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HellGate London To Be For-Pay Online Experience

The long-in-development HellGate: London, which finally has a release date, has been announced as a for-pay MMOG-style game. From the article: "Drawing similarities to ArenaNet's Guild Wars, Hellgate's online is heavily instanced. Group and solo PvE is the game's main focus; PvP will exist in a small scale form, but is not a major element of the initial launch. It will also feature a Hardcore mode similar to that found in Blizzard's Diablo II, a game on which many members of the Hellgate team worked. Hellgate's multiplayer will contain all of the missions and story from the single-player aspect of the game, as well as exclusive gameplay modes and content. Like the single-player game, it will be comprised of dynamically generated areas and items. Further content will be continually added over time by a dedicated Flagship team."

56 comments

  1. FFS..... by EvilCabbage · · Score: 5, Insightful

    My interest just dropped to zero.

    I've been really looking forward to this, but the prospect of another 'mmo' honestly just angries up my blood.

    1. Re:FFS..... by Pojut · · Score: 4, Informative

      I can understand where you are coming from, however I think you read a bit hastily...

      These multiplayer elements are IN ADDITION TO the single player game. That is still fully intact and present. They are saying instead of the typical deathmatch online play, it will be mmo-style.

      To me, this is an choice which has vast potential. Implemented properly, the play style and story line and world of Hellgate could indeed prove to work well in a heavily instanced world..."safe houses" could be in the same vain as guild wars towns, while "action zones" could be instanced.

      To me, this single player/mmo mixed experience sounds like a fantastic idea. If they do it right, they will definately have my money up front and monthly.

    2. Re:FFS..... by Anonymous Coward · · Score: 0

      Excuse my ignorance -- what is FFS? Googling returns "Freedom From Smoking" and "Flying Fish Sandwich" among others...

    3. Re:FFS..... by Anonymous Coward · · Score: 0

      For fuck's sake, just look a little harder.

    4. Re:FFS..... by Qzukk · · Score: 1

      To me, this is an choice which has vast potential. Implemented properly, the play style and story line and world of Hellgate could indeed prove to work well in a heavily instanced world..."safe houses" could be in the same vain as guild wars towns, while "action zones" could be instanced.

      I agree. It gets people to pick it up who might otherwise think "wait a minute, I'm paying to get a game that I'll have to pay MORE to play?"

      It's doubtful that it'll get it a lot more money monthly, but I'm sure it would be able to move more boxes than just another MMO.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    5. Re:FFS..... by Vacardo · · Score: 1

      Too true - I have a feeling this will simply re-hash the same tired dynamic of MMO and not bring anything new or interesting to change the way we look at this genre in general.

    6. Re:FFS..... by mbourgon · · Score: 2, Informative

      One major diff - Guild Wars is a pay-once-and-play, not a pay-per-month. My interest just died, too. This is Diablo N, not Everquest or even Eve Online.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    7. Re:FFS..... by Lonewolf666 · · Score: 1
      To me, this is an choice which has vast potential. Implemented properly, the play style and story line and world of Hellgate could indeed prove to work well in a heavily instanced world..."safe houses" could be in the same vain as guild wars towns, while "action zones" could be instanced.

      I think it would work better the other way round:

      Shared "action zones" with a few instances for things like player housing or character development events. This way, players would have the MMO benefit of meeting lots of people but some individual experiences could be separated from the (not always good) influence of other players.
      --
      C - the footgun of programming languages
    8. Re:FFS..... by Nasarius · · Score: 1

      Exactly. There's a reason Guild Wars is the only MMOG I've bought in years. At least the Diablos were free to play on Battle.net, which was more or less a "heavily instanced" MMOG, without the 3D chat rooms.

      --
      LOAD "SIG",8,1
    9. Re:FFS..... by Pojut · · Score: 1

      True, but that would require a massive recoding and redesign of the game (or at least based on my previous MMO experience which goes all the way back to gemstone III says so) This is comparatively quite easy to implement (what they are doing) and offers a much deeper experience than the standard deathmatch multiplayer

    10. Re:FFS..... by Lonewolf666 · · Score: 1

      Yes, I guess that's what the developers thought.
      On a less friendly note, one could call it a cheap effort to participate in the MMORPG boom without providing all aspects of a real MMORPG. Other companies offer the real thing, admittedly with varying success. But it is possible.

