Overcoming Challenges To Game
1up has another feature up worth investigating, this one detailing the challenges faced by gamers with disabilities who just want to enjoy their hobby. The article discusses gals and guys who may be physically different than the average gamer, but who seek that Mortal Kombat fatality or enjoy the story of Half-Life 2 just as much as anyone else. They also touch on the unique peripherals available to players who may not be able to utilize standard controllers, and the palliative effect that games can have on folks in stressful circumstances (as we've seen via Child's Play in the past). It's just another instance where the usual gaming labels break down in the face of reality: "In the media's rush to blame school shootings on violent videogames, sometimes stories about gaming's role in communication and positive tenacity get left behind. While some parents worry about their children submerging themselves in the fantasy worlds of videogames and losing themselves to the real world, that same 'escape' often proves soothing to gamers who, for various reasons, are cut off to the world around them."
So here here is a link to Audio Games. I first found out about them from an NPR spot. What they are doing is realyl awsome, a great place to start looking into them is at Drive, a driving game with no visuals.
Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
I've seen special controllers for people with one hand/arm, etc.
But part of me just misses the Adventure genre. It didn't require lightning reflexes, complicated movements, or anything like that. In fact a good Adventure game can be enjoyed by the deaf and blind as well.
I've been replaying Quest For Glory out of nostalgia, and while most people wouldn't pay $50 for a game like this, couldn't we see a resurgence via Shareware, XBox Live Arcade, or such for these games at say $10-$20 a pop?
Indigo Prophecy is the only major proper Adventure game that I've seen in years, which is a damned shame.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Unfortunately gaming will always be just a little out of the reach of the physically disabled. Games are usually skill based, whether they are electronic or IRL. You can change the nature of the game, the controls, or other things to approximate the experience, but unfortunately the disabled will never have the same experience. It is a pity that this is so, but there is little that can be done to overcome this. The Gameplay experience will be different, based on what kind of disability a person has. Sometimes people overcome those issues, like the person who learned to play nintendo with their feet way back when.
What's rarely touched upon is folks that are slightly disabled, myself I'm color blind pretty badly so playing most games is an extra challenge when these games use even simple color puzzle I often find myself slightly frustrated at bad game design, here's a section I can't progress past not because of being a bad gamer or failing to collect some vital mcguffin but because of faulty eyesight.
There are skills, and then there are skills. Every kind of skill should have games that play to it. For instance, chess is skill based, yet it doesn't need a lot of motor skills. Even a quadraplegic can play chess with an eye pointer and a sip-and-puff controller. If you still have a working arm but you can't press buttons, you can still play Wii Sports, which is based on larger motor skills than Xbox 360 games.
At first I though "disabilities" referred to mental state, etc. that came about from poor allocation of character points and experience points in First Life. However, the article talks mostly about physically handicapped players, for which there is a simple fix. If you've taken on too much damage in First Life, just start playing Second Life. I've heard that if you select your initial character type as "cat", you can repeat the procedure all the way up to Ninth Life.
DDR looks damned hard with one leg But, we find ways to do the things we enjoy, even if the doctors tell us no. Be it adjusting the way to play to having other hold the controler for us, we find a way.
Ask not what you can do for your country. Ask what your country did to you
I suffer from "Pwneditis" where I get surprised in a FPS and stare at the other guy like a deer in the headlights for a split second before I get shot. I think they should put a delay on the other players for folks like me.
Seriously though, there is a wide range of handicaps and I've played plenty of people, for example, who have turned out to be in wheelchairs. Online gaming is a real escape for them. Some people I've talked to on teamspeak use speech assistance tech just to chat even if they aren't playing.
I've also played people who've turned out to be stoned or drunk but that is just a temporary handicap.
It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
... because of their controllers. I used to own an Atari 2600, and its joystick was simple, light, and easily placed on a table/desk. With the newer consoles, they are more complex and used in air. This cause problems for me because of my four fingers (also lack of thumbs), elbow problems (can't straighten, collect money like people do, and weak strengths).
I prefer playing games on the computer because of the big keyboard on my desk and mouse. I don't have to hold them, keys are spread apart and easy to reach, etc. Old arcade controllers on their cabinets worked well too.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
...as games become more immersive. DDR won't ever work for paraplegics Guitar Hero won't work for people without fingers Don't even get me started on the Wii... My vote is for brain interfaces.
Does anyone remember the SCTV skit with Melonville's resident video geek, Gerry Todd? He did a commercial for a product called "audio games". It was hilarious. It was this little calculator-like device and any time he hit a button, a laser went off(for some space-related game).
Now it's reality. Funny.
I tend to avoid most computer games, even though I love the things to death. Since I use computers all day at work, and I seem predisposed to having achy joints (sharps pains, swelling, and dull aches in hands, elbows, and shoulders), I just can't spent another few hours twitching and doing repetitive movements without pain.