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Vista Casts A Pall On PC Gaming?

simoniker writes "In an opinion piece, casual game publisher WildTangent's CEO Alex St. John (himself a Microsoft veteran and one of the DirectX creators) has sharply criticized some of Windows Vista's features as they related to video game creation, noting: 'We have found many of the security changes planned for Vista alarming and likely to present sweeping challenges for PC gaming, especially for online distributed games. The central change that impacts all downloadable applications in Vista is the introduction of Limited User Accounts. LUA's can already be found in Windows XP, but nobody uses them because of the onerous restrictions they place on usability. In Vista, LUA's are mandatory and inescapable.'" Meanwhile, the word has also come down that games will be on the Zune by Summer of next year.

5 of 425 comments (clear)

  1. gaming introduced early compromises by yagu · · Score: 5, Interesting

    Gaming and computing are two different animals. This is even more true for mult-user computing, a la Unix, OS X, XP, and now Vista. And, some of today's security problems in Microsoft's security model are directly related to and introduced by gaming requirements early on (circa 1992, 1993).

    Gaming demands high-end, near-to-the-hardware, unencumbered access. Multi-user computing demands flexibility, equitable distribution of resources, and if properly done, capability of extremely high and granular security.

    This puts the two activities at odds in deciding how to implement a "computer" -- probably one of the main reasons hardcore gaming usually is the domain of dedicated consoles and hardware.

    In NT's early days (which eventually became Windows 2000 and Windows XP) Microsoft caved to requests for compromised access to "rings" of kernel security to give better (and acceptable) performance for game developers -- most notably there were some passthroughs for video hardware access. I don't know if there were other compromises but I suspect there were. These compromises contributed to security problems (but were not the cause of all of Microsoft's security headaches).

    From what I've read, Microsoft has made some tough but I think "correct" choices for security in Vista... it should be very hard for limited users to do much more that use the machine. Unfortunately, gaming typically requires access to the machine that, under the covers, is much more than typical and casual access to the innards. This is probably why Microsoft has gotten into the game console market... they finally have hardware/software dedicated to and around gaming.

    It's probably a tough pill to swallow for gamers and developers used to being able to pull it off in XP (and previous generation Windows), but it's probably a better security world on whole for general computing and Vista users.

    1. Re:gaming introduced early compromises by ADRA · · Score: 4, Interesting

      If Microsoft was really paranoid about Vista security, they'd make install profiles that could be completely sandboxed into their own zone diasabling everything but needed funations. For games, allow network TCP/UDP sockets, specific pre-determined disk folders for saves, specific pre-determined registry locations, and directx*. Thats it. The game shouldn't be allowed access to my user files, system files, IE configuration, modify my startup files, call any non-whitelisted API entry, installation ActiveX controls, or any other embedded-into-system file.

      Once they make this 'Windows Game Profile 1.0' and they say you can do X, Y, and Z, but not A, B and C, we'll be in a lot better place.
      It'll mean that games that meet the "Windows Game Profile 1.0" spec don't need to be tested against the riggors of installation, it'll just mean that during runtime, the application binaries are limited in what the system allows it to perform. All in all, this would mean a more stable OS, and a simpler install. The tradeoff is that developers will be restricted from using API's that they probably shouldn't be using anyways. (Anyone not following the spec/profile could just release games as they do today).

      Of course, that would mean that Microsoft would have an immutable, simple, straight-forward API to implement games on Windows. Could they not implement this because it means that -alternative- Windows implementations (Wine) would have too easy of a time porting?

      --
      Bye!
    2. Re:gaming introduced early compromises by shaneh0 · · Score: 4, Interesting

      Here's an excerpt from a usenet post in 1995. Just FYI..

      OP:
      Can anyone recommend a 21 inch monintor and video card to do 1600x1200 in
      24 bit color. My guess is that I'd need 6 or 8 megs of video ram. The monitor
      should be able to do 1600x1200 at 70hz.

      Answer:
      You will need 8 - 10 Mb of VRAM for that. Salient Systems Corporation has
      a board called the AT3000 which supports up to 10Mb of VRAM. Our home
      page is http:/www.salientsys.com. We have loads of customers, mostly in
      medical imaging and image processing, who run this card at high res/high
      color.

      What application are you running?

      [...]

      I forgot to answer the monitor portion of your question. You will need a
      monitor capable of about 200Mhz. Hitachi makes a really nice 21"
      flat-screen which we use. The Accuvue HM-4521-D. It's really bueno and
      can handle the bandwidth. Colors and images are sharp as well. The AT3000
      will sync just about anything but Hitachi seems to have the edge on
      big-screen monitors.

      Viewsonic makes one also but I don't believe the quality is there. The
      Hitachi costs around $2,200 I believe.

      There you have it. That's about $2700 in 2006 dollars.

  2. Re:Not sure what consoles you are referring to. by FLEB · · Score: 4, Interesting

    I would think that the biggest advantage to the console is that you dont* need to scale back to fit lesser machines. A console might only have 512MB, but its guaranteed, and you know (like you mentioned) that you have full reign over it.

    * (Lack of proper punctuation brought to you by Firefox grabbing all my apostrophes as "Fast Find" requests.)

    --
    Information wants to be free.
    Entertainment wants to be paid.
    You just want to be cheap.
  3. Re:Maybe... by Babillon · · Score: 4, Interesting

    How is this flamebait? He has a point (if rudely stated). WildTangent games have probably one of the worst interfaces I've ever had to deal with (far surpassing the annoying hoop of using nProtect on Korean MMORPGs*). I don't like having to install a third party launcher to run a game written by someone with absolutely no other ties.


    *In Vista when you're going to full screen with a good deal of games, the OS switches you from Aero mode to Basic mode, which can take a boatload of time when you're also trying to load the game, and update nProtect all at the same time. nProtect has a penchant for running right as a game decides to go fullscreen.