Why Computer RPGs Waste Your Time
spidweb writes "RPGVault has an editorial about two particularly noxious qualities of computer role-playing games. Spiderweb Software's Jeff Vogel goes off on a tear, discussing how you work forever to earn the right to do anything exciting, and must 'prove yourself' by expending tons of your time. From the article: 'So now, thinking about playing an RPG just makes me tired. I'm tired of starting a new game and being a loser. I'm tired of running the same errands to prove myself. The next time I enter my fantasy world, I want it to not assume that I'm a jackass.'" I think Oblivion handled this well, scaling the world as you went and giving you really interesting things to do from the get-go. What other games dodge this bullet? Do you see this timesink as an inevitable part of the RPG genre?
Spiderweb Software is the name of Jeff's company (and links to his website), and I believe spidweb is his nickname on his forums. Did he submit his own article?
We all play RPGs for different reasons. Some of us like the tactical aspects of using the skills of your party to best effect. Some enjoy the interactive story elements. Some like the progressive feeling of accomplishment as their players grow more powerful. Some actually enjoy role-playing! (I put on my wizard robe and hat....)
Of course, there are also those who think they enjoy the Quest for Numerical Superiority. So they grind their gamer nubbins to reach an unattainable goal. In most cases the 'grind' IS the game and the concept that you need to suffer though the newbie levels to get to the good stuff makes Jack a dull boy. Before we had tubes, such 'gamers' would shuffle about for awhile, whine until they found the cheat codes, enjoyed their 15 minutes of fun, and then moved on. Yet now that they can unlock their super powers in an online world, they would rather we be the mouse to their cat games. An attempt to try and milk more than a mere 15 minutes of fun by basically shouting "I am GOD here!" to anyone who will listen.
Fun is where you find it. Accomplishment is a subjective and personal quest. Etc, etc.
A steaming cup of soykaf would be real wiz right now.
Try giving Wizardry 8 a shot. Excellent phased combat system. I, like you, truly enjoy the phased aspect of an RPG. It allows for much more strategy and a lot less "I luckily clicked my hot button just before you did" style play.
Wizardry 8 also uses a party system, so your 4+ character requirement is happily satisfied. Characters start off fairly weak, allowing you to build them up. Another nice element is the ability to change professions, similar to FF Tactics. While you won't be superb at your new class immediately, you still have much improved base statistics to build off of. Obviously, this allows you to change a party member's class without requiring you to go back to the beginning area simply to have them live.
Wizardry has been an excellent RPG series, and 8 built upon that to create the modernized old-school RPG you are searching for. Here is a link to an overall review and summary for the game.
One thing to note though is that this is a 1-player game. I don't think you can really expect phased combat to ever enter the MMORPG arena. Most people don't have the patience to wait for others to setup turns continuously. This is the same problem Civilization has had with multiplayer.
To be fair to Nightfall, you can gain all the "Sunspear" points just by remembering to talk to the priests etc whenever you do a quest and keep talking to them as you see new ones on the map. If you forget to do that, or didn't realize you should have been doing that than it can be a pain to go back and farm those points. :)
Guild Wars in general offers a lot of ways out of the grind, most noteworthy would be the PvP packs they sell for each campaign, for the same cost as the campaign. These unlock all skills from that campaign, including all elites and gives you PvP character slots. You can skip the PvE altogether if it's not your thing, and just get going in the many, many versions of PvP play Guild Wars offers.
For those who may not know, Guild Wars is a rather huge MMORPG with no monthly fees. It has a fairly low learning curve and, comes recomended by me.
They (ArenaNet, the devs) release a new campaign every so often and add new and interesting professions(all GW chars are human-based, there's no choosing "race") and game-play styles. They just added "Heroes" with the last campaign. They're like henchies you have greater control over, including choosing secondary profession and skills.
Go try it! There's a free demo that lets you play like 14 hours or something like that!
put the what in the where?
What you want is a strategy game, not a straight up RPG.
Honestly, get a PS2 and track down a copy of Disgaea 1 or 2, perhaps the best strategy RPGs out there. You control Laharl, a demon prince whose father has just passed away. Now Laharl has to prove that he has what it takes to be the King of the underworld. Along with him is his childhood friend and servant, Etna, who controls an army of Prinnies - psychotic plushie penguins which will explode if you throw them (D00d!), and Flonne, an angel sent to the underworld to find out what happend to the demon king.
You have a couple of special characters, such as Laharl around which the story revolves, but you'll have to also create an army from wizards, clerics, fighters, etc. You can even capture enemy monsters, and later add them to your army! Each class has its own skills or spells that it can learn. Additional classes will become available as your characters progress. You can change classes as well, so if you want your lvl.10 fighter to start learning to be a cleric, so be it. He'll start off at lvl.1 but retain any skills he may have already learned. You can have something like 200 characters in your army, though you'll only be able to put 10-15 on the field at any time (memory's a bit fuzzy on the numbers.)
Combat is your standard square grid, with different types of terrain influencing attack/defense. You dispatch your army through a portal on the field where the various enemies are scattered. There's a lot of factors to be considered, and when you throw in the puzzle-like color-grid system, it can get pretty complicated.
In addition to the campaign scenarios you will need to win in order to move the story forward, you can venture inside any item or weapon in a series of random battlefields. Clearing these battles will increase the power of that item.
Well, most people seem assume that Jeff Vogel is just another "I'm president of a software company, so I know what I'm talking about" guy. Wrong. This guy is also the main programmer of the Spiderwebsoftware. The company only has four people or so (do pet-taranulas count?). In any case, Jeff writes some excellent games - the Exile series (and the facelifted re-write the Avernum series) and the Geneforge series (to some extent) is pure crack for any old-school RPG addict.
If you have anything important to do, don't go download their trial versions - even the 1/3 of the game you can play before you have to register for the full version will cost you many, many, many, many hours. Personally, if you are not picky in the graphics sector, I'd reccommend you go for the Exile series first.
+++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++