      --
      C - the footgun of programming languages
    11. Re:FFS..... by Emetophobe · · Score: 1
      My interest just dropped to zero.

      I feel the same way, I was actually interested in Hellgate London, but not anymore.
    12. Re:FFS..... by Anonymous Coward · · Score: 0

      Wow. This is the fastest I've ever seen a game hyped up to ridiculous levels of expectation that it could never meet from almost no information whatsoever. I must congratulate you.

      Using the term "MMOG" for this game is not fair to the developers. My bet is it's just going to be like Diablo 2 style online, with some added features and deathmatch-style modes added, except it's going to cost a monthly fee instead of being free like Battle.net.

      Keep your expectations grounded in reality, please.

    13. Re:FFS..... by Pojut · · Score: 1

      considering it is being head up by Bill Roper....well, let's just say the man doesn't have to prove anything lol

    14. Re:FFS..... by Gojira+Shipi-Taro · · Score: 1

      Yup, biggest thing GW has going for it is that there's no month-to month subscription.

      Hellgate London is dead to me if they try to charge for online. I see no indication that that game will have the kind of on-line experience that games like WoW provide (dynamic and changing).

      If they go that route, I don't give a shit if it's one of my favorite development teams ever. They will not see a fucking cent of my money.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    15. Re:FFS..... by Gojira+Shipi-Taro · · Score: 1

      If he wants to get a monthly fee from me, yea, he has something to prove. I don't care if his name is Jesus Fucking Christ.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    16. Re:FFS..... by Toridas · · Score: 1
      I've just lost interest also. The description makes it sound almost exactly like an upgraded Diablo 2: solo and group PvE, multiplaye being basically the same as single player, random dungeons,

      Except that Diablo 2 was free to play online after you bought the game.

    17. Re:FFS..... by Pojut · · Score: 1

      ...in all honesty, I would have been willing to pay to play diablo II multiplayer.....even with all the duping and everything that happend, that was a FUN game that stole many hours of my life from me.

      Even if multiplayer hellgate was only half as good as diablo II, I would gladly pay for it.

    18. Re:FFS..... by spyrochaete · · Score: 1

      I had the exact same kneejerk reaction until I thought about it a little bit.

      I have the utmost respect for Blizzard for continuing Battle.net after all these years. Free multiplayer is indeed an incredibly generous offering. However, as any Diablo player knows, Battle.net is utterly teeming with cheaters. I would be willing to pay a one-time fee (definitely not monthly) as I do for Guild Wars for corporate-hosted multiplayer as it is a controlled environment almost entirely free of cheaters. In games as loot-heavy as these an even playing field is of utmost importance.

    19. Re:FFS..... by SP33doh · · Score: 1

      I think you need to play Guild Wars

    20. Re:FFS..... by Lonewolf666 · · Score: 1

      I've tried Guild Wars in the Open Beta.
      Now playing EVE Online which has a big, shared world. I like it much better than Guild Wars (which has its good points, but I disliked the instanced missions).

      --
      C - the footgun of programming languages
    21. Re:FFS..... by Anonymous Coward · · Score: 0

      Hmm... I can see where you're coming from, but honestly when I play a game like this I want to play it with my friends, and mostly with my wife who is a gamer. We played WoW for a long time, but for a variety of reasons quit. Currently we're playing Guild Wars because there is a vast amount of content for us to play together without a monthly subscription. I'm sure Hellgate's single player game will be fantastic, but if they set up a model where I'll need to pay for two subscriptions in order to play the game with her and friends at a LAN party, I don't intend to buy... I don't mind buying two copies, but if single player is all that's available without a subscription then I'll pass, for many of the same reasons I left WoW. I certainly understand they've got additional content to release and need to support that.

