Why Bother With Episodic Games?
Gamasutra is running a piece today entitled Why Bother With Episodic Games? Author Rick Sanchez ponders the rationale behind this business model, and offers up a few reasons why 'the next big thing' is actually a good idea for both gamers and game developers. From the article: "Traditional game development does have a feedback loop, but with years between results. Betting the studio that the design decisions made for a sequel were the right ones can be disastrous if you were wrong. With short iteration cycles, gameplay mechanics that an audience responds to can be used to turn a moderate performer into a hit. This model still needs to be vetted out in the video game world, but it works in every other form of media that we consume, so there's no reason to think it won't work for games."
I never said they did it by accident T_T
I don't want to spoil anything for folks who haven't seen it but my whole point was I found it *highly disappointing* for a number of reasons as a result. For one, the movie isn't standalone at all, and there is merit in having something not make you feel like you paid for, literally, half of a product and are now committed to buying the other half in order to justify the first.
I like basketball!!1!