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P2P Virtual Currency Exchange Launches

miller60 writes "In the wake of eBay's decision to halt auctions of virtual property, new companies are entering the market to fill the void, including one allowing gamers to trade game currency directly with one another rather than buying from IGE or other exchanges. The company, Sparter, says this eBay-like "peer-to-peer" approach will result in lower prices as sellers compete. It incorporates a reputation system and escrow for gold delivery. Sparter received venture funding from Bessemer Capital, signaling that VCs still see opportunity in the virtual economy, even if eBay doesn't."

5 of 128 comments (clear)

  1. Grind; buying money by tepples · · Score: 4, Insightful

    Isn't the point of any game to advance by playing it? In theory, yes. In practice, a lot of games are poorly tuned for casual players, who want to see the high-level content without having to take a pay cut to grind hours a day.

    When you feel you have to cheat (and buying money is cheating) Is buying yen with USD cheating? If not, then why is buying gil with USD cheating?
    1. Re:Grind; buying money by KingKiki217 · · Score: 4, Insightful

      Just to play the devil's advocate: What intrinsic value does money have except that of the paper it's printed on? Money represents skill-time in the real world, just like it does in an online game.

  2. Re:When did we stop playing these games? by Sparr0 · · Score: 4, Insightful

    The game has two distinct parts. The unfun part, which is artificially long to keep the people with lots of free time occupied long enough to pay another $15 next month, and the fun part. Paying to get to the fun part is only cheating if it gives you some sort of advantage in the context of the competition, which it doesnt. The only way buying gold could be cheating is if you consider the competitive parts of the game to be a measure of how much time people have invested in the game. If you want to know how good someone is at the fun part of the game, how they got there doesn't matter.

    No, you can NOT make the steroids analogy, because steroids give advantages that you cant get through normal exercise, and the context of physical competitions makes the exercise PART of the competition.

  3. Re:When did we stop playing these games? by Maxo-Texas · · Score: 4, Insightful

    Well, if you have 3 hours a week to play but you make $300 an hour, it only makes sense to pay $600 for a character suitable for the "cool" parts of the game.

    Likewise, if camping the sword of uberness would take 59 hours or you can buy it for $177 dollars (1/2 hour of your time), the decision is easy.

    Why spend 200 hours of your life killing rats and weak monsters (oh the incredible fun) when you can just start at 20th level for 100 bucks?

    If those 200 hours were entertaining- maybe. But typically they are insanely mindless grinding with no fun factor at all.

    In fact, most folks power level in some fashion once they get one character up to a decent level even tho it reduces the "fun".

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  4. Cutting out the Chinese by Duncan3 · · Score: 4, Insightful

    Game companies are FURIOUS at the farmers, not because they do what they do, but because they can't figure out how to cut them out and just charge for each level or item in the game without losing players. Most companies are probably setting up fake front companies to do it, because there is now far more money in the farming then in hosting the game.

    Any game with the X dollars/month pricing model is guaranteed to be tedious, boring, and unsuitable for anyone with a life or a clue. Heck even idiots should see through it. Which is perfect, since that means it keeps the 1/3 of kids that drop out of high school off the streets! :)

    Welcome to virtual reality, please insert your credit card.

    --
    - Adam L. Beberg - The Cosm Project - http://www.mithral.com/