      With so many comparisons to Guild Wars it's a shame they don't see one of the things that makes Guild Wars great is that it's managed to thrive without a subscription system at all. You don't get a crippled game in any way, you just miss out on new content (classes and skills and whatnot). But you can still play a complete multiplayer game with friends, online, on a secure server. It'd be a shame to intentionally break Hellgate. At the very least, I hope they'll still allow LAN gaming without a subscription and, if necessary to have a subscription required to access the "new content" or all the bells and whistles. Although, I still think the best option for the gamers is the Guild Wars model.

      I'm sure someone else posted this, but I didn't read all the comments. Shacknews has posted an update that the model is still to be determined. http://www.shacknews.com/onearticle.x/45306

  2. For-pay? by Anonymous Coward · · Score: 0

    As in "play-for-pay"? How much are they going to pay me to play?

  3. Incorrect by TychoCelchuuu · · Score: 4, Informative

    The ball's still in the air on whether or not it's going to be pay to play. ShackNews is wrong.

    --
    Against stupidity the Gods themselves contend in vain.
    1. Re:Incorrect by Thansal · · Score: 1

      How is this offtopic?

      Anyway, care to share a link with some more info?

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    2. Re:Incorrect by _xeno_ · · Score: 5, Informative

      Why is this offtopic? It's correct. The ShackNews article has been updated to include:

      Update: Since posting our original news item on the matter, Shacknews has been contacted by Electronic Arts, which is co-publishing the game along with Namco Bandai. EA noted that there has not in fact been any final decision made as to Hellgate: London's online pricing model, be it subscription-based or otherwise. We respect this situation, while maintaining that have reported fairly on statements we received. A full interview is forthcoming.

      The pricing model for online play isn't final yet. The details on online play are fuzzy as well.

      --
      You are in a maze of twisty little relative jumps, all alike.
    3. Re:Incorrect by startled · · Score: 1

      The pricing model for online play isn't final yet. The details on online play are fuzzy as well.

      Yup. In fact, Roper's statement is part of the design process for their online model.

  4. ummmm by Thansal · · Score: 1

    They keep on harkening it to D/DII and Guild Wars.

    both games that are specificly "buy once, play online for free" because they ARE instanced.....

    I will withhold judgment untill some actual solid news is out.

    --
    Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    1. Re:ummmm by VGPowerlord · · Score: 1

      ...and yet Dungeons and Dragons Online: Stormreach, which is also heavily instanced, has a monthly fee.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:ummmm by Emetophobe · · Score: 1

      There's no way I'm paying monthly to play Guild Wars or Diablo II all over again. This is just a money grab IMO. I was actually looking forward to this game, but not anymore. Why the hell would they wait till now to decide if they want to make it subscription based? I'm sick of MMOs, if I wanted to play a MMO, i'd go back to playing WoW. This decision is going to piss off a lot of people that were expecting Hellgate to be a hack and slash, not an MMORPG.

    3. Re:ummmm by jdun · · Score: 1

      But DDO is crap. Less then 50k and dropping like a rock. I won't be surprise if it goes free in the next few months.

  5. Another? by QueePWNzor · · Score: 1

    I love MMOs. But with WoW as the leader, Everquest and GuildWars close behind, Runescape using remote power to make its mark, and 50 bajillion others, I don't think the market has enough space. Honest. I like unique takes on RPGs, but this looks like its treading into alful deep water. It might be good, but, as the devils advocate, it won't fit in unless it does something REALLY cool. Sorry, folks.

    1. Re:Another? by Kurayamino-X · · Score: 1

      If my "Close" you mean "Everquest is bleeding to death" and "Both Everquests and Runescape combined might make up one sixth of WoW's subscribers". I don't know about guild wars though, for some reason there's no numbers on MMOGCharts possibly because you don't pay for a monthly subscription. And just for reference, runescape is beating the snot out of everquest.

      --
      ...I got nothing.
    2. Re:Another? by spyrochaete · · Score: 1

      Guild Wars recently sold their 3 millionth copy worldwide and released a Polish version in addition to the other 6 or 7 languages. Other localizations are pending. I believe that puts it at about 2/5 of WoW's population.

    3. Re:Another? by AHumbleOpinion · · Score: 1

      ... for some reason there's no numbers on MMOGCharts possibly because you don't pay for a monthly subscription ...

