How D&D Shaped the Modern Videogame
PC Gamer UK, via the CVG site, has a feature up on the influence Dungeons and Dragons had on the development of videogaming. The role D&D has had in inspiring gamers is fairly well known; Masters of Doom chronicles the inspiration the Johns' campaign had on the creation of Doom and Quake. The article discusses more recent confluences of the tabletop game and videogame development, such as Obsidian's use of pen-and-paper to develop the early areas of Neverwinter Nights 2. Ideas for the late, lamented, Fallout 3 were sparked by a number of tabletop roleplaying moments from developer campaigns.
Two more words: Broken English.
By 1977, game was popular enough for two editions to exist: the basic system and Advanced Dungeons & Dragons. Its rise mirrored that of early home computers: dice would sit alongside Apple II in teenage boys' bedrooms. was inevitable that the two would eventually merge. Could you teach computer to run a D&D campaign?
Did anyone even bother reading this article before posting it to the web? It's really hard to take magazines like this seriously (especially considering this one is fairly big) when there are errors in literally every sentence. Four sentences; four different types of grammatical errors. Sad.