everyone separate from production. The pre-production just makes deployment easier - push code that passes QA to pre-production, then when the time comes, just rsync the files over.

    --
    Love sees no species.
    1. Re:Separate your environments by Phillup · · Score: 5, Insightful

      It is VITAL that each environment is set up the exact same way, or as close as possible, to every other environment. Each one should have its own separate hardware running identical software versions - unless you are testing software upgrades, in which case you FREEZE THE CODE, update Development, then QA, the Pre-Production, then Production (testing everything, everywhere), and THEN resume writing your code again. It is incredibly frustrating for a developer when code works on servers A, B, and D, but breaks on C and E due to non-matching hardware and software.

      I like for the pre-production and production environments to be as close as possible.

      But...

      I like the dev and testing environments to be different from each other... and from the production environment.

      I've found that doing this helps me shake out some "dependencies" that I may not have thought about.

      Taking care of those "dependencies" helps me write code that is easier to move to another environment if the customer wants to upgrade their systems.

      YMMV

      --

      --Phillip

      Can you say BIRTH TAX
    2. Re:Separate your environments by Fulcrum+of+Evil · · Score: 2, Insightful

      I like the dev and testing environments to be different from each other... and from the production environment.

      Simple solution that mostly works: run a lot of the dev stuff on your desktop. Depending on your environment, that can isolate developers from each other and free up a test server for 'more stable' code.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  3. My perspective... by Yakman · · Score: 3, Informative

    I hope you're not doing anything important. Although chances are if you're using Perl CGI it's probably not.

    Most web development environments I've been exposed to have a development, UAT (User Acceptance Testing) and production environment. Alternatively your development environment can be local and you can stick a "system testing" environment in between dev and UAT. Your UAT environment should mirror production, and before you apply any changes should have whatever code is currently in production.

    You do your development, and if it's being done locally you integrate your changes with everyone else's in system test and do your automated testing and so forth. Once the developers/testers are happy a release is packaged up and deployed to UAT. You should probably run your automated tests again here for a sanity check.

    The end users (business or whoever) do their testing in UAT, and if they're happy (and this is important) you take the same package you applied to UAT and apply it in production.

    In some environments the developers aren't the same people with access or rights to apply changes in produciton, so you've got different groups performing different roles, but you get the idea.

    Disclaimer: this is just my experiences of corporate web development, your mileage may vary, but I believe this sort of setup is pretty common (with differences here and there).

  4. Re:Er, uh by FooAtWFU · · Score: 2, Informative

    I'm sure this sort of problem is trivially "obvious" if you've been in the IT industry for a decade or so, but if you're not already in this sort of environment and someone sort of dumps the problem in your lap, what are you supposed to do? How to construct and manage a source control system for a decent-sized environment isn't usually the sort of thing you will find with your average B.S. in computer science. I certainly know that I wouldn't know how to go about doing much more than the basics (give me svn, don't edit things straight from production, umm, two machines to work on would be nice, and... uhh... I dunno, what next?). It's the sort of thing that I'd expect to learn about either on the job (using one that someone else with more IT knowledge set up for me), or from some sort of technical articles (which?), or both. Perhaps someone can recommend an online guide on how to structure a sophisticated system for source code, system configurations, and such... or maybe some books...

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
  5. Buggie production server... by __aaclcg7560 · · Score: 2, Interesting

    If you find a bug on the test server but can't reproduce it on the production, don't assumed that it's not there. My boss made that mistake since he couldn't reproduced the bug for a new tool on the test server and he approved the release candidate. The art department was consistently crashing the production server the next morning by using the new tool as described in my bug report. The production server was off line for three days as the programmers had to do a thorough code rewrite that cost the company $250K. A few months later, they declined to renew my contract. Go figure.

  6. Process with Tomcat by wmshub · · Score: 2, Insightful

    I use JSP, which makes it a little bit easier to use "good practices" since you can't just edit the files on the web server.

    Instead I build up a .war file (with ant), which as a side effect also verifies that all source is committed into subversion, then it tags it all so I can always see exactly what went into the current release on the web server. Then I install the .war on the test server. Test. Then remove the current webapp from the release server. Then, as quickly as I can, install the .war that was tested. (There should be a way to tell tomcat to install a new webapp *on top of* an old one, then undeploy the old one, removing this "gap" where no webapp is present...anybody know how to do this?)

    There are drawbacks though. Once in a while there's an emergency and I'm asked, "can't you just edit this file and get it fixed in 30 seconds?" and I have to explain that even if I skip the "test" period, the build/upload/install takes about 20 minutes (it's a big webapp, the build script runs some image generation apps that take 5-10 minutes minutes).

    1. Re:Process with Tomcat by gsandie · · Score: 2, Informative

      (There should be a way to tell tomcat to install a new webapp *on top of* an old one, then undeploy the old one, removing this "gap" where no webapp is present...anybody know how to do this?). We use JBoss which lets you hot deploy the new wars in thie way. JBoss comes with Tomcat built in, might be worth checking it out. :)

  7. Minimize complexity by riceboy50 · · Score: 5, Insightful

    In my opinion, there is a point at which complexity outstrips any gains from separation. Just keep it simple; dev, staging, production.

    --
    ~ I am logged on, therefore I am.
  8. One setup that works by suv4x4 · · Score: 4, Informative

    I'll tell you how our entire setup works, and hope it helps:

    A. Development Box
    B. Test Server
    C. Production Server

    A. Development Box

    Every developer has Apache (or IIS respectively) and PHP/SQL on his box. People without experience can just install one of the premade packages that exist (like XAMPP or whatever its name was). This setup is isolated from the outside and responds only to 127.0.0.1 and the virtual domains. Each virtual host in Apache is a separate project.