      The developer/publisher says it is not a MMORG. Also note that the multiplayer is not on a massive scale, it is instanced. It is more like Diablo II than WoW in this particular respect. It is an awesome game, but it is not a MMORG.

  6. Update...and other thoughts by RichPowers · · Score: 2, Informative

    "Update: Since posting our original news item on the matter, Shacknews has been contacted by Electronic Arts, which is co-publishing the game along with Namco Bandai. EA noted that there has not in fact been any final decision made as to Hellgate: London's online pricing model, be it subscription-based or otherwise. We respect this situation, while maintaining that have reported fairly on statements we received. A full interview is forthcoming."

    I first thought of what Will Wright once said about his corporate bosses at EA (and I paraphrase): "if you want your project to be noticed, just tell the execs that it's like World of Warcraft."

    I only bring this up because it's so typical for management to play copycat instead of trailblazer (look no further than the early 2000s deluge of crappy "Tycoon" games). And EA is among the worst when it comes to this. Perhaps this mentality - the only MMO is one like WoW - is why the market, by and large, is incapable of advancing beyond the tried-and-true "level grind/quest/exp" model.

    In any event, I don't feel like paying more money just to enjoy my goddamn game. What's a gamer to do, between "booster packs," episodic content, microdownloads, and online play fees.

    1. Re:Update...and other thoughts by Emetophobe · · Score: 1
      In any event, I don't feel like paying more money just to enjoy my goddamn game. What's a gamer to do, between "booster packs," episodic content, microdownloads, and online play fees.
      Only buy games that are a one time payment, boycott everything else. There are still lots of games out there that aren't MMORPGs.
    2. Re:Update...and other thoughts by Lord_Dweomer · · Score: 1
      In any event, I don't feel like paying more money just to enjoy my goddamn game. What's a gamer to do, between "booster packs," episodic content, microdownloads, and online play fees.

      What we have here is a clear case of culture envy occuring within the ranks of management. You see, in Asia they are quite content with being nickel and dimed for everything they do in games. It is an accepted part of their gaming culture. I don't pretend to know why, but for whatever reason that's how it is. It is also quite profitable.

      U.S. gaming execs see this success and want to emulate it of course. I know i've seen studies posted on Slashdot before regarding the differences in East vs West feelings in regards to micropayments etc. Long story short, we don't much care for them in the U.S. despite some mildly successful efforts to integrate them into society (see ringtones and the ITMS as examples). Yes, the ability for microdownloads is useful, however in the hands of a company like EA there is not a snowballs chance in hell this will be used for anything but making them more money and screwing the consumer.

      Coupled with a system like Steam and they have you by your balls tighter than the whores in GTA. The only ways to stop this is to raise a holy shitstorm about it to their executive customer service and vote with your dollars.

      --
      Buy Steampunk Clothing Online!
  7. I was just at CES... by Anonymous Coward · · Score: 0

    ...and I talked to the rep from Hellgate and they do not have any plans yet. Weather it be a subscription or otherwise there are still no definitive plans on how they will structure their business model on the online portion.

  8. Would be a mistake by Captain_Spaz · · Score: 1

    If they decide to go through with this, I think it would be a big mistake. Although the game looks great from the screenshots I've seen, they'd be in trouble if they made online play cost extra. Traditional MMOs justify ongoing payments by having servers support thousands of people all together at once. The other big selling 'heavily instanced' games out there have set the precedent on this one: Diablo (1 and 2) and Guild Wars. Neither of these two games have made you pay anything more than the price of the box (and subsequent expansions). If they want to buck this trend they'd better have something pretty impressive up their sleeve, or people will stay away from this game like the plague.

    1. Re:Would be a mistake by LunarCrisis · · Score: 1

      The other big selling 'heavily instanced' games out there have set the precedent on this one: Diablo (1 and 2) and Guild Wars. Neither of these two games have made you pay anything more than the price of the box (and subsequent expansions).

      Don't forget that Phantasy Star Online, which was also a heavily instanced game, managed to pull the pay-per-month scheme pretty successfully.

