Microsoft Hopes for Matchmaking in all 360 Games
1up reports on comments from Phil Spencer, the Head of Game Development for Microsoft Game Studios. Speaking with the news organization at DICE Spencer clarified that, ideally, all 360 games should have matchmaking services ala Halo 2. Why didn't Epic's Gears of War ship with the feature? "The Epic scenario and why we don't have that code in Gears of War is really more of a scheduling issue than a 'We weren't going to share the code with them, or help them add that feature to the game' because it's clearly a great feature in online shooting play. For us, it was just 'could we get this done on time in order to get the game to come out when it needed to come out.'" Spencer does say that they have no problems sharing Halo 2's matchmaking code, and that future first-party titles should definitely offer it. Gears may even offer it one day, via a patch to the game.
> When there's only a handful of people accessing the server, I'd certainly hope there would be no lag.
Whoops, you just made yourself look like an idiot...
Resistance does handle 40 player matches amazingly well. The game must be played to be believed. I've never in all my years of playing online games had a game have absolutely no lag or frame drops no matter how much is going on onscreen.
Gears is a disaster. After years of pc gaming, Halo 2 was decent, although after getting a good dose of Resistance, Halo 2 just isn't in the same league. Bungie really has their work cut out for them if they are going to come up with something comparable to Resistance. Microsoft better be providing servers for Bungie otherwise the game is going to get killed in comparison.