Can Nintendo Save the Adventure Game Genre?
Gamasutra is running an editorial wondering whether the Wii can save the adventure game genre. With the intuitive nature of first-person control and interaction the Wiimote/nunchuck combination provides, it's been an open question since the console's concept was announced whether or not the Nintendo could revive a much-beloved but sadly absent game genre. Scott Nixon writes of the future for point-and-click titles, talking about their hearty success on the DS (with Hotel Dusk and Phoenix Wright) and the requirements of design such games would make of the Wii. With word that a Wii developer for the Sam and Max series is being sought, the question isn't if but when adventure titles begin appearing on the system. Here's hoping they get a warm reception, from an audience ready for their reintroduction. Update: 02/07 01:03 GMT by Z : Fixed the link. Sorry.
Adventure games never really died. They just got lost in the massive push toward All Things 3D(TM). I'm happy to see that companies are starting to understand that these games are still popular, in the same way that RPGs are still popular both in 2D and 3D.
:)
Translated to Marketeeringese: Good Adventure Games = $$$Ka Ching!$$$
While you're waiting, consider playing a little Stargate Adventure. It's short, but it will take you back.
Javascript + Nintendo DSi = DSiCade
I am starting to wonder if the whole 'adventure gaming is dead' notion comes from a failure to recognise that games like Zelda, Oblivion, Deus Ex and so on are, in effect, adventure games. You freely explore a large environment solving problems, frequently involving puzzles, the need to talk to characters in the world, or the need to acquire specific objects, all within the framework of a larger story. Just because it doesn't involve 2D sprites and some hand-painted backgrounds doesn't mean that what is often called an 'RPG' isn't a traditional adventure game.
However, it is a reasonable assertion that the Wiimote does offer the possibility that mouse-driven adventure games could finally work well on a console.
Read Pynchon.
Depends on they definition of adventure game. If you include RPGs (which I certainly would), I say they are as strong as they every were. Zelda, Elder Scrolls, and Final Fantasy all have great new releases. All consoles have a great adventure game. BTW, the problem with them hasn't been with the controls, so no, the Wii will not fix the plot staleness of adventure games, developers willing to take a chance on an unproven concept will.
Honestly, why does it have to be Nintendo's job to save the adventure game?
Why did Sierra (Leisure Suit Larry, Kings Quest, Police Quest, Space Quest) and Lucasarts (The Dig) ever give up on the Adventure game in the first place, and why can't they save it?
I saw this article, and frankly I'm not convinced. There's so much hype surrounding the Wii right now and all the amazing innovative things people expect out of it. If adventure games succeed on the Wii, it won't be because there was some kind of pent up demand for adventure games that wasn't being served. There have been some excellent titles over the last couple of years like Dreamfall and Indigo Prophecy the people just flat out ignored. Rather, if Adventure titles succeed on the Wii, I think it will be because of the excitement that surrounds that machine. Nintendo has done such an amazing job marketing this thing that people are practically falling over themselves to just to play games like Mario Party 8. Pretty much any game that comes out for the system is viewed through rose colored glasses at the moment. I suppose in that sense, it certainly could bring back the genre.
In this day and age, Myst-like games have a lot of trouble getting through to the mass... The mass simply doesn't like hard games. They want to be spoon fed, and they don't want to have to think. The only real challenge you'll ever see involves button mashing in the right order, and aiming well, and while they require a lot of skill (more than I have!) in their own right, it is a different skillset entirely.
Puzzle games that make you think don't have a place anymore, in a world where if there's no walkthrough or FAQ about a game, it is considered "frustrating and impossible".
No discussion of adventure games is complete without Old Man Murray.
I miss Old Man Murray.
Not a typewriter