Why Computer RPGs Waste Your Time
spidweb writes "RPGVault has an editorial about two particularly noxious qualities of computer role-playing games. Spiderweb Software's Jeff Vogel goes off on a tear, discussing how you work forever to earn the right to do anything exciting, and must 'prove yourself' by expending tons of your time. From the article: 'So now, thinking about playing an RPG just makes me tired. I'm tired of starting a new game and being a loser. I'm tired of running the same errands to prove myself. The next time I enter my fantasy world, I want it to not assume that I'm a jackass.'" I think Oblivion handled this well, scaling the world as you went and giving you really interesting things to do from the get-go. What other games dodge this bullet? Do you see this timesink as an inevitable part of the RPG genre?
I've never played one. Are they any good? Judging by the summary, and the fanbase, I'd say no, they are not.
I don't need no instructions to know how to rock!!!!
Buy a Lego Mindstorms system and explore robotics. Contribute to an OSS project. Learn to flyfish, knit, frisbee,...
Engineering is the art of compromise.
it's safe to assume that anybody playing these games and taking it seriously is, categorically, a loser. let's be honest here..
/you need to get out more. /you wouldn't speak as funny, then. /you are aware this isn't IRC?