flOw Composer Austin Wintory Interviewed
John B writes "An exclusive interview with music composer Austin Wintory, the creative mind behind the sounds in flOw for the PC and the upcoming PS3 version of the game. Excellent insights into the video game music scene with a few tidbits about the PS3 incarnation of flOw as well."
It's here.
boy - this looks irelevant now that the spam comment is deleted...
*sigh*
Has anyone noticed a large increase in the amount of trolls in the past month or is it just me?
I say anonymous posting should be canned.
Here's the new Flow video trailer with Austin Wintory's music.
http://www.youtube.com/watch?v=I4xo6qyXbzc&eurl=
Seriouly. I player flow when it was released, and its "soundtrack" are some sphereic, non-obstrusive background noises.
The second game is not yet released.
There are tons of composers that have real impact and insight into this matter, so what sets this newbee apart?
was he the only one available (as he had free "generate publicity for upcoming release" slots in his organiser)?
HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
I'm psyched for Spore but I really wish there was a merging of the feel of Flow with the mechanics of Spore. There's almost something divine about playing Flow that would translate perfectly with its look and feel to the absolute godhood granted by Spore.
P
Buy Steampunk Clothing Online!
Personally, I prefer the music of Vincent Diamante - from 'Cloud', another project that has a feel of flow about it. You can grab the OST from the extra download page.
=w=
I may get modded troll, offtopic or informative for this but I'll post it anyway. Haven't you noticed there's a war going on?
*shrugs*
It's a casual game. 30 minutes of play-time sounds about right.
A whole lot of people are just looking for something to play for a few minutes at a time, and that doesn't require them to download or copy gigabytes of stuff to their computers.
flOw has nice enough graphics, neat music, and gameplay that's easy to learn and start playing. Plus, all you need is a computer with internet access to play it.
Not everybody wants Half Life; a whole lot of people just want something interesting to do for a few minutes while they're in between other tasks.
Just remember: arguably the most popular computer game ever created is Windows' Solitaire. How much "play time" does it really have?
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
Is there a downloadable version?
Sure, but you have to buy a Playstation 3.
I dunno what the hype is, but to me the music is harsh, jarring and discordant. Honestly, it most resembles feedback, and I got a headache just from listening to that for ten minutes. Eventually I had to mute the sound to keep playing :/
Anyone can "stand up for what they believe", but it takes a very brave individual to change what they believe. - Loundry
A neat game with some nice noises that's good for the occasional 30 minute diversion.
But Austin Wintory has hid head up his arse and "The Blue Danube" in Manic Miner was much better!
Gentoo Linux - another day, another USE flag.
Flow reminds me a lot the game "tranquility" found on SGI workstations as early as 1993. A modern version is available at tqworld even though this was originally a single player game.
I find it strange that the PhD thesis does not reference this game at all, as the concepts are very similar. I guess if I was the author's advisor, I'd point this out as a correction to make...
I've spend a few hours playing flOw (on the PC)...and no matter how hard I try, I can't help but think that this simplistic flash game doesn't deserve even a tenth of the publicity it deserves. If this is really Playstation3's ace in the hole, then Sony will need to come up with more than a price cut or two to sell this kit.
Maybe it's just me, but I never really got the point of flOw. It looks pretty. You swim around and eat things, then swim down and eat bigger things. You slowly grow and expand. The game on level 20 looks and feels like game on level 1. It's just really repetitive and boring. I mean, that formula works for games with really good gameplay (Asteroids, Super Mario Bros, Contra, Gauntlet), but flOw never grabbed me like most of those games did.
Am I missing something? No, seriously, I'm open to suggestion. Am I missing something? Why does everyone rave about this game?
With the composer of the music for a flash game?
Ah...
Editors? Editors? Anyone there?
------ The best brain training is now totally free : )