The D Programming Language, Version 1.0
penguinblotter writes in a journal article: "Soon, Walter Bright is scheduled to release version 1.0 of the D Programming Language. D is a systems programming language. Its focus is on combining the power and high performance of C and C++ with the programmer productivity of modern languages like Ruby and Python. Special attention is given to the needs of quality assurance, documentation, management, portability and reliability. D has appeared on Slashdot a few times before, and Walter has continued to add more and more features. Most Slashdot community comments in these articles have been offered on feature X or spec Y without reading through the extensive D newsgroup archives. It has been here over the past seven years where extremely gifted and experienced programmers hashed out discussions and arrived at excellent implementations of all the ideas discussed." Read on for the rest of penguinblotter's writeup.
For those with a C/C++ background, D offers:
From D's creator:
For me, it's hard to pinpoint any particular feature or two. It's the combination of features that makes the cake, not the sugar, flour or baking powder. So,
For those with a C/C++ background, D offers:
- native code speed
- extremely fast compilation times
- garbage collection (although you can manage your own memory if you want)
- OOP - by reference only, easy initialization, always virtual
- cleaner template metaprogramming syntax, more powerful templates, as well
- built-in dynamic and associative arrays, array slicing
- versioning (no preprocessor madness)
- link-compatibility with C
- nested functions
- class delegates / function pointers
- module system
- similar syntax
- No virtual machine or interpreter
- built-in unit testing and design-by-contract
From D's creator:
For me, it's hard to pinpoint any particular feature or two. It's the combination of features that makes the cake, not the sugar, flour or baking powder. So,
- My programs come together faster and have fewer bugs.
- Once written, the programs are easier to modify.
- I can do (1) and (2) without giving up performance.
Exactly. There's already Fortran and COBOL, everything else is superfluous.
Seriously though, why don't we need another programming language? It's not like we only get a finite number of them. We're not going to run out of space or anything.
If it doesn't interest you, don't use it.
Maybe not
My feeling is that languages shouldn't try to satisfy all possible needs. Rather, we should have small and clean languages, use the right tool for each job, and combine code libraries from different languages when needed. (I regularly use 3-6 languages in a single project and my life is much happier for it.)
(Legacy support is critically important too, but it is vastly better to provide legacy support by providing ways to call older languages, especially the lingua franca of C, rather than demanding that the new language be a superset of the old. I still call numerical libraries written in pre-1970 Fortran, but that doesn't mean I have to write my code in a Fortran derivative.)
If a thing is not diminished by being shared, it is not rightly owned if it is only owned & not shared. S. Augustine
0XA1_2_C35_4_5_6_5P6_Li
Give up? Why, it's an imaginary real. Yes, you read that right. Oh, and I specified it in hexadecimal, just to prove I can. And I threw in some underscores because you're allowed to do that too. Have you guessed what an imaginary real is yet? This is supposed to be the "simpler C/C++ replacement."
A good language strives to find a few constructs that solve multiple problems. A bad language takes the kitchen sink approach. C and C++ are not good languages, but wide deployment and support make them useful anyways. D does not have that, but the designers do have the luxury of learning from the mistakes of the past. So what the hell is their excuse?