      --
      Mr. Period: Nine is the one that's right by ten!
      Nine: One day I will kill him. Then, I will be Ten.
  9. Hmmm... by ChristopherEddie · · Score: 1

    Paying monthly doesn't appeal to me. You can say I'm cheap or whatever, but I still believe in and enjoy a free multiplayer experience. Granted higher quality content will be brought to the table via the pay-to-play scheme, the joys of free online play like Diablo and Diablo II offered outweighs the MMO concept, in my opinion. What would be great if they could develop a free online system for Hellgate London as well. I don't know a lot about the game, but since it has a single player element, it seems applying the same style of gameplay to a Diablo-esque online experience would work fantastic. Basically, either you can pay to play with new content or you can play free with standard content. Seems a good compromise to me since I will not be a subscriber.

  10. Played it at the last E3... by Anonymous Coward · · Score: 1, Interesting

    ...And it was already fantastic then. I'm not even a Diablo fan, but I found the gameplay quite compelling - it felt considerably more action-oriented and immersive, while retaining the addicting collect-a-thon aspects of the earlier hellspawn-slaying games. It even looked polished - a full year before release.

    I came away from the demo impressed enough to put the game on my "To Buy at Release" list (which is rare for me for PC games). However, if they're going to release it under a subscription model, I'm going to scrap those plans. I don't buy into the whole "$50 for the client + $X / month for game play" thing. Its not worth it to me. Either release the client for FREE + subscription (in which case, I'll still likely pass - I just don't have time to play a game whose commitment is measured in months). Or, even better, copy Guild Wars entirely (which is to say, the traditional retail model++) and just sell the client + account for $50.

    D.

  11. There can be only one. by Merls+the+Sneaky · · Score: 1

    We already pay two subscriptions in this house, for world of warcraft. It would take a very impressive game for us to switch. (and the other half would take a lot of convincing to pay an additional subscription for an online game.) I assume that this would be the same for at least half the 7.5 million subscribers.

    With burning crusade Xpac round the corner, a lot of people will be reactivating accounts also. I don't see many switching anytime soon.

  12. Yay for Hardcore by LunarCrisis · · Score: 2, Insightful

    It will also feature a Hardcore mode similar to that found in Blizzard's Diablo II (...)

    Awesome.

    For those who don't know, this is the mode where if your character is killed, that's it, he's gone forever. In my last days of playing Diablo II I played this mode pretty much exclusively. When I first got Diablo II this mode didn't appeal to me at all, after all, why play for hours and hours only to lose your character to a monster who was a little too tough?

    One thing you learn after playing Diablo II for long enough, and coming to the point where beating normal difficulty becomes a normal occurrence for your characters, is that you have two choices with regards to character planning. One, you pick some skills you like, have some fun levelling them up, then come to find out once you hit mid-nightmare to hell that your strategy, while fun for a while, doesn't pan out. You are left with a character which is ineffective and boring to play, but you still don't want to delete him for all the work you put into him. The second choice is to snoop around on the Internet, identify one of a few "cookie cutter characters", or sets of skills which are particularly effective, and play your way through the entire game focussing on skills which you may not be particularly interested in.

    Then, Blizzard released patch 1.10, which added a ridiculous amount of new features and content considering how old the game was by then. One of these new features was in the form of skill synergies, which meant that many skills gave bonuses to related skills when you put points into them. I remember hearing that this was supposed to increase the variety of skills that people would learn, since they would not be completely wasted points even if the player rarely used the skill. However, in the same patch Blizzard drastically increased the difficulty of both nightmare and (especially) hell difficulties. In my experience, the combination of these two changes only tightened the grip these cookie cutter characters had on the players, since now not only did you need certain skills, but you also needed all the other specific skills which had synergies which boosted those few main skills.

