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Vista Casts A Pall On PC Gaming?

simoniker writes "In an opinion piece, casual game publisher WildTangent's CEO Alex St. John (himself a Microsoft veteran and one of the DirectX creators) has sharply criticized some of Windows Vista's features as they related to video game creation, noting: 'We have found many of the security changes planned for Vista alarming and likely to present sweeping challenges for PC gaming, especially for online distributed games. The central change that impacts all downloadable applications in Vista is the introduction of Limited User Accounts. LUA's can already be found in Windows XP, but nobody uses them because of the onerous restrictions they place on usability. In Vista, LUA's are mandatory and inescapable.'" Meanwhile, the word has also come down that games will be on the Zune by Summer of next year.

6 of 425 comments (clear)

  1. Used to be True.. by cybrthng · · Score: 4, Informative

    If game developers stick to OpenGL or DirectX 9 or 10 then thats all they need. Infact game developers should be DROOOLING over the tools available for them under vista.

    Direct hardware access is so passe, now its about API's and how fast they can be accelerated between CPU/GPU and Physics accelerations.

    Writing games on DOS/4GW and Win32s is a thing of the past. If you want to see a game, check out the DirectX 10 enabled games and then tell me vista isn't a gamers os.

    blah

  2. Chilling effect, my ass. by CDarklock · · Score: 5, Informative

    First, disclosure: I work on Vista at Microsoft.

    The "problems" Alex St. John identifies are essentially that his business model doesn't work so great when people have to click a couple extra buttons and type a password, and that he would really prefer it if children could install his products without parental involvement.

    Bitch, bitch, bitch.

    The real problem here is that the world is changing and WildTangent has to change with it. Yes, that's difficult. Yes, it's inconvenient. Yes, it will cost money they didn't need to spend when they were targeting XP. And yes, they may actually need to give serious consideration to getting ESRB ratings. But these are the natural and normal cost of doing business in the modern world; if you can't evolve and grow and change with the rest of the planet, your business dies, and good riddance.

    The whole article is just a bunch of FUD. Alex is basically claiming that Microsoft is trying to kill his business, because he doesn't know how to do business the way he needs to do it on Vista. He's afraid that consumers won't click two more buttons and enter a password to play his game. He's afraid that parents won't let their children play his games. But the answer to this problem isn't to reduce security, it's to make a better and more compelling game! Weren't you already trying to do that ANYWAY?

    Don't get me wrong, I think there are still problems - the ESRB needs to better address the needs of casual game developers who produce fifty $10 games and generate about $200K in annual revenue. The current system is too heavily geared toward console and PC developers who have multi-million dollar budgets. But blaming Microsoft for everything is just a tired old excuse that invariably comes trotting out when someone is too damn lazy to read the direction of the wind and rig his sails accordingly.

    --
    Microsoft cheerleader, blue flag waving, you got a problem with that?
  3. Re:mandatory and inescapable. by ambrosen · · Score: 4, Informative

    Shift+click on the no. It's very poor UI, but it works.

  4. Re:gaming introduced early compromises by Goosey · · Score: 4, Informative

    Hate to say RTFA, since your points are valid, but the limitations your talking about are not what the article is referring to. These are download-able casual games, they don't need to-the-metal access for bleeding speed. The obstacles being presented revolve around user installation experiences (requiring admin account user/password and lots of 'scary warnings'). For casual game developers these are very real issues. The target audience does not know about access levels. They do not know about proper security procedures. They just see big scary warnings popping up making them question if they should really install this game. Many of them will not know the admin account information even if this is their own personal computer. These are real fears for the causal game developers, not the ones wanting bleeding edge hardware and ultra fast access to it.

    --
    --- "End Of Line" - MCP
  5. Re:Not sure what consoles you are referring to. by Overly+Critical+Guy · · Score: 4, Informative
    Modern PCs are hardly fighting to catch up to the specs of the Xbox 360. I love when someone pulls out the "3 core" processor spec without mentioning that the processor has had key optimizations removed like out-of-order execution. The dual-core PC in my bedroom outdoes the 360.

    On pc's they just patch patch patch and eventually get it right - consoles are heading that way now though.

    The 360 is already at that point. You actually patch your games now. Thanks, Microsoft.
    --
    "Sufferin' succotash."
  6. Re:gaming introduced early compromises by scot4875 · · Score: 4, Informative

    Come on. I had a gaming computer in 1995 too.

    You weren't running any games at 1600x1200 on that S3. You were mostly at 320x200. Your Windows resolution *might* have been 1600x1200, but then you would have also had a $1,000 monitor.

    --Jeremy

    --
    Jesus was a liberal