A Criticism of Race Portrayal in Games
Joystiq points out (and comments incitefully on) a two-part examination of African-American roles in videogames on the site Black Voice News. Series author Richard Jones takes the videogame industry to task for the numerous poor images that young black people have to compare themselves to. He singles out Carl Johnson, the protagonist of GTA: San Andreas as an example. Jones also acknowledges that 'the video game industry is all about money', pointing out the unfortunate lack of black designers and illustrators in the industry to sway the creative choices of publisheres and developers. He gives a call to arms to black players, saying they should focus some of their passion on the skills required to make games. They'd get rich, he says, and work to reverse some of the negative stereotypes that non-whites are subject to in games. The Opposable Thumbs blog takes a critical look at his argument, offering up another side to the story. While it's obvious that Mr. Jones doesn't have a great grasp on the games industry itself, he would seem to make a few valid points as well.
Look, the greatest game of all time already has a black protagonist: Shaq-Fu. I mean, after encountering that masterpiece, how could you ever want to play any other game?
I mean, everyone knows he's Indo-Afro-Latino-Cau-freakin'-castic. The only thing he's not is Laplander. What we need are more Laplander game designers. Then we'd be playing some reindeer games, man.
Don't disappoint your bird dog. Go to the range.
and all asian people go kung fu fighting.
In my games when japanese girls fight agains enourmous tentacled monsters they don't go kung fu fighting. I think my games aren't stereotyped.
My city: Barcelona.
And are Orcs really soooo bad?
Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
What truth?
There is no dupe
Post Final Fantasy 7 Berret quotes here. I'll start: "But that's for Marlene's schoolin'!"