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More Spore Details from DICE Summit

Will Wright and his team at EA put together a presentation for the DICE Summit, giving folks more details on the much-anticipated Spore . Gamespot reports on the talk, which sounds like it must have been highly entertaining to view. The entire presentation centered around the development process for the game, which has been a platform for smart people to talk about making games since Wright first announced the project. Designers from the team talk about making the space ship creator flexible ("It's pretty satisfying to fly around in your X-Wing and blow up The Enterprise."), and Wright mentioned their habit to run a batch process creating thousands of planets every night. Stephen Totilo at MTV also discusses the talk, and fleshes out a few more details from the event. Looking this over, what do you think? Still excited for Spore, or has it been in development too long?

1 of 47 comments (clear)

  1. Sure I'm still excited. by casualsax3 · · Score: 5, Insightful

    I would much rather have a game delayed by a full year, as long as the developers take advantage of that extra time. If I could have Spore tomorrow, but it would be lacking in some features or not as polished as it should be, or I could have it in a year with everything they promised - I'd definitely take it in a year. I have enough great games to play through as it is. I don't want to see major features scaled back a-la Project Ego/Fable due to time constraints. Take your time devs, and make it worth the wait.