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Columbine RPG - How Real Is Too Real?

westlake writes "Washington Post columnist Mike Musgrove offers a rare and balanced view from the mainstream press of the Slamdance Competition and Super Columbine Massacre RPG. Surprised by the effective use of flashbacks and the authentic dialogue of the Columbine game, he goes on to say: 'But when it came time to start creating mayhem in the school's halls, I couldn't bring myself to push the buttons to continue. Odd, I suppose, because I have killed thousands of video game characters over the years. And though the game's chunky graphics are primitive...no game has ever made me feel nearly as queasy. I didn't want to be responsible for the real-world violence that happened that day, even in a game.' Ledonne figures that games will either grow into a medium in which it is acceptable to confront and challenge an audience with titles like his, or will devolve into a stagnant, failed format."

6 of 118 comments (clear)

  1. Ahh, finally by ObiWanStevobi · · Score: 4, Insightful

    A discussion over whether it is playable as opposed to wether or not it should be legal to play. The game is simply one big shock value gimic. Due to its subject matter, it has recieved far more attention than a game of it's technical capability merits. It's a game everyone loves to talk about and use as political hay, but a game few really enjoys playing. After the shock wears off, it's not that enticing. Why have Vietnam games tanked? People just can't be compelled to play them, no matter how much curiousity is generated by the subject matter and media mudslinging surrounding the game. As a free sppech battleground, the game is valuable. As a game, it's a loser.

  2. Context by HappySqurriel · · Score: 4, Insightful

    I could be wrong, but I imagine that the problem is the context of the Violence/Killing ...

    Few people would have a problem with a World War 2 game, whether you're playing for the American, Canadian, British, Russian, Austrailian, German, or Japaneese armies because in the context of war it's kill or be killed; in other words, society in general does not see a problem with killing an opposing soldier when you're a soldier at war.

    In contrast I suspect that people would be outraged if you produced a game where you're a german soldier at Auschwitz and you're required to kill jewish prisoners.

  3. Re:Historical games? by Chris+Burke · · Score: 4, Insightful

    Well, then there's maybe the fact that the vast majority of WWII games are about as close to "reality" as Doom with Ally/Axis player skins. Both the people you kill and the people you are fighting beside are anonymous and disposable with no connection outside of whatever you brought to the game with you. And they respawn 30 seconds later anyway.

    Personally, his reaction makes sense to me. Like he says, he's killed thousands of video game characters. Yet rarely do they attempt to draw you into understanding your character as the killer, and understanding your victims, the whole scenario surrounding the killing. Rarely do they cover historical events, real murders, with any attempt at accuracy. So when he plays a game that does, it is as disturbing to him as watching a documentary about Columbine that then asks the viewer "So given you were them, would you have shot your schoolmates?" That's bound to create an emotional reaction that no FPS tries to.

    Basically it supports what I've been saying all along -- despite all the "conditioning" he's received from playing video games, when the situation even got close to real violence, his natural reactions kicked in. Conditioning only works if you believe you are experiencing real consequences or rewards. The "real" rewards and consequences of an FPS are completely divorced from those of a real life murder spree, and no amount of Doom/BF1942 will forge an artificial connection in a normal person.

    Normal people have no problem separating reality from fantasy, and thus no amount of "fantasy" killing will actually train them to kill in real life or be desensitized to real life killing. Only insane people who are incapable of this separation will directly transfer simulated killings into the real world, because for them the difference is blurry or non-existant to begin with.

    --

    The enemies of Democracy are
  4. so you're saying it will be really popular? by fantomas · · Score: 3, Insightful

    "Mind you, there was a time or seven hundred in my youth that I might have

    So you're saying - big potential audience amongst school aged kids?

  5. Not just time difference by Xest · · Score: 3, Insightful

    I'm from the UK and I personally don't feel that offended by things surrounding the whole columbine situation. If however there were to be a game surrounding for example, the July 2005 bombings it'd bother me a whole lot more. Perhaps it's just me, but I'd guess if it isn't and this in fact extends to other people then how far you are removed geographically or possibly even from a cultural point of view also is a large factor. I'm pretty sure there's plenty of say, Afghans for example who absolutely would not care about this kind of thing.

    1. Re:Not just time difference by rblancarte · · Score: 3, Insightful

      I have to agree fully with what you say here. I mean, this was a very up close event here in the United States. We saw the events of Columbine over and over and realize, this could have been any school USA. Plus there were a number of other events that took place too, Columbine being the most high profile.

      The very event you talk of doesn't resonate nearly the same for someone on this side of the Atlantic. I am very aware of it, and watched the news very closely that day, but it just doesn't hit the same way as an event that happened in my own country, on my own soil. I am sure that the same could be said relating Columbine to 9/11 (though that did have a Worldly feel to it in it's impact).

      Still, IMHO, the point is that they approached a subject in the completely wrong way.

      RonB

      --
      It is human nature to take shortcuts in thinking.