The Future of Harmonix
Wired blog Game|Life has up an interview with Alex Rigopulos, CEO of Harmonix (original creators of the Guitar Hero series). They're finishing up work on Guitar Hero for the 360, and then they're moving on to bigger and better things. Chris Kohler had the chance to speak with Rigopulos about that next step for the company. They touch on topics like downloadable content, the awesomeness of the whammy bar, the end of Harmonix's relationship with the extremely popular music-game series, and why people just can't agree on music. Says Rigopulos: "People's taste in music varies. Massively. And music that you love, I might think is garbage, and vice versa. And it's really hard to assemble a single soundtrack that's going to have really broad appeal... [with Guitar Hero 2] we got from the metal community was that they were totally psyched that we were giving them the real goods. And a lot of other people who were Guitar Hero 1 fans saying, well, there are more songs in Guitar Hero II where I just wanted to turn down the speakers."
First stubby post!
Its one of my fave wastes of time for sure. All that pent up rock star wannabe from your teen, realized each time you pick it up.
Golden.
A game like Guitar Hero lends itself well to different editions. Rather than releasing a single game with a wide array of music, they should release several titles with a focus on each type of music. The game engine could be the same in each, with only the songs differing. Some examples:
;)
Guitar Hero: Hard Rock
Guitar Hero: 80's Pop
Guitar Hero: Rock of the 60's
Guitar Hero: Spanish Licks
Guitar Hero: Heavy Metal
Since only the song content would differ, it would be less costly for Harmonix/Red Octane to produce the different versions than it is to release an entirely new game. Not only will they open up doors to new customers, but their existing customers will have a chance to purchase new compilations as they get tired of their existing ones. Yet they won't necessarily feel like they're getting gyped as each disc is a full-up game unto itself.
The best part is that six months after release (or around the holiday season, whichever comes first) they can release a special compilation of ALL the discs in one package. (A bit like DVDs of TV Seasons.) They could then charge a pretty penny for the special edition compilation while incurring only minor manufacturing and distribution costs. Or in other words, they'd have a license to print money.
Javascript + Nintendo DSi = DSiCade
Let me be the first (maybe) to post a link to Frets on Fire, the PC clone of Guitar Hero. It's open source, works on Windows, Linux and Intel OS X, three songs come with it, it imports the GH songs from CD and it's a lot of fun. Also nice when you have a couple of friends over - everybody can keep talking while a few "heros" take care of the music. ;)
Worth downloading alone for the ingenious way they make you hold the keyboard as a makeshift Guitar Hero controller.
Switch back to Slashdot's D1 system.
Actually, people post in the first post because the Slashdot comment system is so horribly broken that only the first handful of comments ever get read. If you're not out there commenting in the first minutes, nobody's going to read what you say.
Exactly. Why not a $20 version with the main game engine, and maybe 12 songs then you can buy the bolt on packs online? Or maybe a full $50 for a version with 40 songs (to be unlocked Via online) that are your pick? Put say 100+ tunes online that work, and each retail copy gets to unlock 40 off the bat. If you want more, just buy more...
Did any else play the other games by Harmonix (FreQuency or Amplitude)? As much as I love Guitar Hero, I still play these two religiously.
Sigs are for suckers.
Downloadable content is exactly how you can fix the people-have-varying-taste problem. Supply a fairly neutral set of content on the main disc, then sell add-on packs of songs for $5 as downloads. They can continue supplying them almost indefinitely for minimal cost, and people will eat it up. Sounds pretty win-win to me.
God Fucking Damnit
Because someone decided that the key way to improve on Guitar Hero was to slash the price, which neither introduces nor fixes any problems, and then eliminate the guitar, which introduces ONE REALLY BIG PROBLEM. People do not fantasize about getting up in front of a roaring crowd and whipping out their Dell keyboard. Guitar Hero sells fantasy first, music second, and software a veeeeeeeeeeeeeeery distant third.
If you're going to slavishly imitate at least copy the fun parts correctly!
Help poke pirates in the eyepatch, arr.