Battlestar Galactica Pen and Paper RPG
gerbalblaste writes "Margaret Weis Productions, Ltd. has reached an agreement with Universal Studios Consumer Products Group to produce roleplaying game products based on the enormously successful, critically-acclaimed television series, Battlestar Galactica. Weis' company is known primarily for the recent release of the Serenity Role-Playing Game. From the article: 'The game book will be a full-color hardcover book featuring still images from the series as well as original artwork. It will provide rules for play, character creation, and information about the ship and crew of Galactica as well as the other main characters from the show. A Quickstart Guide will be released in early 2007 with the core product premiering in the spring. Additional products will closely follow the release of the core product. The entire line will be supported by an interactive website. Jamie Chambers (Dragonlance Campaign Setting, Serenity Role Playing Game) is helping lead a team of writers and designers dedicated to re-creating the excitement, drama, and danger of the groundbreaking television series.'"
Except I'll wait for the sexy Number Six figurine in the red dress before playing the game. If you're gonna play it, play it right!
Classes:
This is a sig. It is appended to the end of comments I post.
...depending on their favored theory of personal identity.
... you number 129 is nearing the window of the space station...
... ...plus others.
Player: Out of ammo? Damn. Nothing left... Kamikaze!
DM: You 'heroically' charge the civilian spacecraft, ending many lives including your own.
Player: Cool - when I wake up, I want to go get another ship.
DM: You WERE the ship. Anyway, you don't wake up.
Player: Huh? But we have a resurrection ship right there! You never said it was toasted, and even if it was, I would only lose a couple days memories since my last major network synch.
DM: It's not that. It's just that personal identity doesn't end up working like that. Another Cylon has just awakens, sure, and with your memories, but it isn't you. That's gone now.
Or, alternatively:
DM: Alright, you've successfully climbed the wall, escaping the rising algae pool. That's you number 128. Next up, [shuffles papers]
Or, alternatively:
DM: You awaken to the sound of marching and the cries of the dying. There is a loud explosion to your left. You are marching with a large group of identical Cylon Centurions.
Player: Oh wow - um, I'm going to break off from the group. I want to investigate that explosion.
DM: I'm sorry, but God won't let you do that.
Player: Uh, really? I - ah, I want to wave my arm in front of my face.
DM: Your programming will not allow you such choice. You decide to follow the group to
Ryan Fenton
No Sci-Fi RPG system can compare. The ship building, the dogfight mechanics, and especially the joy of reading the rulebook outclass every other Sci-Fi RPG I've played.
r thugs
http://www.ghazporkindustrial.com/index.php?P=sta
"If I were to ask you a hypothetical question, what would you like it to be about?"