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The Evolution of StarCraft

Ars Technica's Opposable Thumbs blog links to a piece chock full of gaming history. The StarCraft Legacy site offers up a historical record of the evolution of StarCraft . Written back in 2004, it is still relevant today. A game title that, lo these many years later, not only has an avid cult following but may be the most popular sport in South Korea is something you want to keep in mind. We may even hear word of a sequel this year. The piece runs down the numerous changes the game underwent, from the ugly alpha days through to the upheaval of Brood War (damned Lurkers). Tidbits like this make the article well worth checking out: "The game made a weak first impression at [E3], and it received much criticism. There were many remarks that the game looked too much like 'Orcs in space.' When Blizzard came back from E3 that year, they decided to scrap the idea. Their decision? 'Let's step it up a little more, let's revamp the engine, let's do more than what we're showing. We can't do Orcs in space.' Thus, StarCraft was reborn. The basics of the Warcraft II engine were still used, but more work was being put into the design and programming."

2 of 89 comments (clear)

  1. Slowest. Newsday. Ever. by theStorminMormon · · Score: 0, Offtopic

    Written back in 2004, it is still relevant today.

    Seriously, a 3 year old history of Starcraft? Is news? You've got to be kidding me.

    -stormin

    --
    The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    1. Re:Slowest. Newsday. Ever. by Anonymous Coward · · Score: 0, Offtopic

      Why is your
      post in the
      form of a
      poem?

      Honestly,
      you don't have
      to hit 'return'
      after every
      line.

      All that does
      is screw up the
      formatting for
      normal people
      when they try
      to read your
      post.