Joystick Port Patented, Now the Lawsuit
Panaqqa writes "It appears that Fenner Investments, a Texas based patent troll, is at it again. This time, they are suing Microsoft, Sony and Nintendo for infringing a patent they hold on joystick ports. Perhaps they felt they needed a "Plan B" now that their lawsuit against Juniper Networks, Nokia, Cisco, Alcatel and Ericsson is not going so well."
The patent was applied for in 1998, I believe the first atari consoles had joysticks in the late 70s, and I'm sure there are earlier examples. The only thing that the patent application seems to have going for it is the specific use of CMOS fabrication for the circuit. This seems to me like making a keyboard out of metal/wood/some other material not usually used, then trying to patent it. Am I missing something, or will this lawsuit go just as well as their previous one?
prior art-ish Applie IIe circuit
0 6.html
http://web.pdx.edu/~heiss/technotes/aiie/tn.aiie.
Whoopie.
Because Fenner's patent used a tristate buffer instead of an open collector NPN transitor they own this kind of joystick?
geesh.
-- 3 events that reshaped the world in the 20th century: WW1, WW2, and WWW
The U.S. Patent Office has such a procedure -- its called "reexamination." "Inter parties" reexamination allows two parties (the patentee and an accused infringer) to "reexamine" a patent before the USPTO in view of new prior art. If the USPTO agrees with the accused infringer, it can invalidate the patent. Lawsuits regarding patents in reexamination are commonly stayed (i.e. put on hold) until the reexamination terminates.
Reexams often result in dubious patents being invalidated. The reason you do not read about them more often on /. is that the purported prior art is often grossly exaggerated by the accused infringer (as in the RIM/NTP patent case), so there may not actually be sufficient grounds to invalidate the patent.
Hehe, hadn't heard of this before, so looked it up. Pretty amusing case, thanks for bringing it up!
Actually, I would argue that it is not the laws faults. At least not the way it is written. As written, 35 USC 103 explains obviousness in relatively good terms. Obviousness did not become an issue until relatively recently. I will not fault SCOTUS in Graham v. Deere, because the requirements they set forth were not very restrictive. The issue came later when the Court of Appeals for the Federal Circuit (CAFC) including the requirement that the joining of the two items must be taught in the prior art.
This is an extremely rare thing and actually makes the requirement hard to fulfill. It actually limited the Graham Factor, "one of ordinary skill in the art," practically eliminating it. I do not think the CAFC truly thought this out before making a decision, because if you already the idea to combine the two technologies (and mention as much in your patent specification) then you would almost certainly have claimed it, which would make it a 35 USC 102 violation, something that is really easier to defend for a Patent Examiner.
I believe we are still waiting to see the end result of KSR v. Teleflex before SCOTUS. If SCOTUS rules with KSR and essentially says the CAFC over-stepped their bounds, then you could be looking at the mass invalidation of thousands (maybe tens of thousands) of patents. You mention the standard is hurting Microsoft and Sony, but it actually is helping another industry with as much if not more money. The pharamaceuticals and bio-tech companies love the standard as it is because it helps them get a lot of patents on new drugs passed. I believe if you review the documents from KSR v. Teleflex, you will find support for KSR's writ from a group that included Microsoft, while the big pharma's filed in opposition (supporting Teleflex).
"Some days you just can't get rid of a bomb."
The "game port" joysticks for old x86 boxes worked the exact same way! The joystick axis was basically a variable resistor, and its position would vary the time constant of an RC circuit. The voltage would drain at a rate dependent on the joystick position, and you used a do-nothing timing loop to wait for the voltage to fall past a threshold and flip a bit.
I remember trying to learn to program the PC joystick in assembly language around 1993, and it was a real pain in the ass to get it right. You had to constantly poll the joystick and put in all kinds of delay loops. Apparently, proper analog-to-digital converters were very expensive when the PC game port was designed, and so this crude circuit design was used instead. See the wikipedia article for more info: http://en.wikipedia.org/wiki/Game_port#Circuits
Bottom line: this patent ain't new technology. In fact, it's OBSOLETE technology. There are much better ways to get an analog measurement from a joystick, and there were even in 1998 when the patent was filed.
My bicyles