Boston Game Devs Make 8 Games in 36 Hours
Darius Kazemi writes "This past weekend, a bunch of Boston-area game developers got together and did a 36-hour Boston Game Jam, inspired by the Indie Game Jam. We made eight games in 36 hours based on the theme of 'shift' for platforms as diverse as PC, GBA, and cell phones. The games range from a surprisingly complex behavioral sim to a game where you have to squish your opponent in a 2D physics deathmatch. Most of the games are available for download right now, and some of them even include the source code. In days to come, we'll be adding developer diaries and other goodies."
But, where's my Duke Nukem Forever? I'm pretty sure that a hardcore 2 day coding crunch would end up with a better game than what they have so far...
If I knew the wedgies I gave you back in 6th grade would have resulted in this . . . I might have taken a moments pause.