    Server Side Developers work in Eclipse PHP IDE with SubClipse, designers/client side work in Dreamweaver/Photoshop with SVN4DW & TortoiseSVN.

    B. Test Server

    This is used for few purposes: devs can checkout a revision and run it there on a "real" server to test, QA (well we have no dedicated QA.. it's a small team) can test on this server too.

    If everything is ok it goes to...:

    C. Production Server ...

    That's it, it works really well though, everyone has his own server that can run files right of his PC, and this helps a lot in quick development. Showing to clients is as easy as checking out a revision on the test server.

  9. PXE and Kickstart by adamy · · Score: 2, Interesting

    Big Fan of PXE and kickstart for deploying development machines and Yum/Apt for deploying code.

    1. Use PXE as a way to get an install running as quickly as possible. Do a minimal install to get the machine up and on the network.
    2. Use Yum, Apt or Yast according to your distro to install everything required to support your development and application stack.
    3. Your code should be done as a package (RPM/Deb). Yes, even for web stuff. If you customize your Apache install, that should be a package, too.
    4. Use Subversion. CVS makes me sad, because it isn't Subversion.
    5. Have a build environment that pulls your code out of subversion and builds it for QA. A package that is built here is what will be pushed live.

    The bottom line is make it as easy as possible to reproduce your environment.

    And back everything up over the network to a server in another state. Prefereablle, two different servers, at least one on another coast.

    --
    Open Source Identity Management: FreeIPA.org
  10. Re:Er, uh by ePhil_One · · Score: 3, Insightful
    He's currently doing dev directly on the production server and is wondering if there is a better way.

    His COMPANY was doing dev directly on the server, he has implemented SVN and a Test environment, and is wondering what the Best Practices might be. He knows there's a better way, and rather brilliantly knows he doesn't have all the answers.

    For the record just a dev and prod environment isn't enough, ideally you would have multiple dev environments (individual playgrounds plus common test areas, two QA environments (New releases and current release for bugfix testing), and possibly even a User Acceptance Testing area. There should be no code updates a release is migrated through the environments, all environmental variables get read from the environment...

    Of course, every dev environment will be different, with different needs, release cycles, etc...

    --
    You are in a maze of twisted little posts, all alike.
  11. how we do it by Anonymous Coward · · Score: 4, Informative

    This is Unix/OSX-centric, and I've been doing this for years and showing others the way:

    * My code always has a standard layout (bin, conf, src, lib, and so on). No exceptions, because you never know when that little script will become a big app (this happens to me at least once a year).

    * Use good coding practices: unit tests, continuous integration, whatever

    * The code is checked into CVS/Subversion/Darcs, whatever. Use branches and so forth intelligently (dev on the trunk, release branches which are bugfix only, whatever). Make it "obvious" where the latest stable code always lives, so that someone besides yourself can deploy it.

    * I have a script which will deploy the app to any server with rsync (excluding CVS, config, test, and dev files). There is also a flag that will "pull" the files from the server, in case of an emergency fix that was done directly on the server.

    * There's a "config" directory with all system-dependent configs. No passwords or other stuff is hard-wired into the app.

    * As others have described, you have your various "dev" machines, a "staging" server (identical to production but non-critical), and a "production" server. NEVER WORK ON THE PRODUCTION SERVER EXCEPT IN EMERGENCIES. Also, resist the temptation to install extra stuff on the staging server like some do (MRTG or Nagios or whatever). The staging server must be identical to the production in all respects.

    If you do this properly, all you have to do to work is the following:

    1) go to your laptop or other dev environment and check out the code.
    2) review the REQUIREMENTS file for any packages you might need to install
    3) adjust the app config files appropriately
    3) code, test, checkin, code, test, checkin, .....

    Then when you're ready to update the code on the server, first sync to the staging server and test as needed (user tests, whatever). Virtual hosts can work this way too (I've done it this way, for instance "foo.com" is the app and "dev.foo.com" is the staging version, on the same machine).

    Once everything is working, push to the production servers (my script will also restart anything that's needed .. by the way, use daemontools to supervise your daemons, anything else like crappy pidfile-based startup scripts are unpredictable). Ideally someone OTHER THAN YOURSELF should be able to mindlessly follow some simple instructions to accomplish this step. Design your procedures with this in mind.

    I also agree with the poster above who said it's good to have different OS or environments on your dev machines, to catch any hidden assumptions. I dev on Linux and OSX and push to FreeBSD usually. Use conditional code as appropriate, and sparingly.

    Ideally, you can take a blank server, install the OS, install the REQUIREMENTs, push the app, config the app, run a setup script, and go. No undocumented requirements. No weird "procedures". Just "push button install".

    You should also get into the habit of making apps "learn" as much about their environment as possible. For instance, in my Ruby, Perl, PHP code, I use the __FILE__ variable or equivalent to determine the install dir, that way I don't have to configure it. A common library sets up all the necessary paths based on that.

    Write your code to be flexible and backwards-compatible. For instance, if you need to move some data files around or change database fields, write code that detects the old version and does the update at startup time. A little extra work, but oh-so-automatic.

    Once you get this working, you'll never want to work any other way. Being able to check out and deploy your code ANYWHERE in just a few steps is a very powerful feeling. Heck, just being able to check out in a different directory on your dev machine is useful. Having separate release branches are awesome when the client reports a bug but you've already started the big changes for 2.0 .. OR when you get a SECOND client who will run an older version of t