    Enter Hardcore mode. Recall what I said about what happened when you picked your skills based on personal preference, that you would end up reaching a point in the game where your character was no longer effective, and that you could no longer progress in the game. In Hardcore mode, this is no longer a problem. Once your character ceases to be a head above the monsters in the game, chances are that it will die and you start a new character, trying some completely different strategy. All of a sudden, the game opened up for me, it was no longer about leveling endlessly to create as strong a cookie cutter character as possible and accumulating wealth, it became about trying new things. No longer was Diablo II a long-term work-reward cycle, it was just about playing. Every character was a new experience, and tons of fun. For those of you who have played Diablo II, think sorceresses who threw level 30+ (after +skills) infernos past the edge of the screen, think arctic blast druids. Hardcore is only risky if you put a lot of value into your individual characters, instead of the play itself.

    So, I thank the developers at flagship studios. Good choice =).

    --
    Mr. Period: Nine is the one that's right by ten!
    Nine: One day I will kill him. Then, I will be Ten.
    1. Re:Yay for Hardcore by Gojira+Shipi-Taro · · Score: 1
      It will also feature a Hardcore mode similar to that found in Blizzard's Diablo II (...)

      Awesome.


      Not if they want a subscription fee. I'm not going to pay to play that. I wouldn't even bother with hardcore mode for FREE. Hell I'll savescum nethack. I don't have time to start over every time I either fuck up, or some obscure game bug kills me.
      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    2. Re:Yay for Hardcore by KDR_11k · · Score: 1

      Hardcore is only risky if you put a lot of value into your individual characters, instead of the play itself.

      Yes but you always risk aving to play act 1 AGAIN.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Yay for Hardcore by Lonewolf666 · · Score: 1

      I find Hardcore a little extreme. Losing a fight should hurt somewhat but I don't like the idea of having to start over from the beginning.
      I think a good middle ground is losing the equipment you're currently carrying. That is, for instance, what EVE Online does: your current ship is destroyed and some of the equipment can be looted from the wreck.
      This also provides a money and item sink, so the often cited "MUDflation" is much reduced.

      --
      C - the footgun of programming languages
  13. /grr by Thrael · · Score: 1

    To be honest, saying that the online multiplayer portion of the game may include exclusive content is making me want to puke blood. One of the biggest things that shat me to tears about Diablo 2 was that additional content was available to brittlenet players, leaving us poor LAN monkeys wondering why we bothered investing the massive time into getting out characters geared, when not everything is available to us (then we remembered the black walls of death, and sat thinking about the pretty items we would never see). Item gathering & character development addicted people have lottle-to-nothing against throwing hours of their lives doing the same shit over & over again, but after WoW i'll be arsed if I'm paying for the ability to do so, especually with 'exclusive' content provided to keep you forking over dollars.

  14. PvP? by jfodale · · Score: 1

    "PvP will exist in a small scale form, but is not a major element of the initial launch"

    Well then, let me know when it is and I'll actually take a look at your game then. No way I'm signing on for another PvE MMO crapfest.

    --
    Waiting for Warhammer Online.
  15. Confused? by zyl0x · · Score: 1

    A lot of people seem to be confused with the difference between MMO-style games like WoW, and MMOish-style games like Guild Wars. When you think about it, Guild Wars isn't really an MMO, it's just an online-only game with "virtual" chat rooms. It definitely compares to D2 online, which had many chat rooms, but the actual, instanced game was separate. I'm leaning towards the "pay-once" idea.

    --
    Blerg.
  16. Misinformed by MeanderingMind · · Score: 1

    I think the following points can not be stressed enough.

    1) Hellgate has an offline single-player mode.
    2) It is not yet decided whether online will be pay-for-play or not, despite what the article claims.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  17. Release Date? by Anonymous Coward · · Score: 0

    Namco Bandai, EA date Flagship's flagship title; release of PC FPS narrowed down to "summer 2007" BTW, this isn't a solid release date. Until you have a specific day, ie. June 18th, 2007, the company can, and frequently will, push the date back another 6 months, indefinitely.
  18. Support Guild Wars... by Squiggle · · Score: 1

    Support Guild Wars. It's the only player-friendly pricing model for online role-playing games. The only sure-fire way to encourage publishers and developers to treat their customers fairly is for Arena.net and NCSoft to make a killing from Guild Wars. Plus you get to play a genuinely fun game.

    --
    Complexity Happens