Boston Game Devs Make 8 Games in 36 Hours
Darius Kazemi writes "This past weekend, a bunch of Boston-area game developers got together and did a 36-hour Boston Game Jam, inspired by the Indie Game Jam. We made eight games in 36 hours based on the theme of 'shift' for platforms as diverse as PC, GBA, and cell phones. The games range from a surprisingly complex behavioral sim to a game where you have to squish your opponent in a 2D physics deathmatch. Most of the games are available for download right now, and some of them even include the source code. In days to come, we'll be adding developer diaries and other goodies."
I just put up a quick no-flash version of the games index:
http://bostongamejam.com/games_noflash.html
-Darius
Very cool, but why one artist and one sound designer, floating between fifteen developers? Every team should have at least its own artist -- and don't think we aren't into this sort of thing.
You've got the Massachusetts College of Art, one of the best and one of the scrappiest art schools in the country, right across the river. Next year, think about reaching out. You'll be amazed at the response, and the amount of polish these kids can do on deadline.
I don't know what that means.
Two people making a game in 36 hours wouldn't be news. Eight sets of two people making games in 36 hours becomes news?
But, where's my Duke Nukem Forever? I'm pretty sure that a hardcore 2 day coding crunch would end up with a better game than what they have so far...
If I knew the wedgies I gave you back in 6th grade would have resulted in this . . . I might have taken a moments pause.
you have fallen into a trap. You believe that an innovative game means finding a new way to push bits around faster or better than before. It does not. A better game is created by designing something that is fun to play. Innovation comes in the form of new game play mechanics, new input styles, new types of stories.
Making a game with 10 times the polygons of the closest competitor is not really game innovation. Graphics innovation sure, but you could make pacman with everything bump mapped and shaded and such but it would still play like pacman.
"In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson