Columbine RPG Kickout Has Repercussions
As a direct result of the removal of the Columbine RPG from the Slamdance game competition, two games (so far) have pulled out of the judging process. The Forge has extensive commentary on the first pullout (the game Braid), as well as the removal of fl0w from the competition. From the article: "Regardless of the artistic merit, the facts as I understand them are that Slamdance had actively courted the creator of SCM RPG! to enter it into the festival, which then judged it to be a finalist before bending over for the corporations and shredding their credibility by removing it from the competition. Imagine Dominoes Pizza deciding it objected to the theme of Brokeback Mountain and told the Academy Awards to remove it. Imagine them doing it after it was already a finalist."
Good for them. When you give in to pressure from big business to censor you lose all of your credibility.
Haiku for you!
Of course, any game based on something as horrific as the Columbine shooting is at best bad taste, at worst shameless exploitation of the event to get in the press, and people should rightfully be angry, and the game should be pulled out.
But for some reason I fail to understand, there are dozens of games glorifying WW2 combats, or simulating the Iraq war. Millions have died during WW2, and hundred of thousands died in Iraq and continue to do so. Yet nobody finds reasons to be upset when you incarnate a G.I. killing German soldiers in a game. It's all perfectly normal to them.
My grandfather died in WW2, I never knew him. He was fighting for the "good guys" (the allies), but that didn't prevent my dad from crying often when he thought about him. War simulation games make me just as angry as this stupid Columbine RPG, and people who get their pants in a knot over the Columbine game then go play the virtual soldier ten minutes later make me sick, because they're biased, politically correct idiots with short memories...
"A door is what a dog is perpetually on the wrong side of" - Ogden Nash
I don't think that the SlamDance guys are bad for caving to the preasure (they do need corporate backers)
Slamdance invited SCRPG to participate in its event, voted it to be worthy of status as a finalist, and then kicked them out. That's irresponsible. Why pretend to host an objective contest when votes are for sale to the highest-paying sponsor?
If you don't cave to sponsors, you don't exist. I know it sucks, and I really hate that it is true, however something is better then nothing in my mind, and we do need more outlets for indy devs to get some recognition.
My hope is that because they caved and this flare-up is now happening we will see something come of it. Either SlamDance will lose all of their credibility (very possible), or they will rally and specificly state rules reguarding removal of contestants (guidlines that have to be followed, and do not include "well, or sponser doesn't like it").
Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
First off, I'm not angry or upset about Columbine Massacre. If I find something to be tasteless / offensive / not my cup of "Hot Coffee" <grin>, then I just don't buy it. Seems simple enough to me, so I'm not interested in "how can you judge it without playing it" arguments.
However, I see the organizers of Slamdance as trying to have their cake and eat it, too. They courted the makers of the Columbine RPG primarily for shock value... and the publicity. Then they found out that some of their sponsors objected, and planned to do their objecting with their sponsorship of Slamdance, and decided to remove the game from the competition, meanwhile loudly blaming "outside pressures" for "muzzling" games.
And that is what bugs me about Slamdance. If they were willing to seem edgy with their inclusion of Columbine Massacre, then they could have accepted the consequences of their sponsorships getting yanked. But they didn't, so they shouldn't.
Strike while the irony is hot! -- The Freethinker
Don't tell me what I can and cannot put in my game.
How about an ultra-violent, gory game about a psycho gun nut who tries to assassinate a politician while having a relationship with a 12 year old hooker? That's pretty disgusting and wrong.
But a movie about it...now that's completely different. Taxi Driver is widely credited with having launched Robert DeNiro and Jody Foster's careers. It was nominated for 4 Academy awards, and, while it didn't win any, at least the Academy didn't disqualify it for fear of the sponsors.
Likewise, perhaps a game could bring a new way of looking at the Amish shootings tragedy. We'll never know if even suggesting one, let alone actually spending time and money on it, is blasted by the public as somehow twisted and wrong.
Have you played the Columbine RPG? I have, and it doesn't glorify them at all. If anything it's an attempt to help you to understand them, but it doesn't really succeed at that, except perhaps by asserting that to the two shooters, the massacre held the same unreality as a video game does to us.
It probably wouldn't be that enjoyable to most of us, but rape and genocide have been addressed in literature and film--I don't see why video games wouldn't be an appropriate medium. The game Defcon simulates mass murder by nuclear exchange, and from what I've gathered from those who play it, it communicates the chilling and almost unreal nature of nuclear war as effectively as any other artistic expression of that topic. I could easily imagine a Holocaust simulator where the player manages a slave labor camp to optimize efficiency, balancing extermination demand with production quotas and food costs. It wouldn't be that fun, but it would illustrate the banality of evil and help us to gain some understanding of the people who did such things in life. You are right in one thing--such a game would completely abandon entertainment in favor of artistic expression--but it would be a worthwhile exercise.
In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
They chose wrong. I'm not a big gamer, so I had never even heard of this contest before. But right now, the only thing I know about the event is that it's controlled by corporate sponsors. In other words, it's pointless. Who wins? Who loses? Who gets thrown out? Whoever the sponsors want. No credibility at all.
On the otherhand, if they had told the sponsor to go to hell, they'd lose sponsorship, but their losing sponsors would also make it onto the front page of Slashdot. Except then, I'd know that it's actually a fair judge of game quality. A game doesn't win just because a corporate sponsor says it should. It wouldn't be the last contest. They'd have less money to spend on next year's contest, but they'd still be around.
Now they have the money, they just don't have any credibility. Which makes having an event next year seem like a waste of time.
Maybe not