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Blizzard Officially Files Against WoW Glider

Marcus Eikenberry writes "Blizzard and Vivendi today filed against MDY Industries, the makers of the 'WoW Glider' software. Glider allows World of Warcraft players to 'play' while away from the keyboard; the software moves the player's avatar along a set path, following a complex set of instructions dictated in advance. Blizzard is seeking injunctive relief and money damages against MDY. What that means is they want him to stop the production of WoW Glider and they want him to pay them damages. Blizzard believes that Glider infringes on their intellectual property. They believe Glider allows players to cheat, giving them an unfair advantage and that they believe Glider encourages Blizzard customers to breach their contracts for playing the game. Last they claim that Glider is designed to circumvent copyright protections."

10 of 179 comments (clear)

  1. Re:Circumventing Copyright is a bit of a stretch by Dan+Slotman · · Score: 4, Informative

    I think the issue is that Blizzard has effectively created two games. The first game is the quests and missions performed while leveling up—unfortunately, they didn't provide enough quests to actually level all the way, so people are forced to kill random monsters to make up the difference. The second game they've created is the item-farming game. A "naked" character without gear is only a fraction as effective as a character with good gear. Blizzard did the same thing with Diablo II, but the difference between the playstyles of the two games was less pronounced.

    The problem is that some people only like one of the two games. Unfortunately, if you like the item game, you are forced to play the leveling game first.

  2. Re:Circumventing Copyright is a bit of a stretch by theckhd · · Score: 2, Informative

    unfortunately, they didn't provide enough quests to actually level all the way, so people are forced to kill random monsters to make up the difference.

    Have you ever even played the game? There are more than enough quests to level you from 1-60 without having to level grind. If you run out of quests in your current locale, there are at least one or two other areas (possibly on another continent, mind you) where there are quests appropriate for your level. If you can't be bothered to take 10 minutes to travel to another continent to keep questing, that's your own fault, not Blizzard's.
  3. Re:Circumventing Copyright is a bit of a stretch by Andy+Dodd · · Score: 2, Informative

    They did come up with a good solution to the problem (although only for all new classes, not the existing ones that still can /free) - New classes not eligible for /free get a hefty XP bonus from 1-20 if they have a Lv50 on their account.

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    retrorocket.o not found, launch anyway?
  4. Re:Circumventing Copyright is a bit of a stretch by Riff10111 · · Score: 2, Informative

    I think the issue is that Blizzard has effectively created two games. The first game is the quests and missions performed while leveling up--unfortunately, they didn't provide enough quests to actually level all the way, so people are forced to kill random monsters to make up the difference.

    Are you playing the same WoW I am? I've recently finished levelling a druid to 60, and not once did I run out of quests to do. In fact, I was offered more quests than I could do, and frequently ended up dumping or skipping some because I'd advanced past the point where the rewards were worthwhile.

    Not to say that there's no grinding in the game -- if you want to get in good with the firbolg at the north end of Felwood, or get the good prizes from the Argent Dawn, there's an unbelievable amount of grinding. And of course, some would say that collecting 25 goblin femurs or whatever is inherently grinding. But if your goal is to level a character only by doing quests, it's certainly possible.

    --
    "When I smile, I have a mouth full of teeth; when I frown, I'm not even here."
  5. Re:Strength of their argument by Rydia · · Score: 2, Informative

    There is a cause of action called "tortious interference with contract." The thrust of it is that if you actively try to get someone to breach their contract, they actually breach the contract, and the other contracting party suffers damage because of it, then the interferer is liable for the damages they should have reasonably foreseen due to their enticement.

  6. Re:Strength of their argument by tbannist · · Score: 2, Informative

    This is really a legal issue? Can I be put in jail for taking a few 100 extra monopoly dollars when no one is looking? The first thing I can think of is Insider Trading, which is punishable, but is a video game = the stock market?


    I think this is a case of technicality. Because the players are required to agree to a contract that stipulates they will follow the rules of the game which prohibit bots, then by providing the bots to break those rules means you are encouraging others to break a contract. Furthermore, to develop the WoW Glider, they obviously had to have a WoW account to test it on, and therefore are themselves guilty of breaking the ToS.

    I have no idea where encouraging others to break a contract can be actionable under those conditions, but it's a little less cut and dried than making counterfeit monopoly money, because of the contract that you have to agree to to play. A big problem for Vivendi could be that click-through contracts are not real contracts. No one bothers to read them because they're a waste of time and probably not legally binding in any way.
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    Fanatically anti-fanatical
  7. Re:Circumventing Copyright is a bit of a stretch by MeanderingMind · · Score: 4, Informative

    It takes about 20 minutes to learn how to play any class in WoW. WoW isn't exactly challenging and in general there are only 5-6 skills that are regularly used by each class. I quit playing WoW a little while ago, but the guild I was in had all of Naxx on farm status and we'd regularly play each others characters, with little or no experience with that class, in an attempt to make the end game more enjoyable. I've seen people who've never played a warrior before tank Kel'Thuzad without any problems.


    If by "learn" you mean in the same sense as Othello.

    There's a difference between learning what does what and learning how to use every skill you have effectively. A lot of players fail at the first step, only learning what 5-6 skills they'll use the most and ignoring the rest. The result is Paladins who don't heal others, Warriors who tank in Berzerker Stance with a 2H, and Druids who aren't aware they're different from Rogues.

    It's true that there are typically 5-6 skills each class will use far more than the others. However, the difference between your average player and a good one is the use of the dozen or so others. You may not use Blessing of Protection, Intimidating Shout or Remove Lesser Curse constantly, but knowing you have them and also when to use them makes as big difference.

    Some people are capable of getting the basics and some intermediate concepts of a class down in a very short time. More often than not, there are factors which separate these people from others.

    1) Experience. These people may not have played the class, but their general game experience is vast.
    2) Observation. These people have had the opportunity to observe the class at work whether in game or in videos, and have the sense to remember this information.
    3) Adaptation. Even with the previous two, the ability to adapt and fill in knowledge gaps quickly is a notable contributor.

    The vast majority of players are lacking in one or more of these categories. For them, it is entirely imperative that they have 60+ levels where skills are slowly added into their repertoire and dungeons slowly progress in role difficulty. Even veteran players can benefit, as extensive exposure to a class allows insights that a 20 minute glance does not typically afford.

    I learn quickly, but I remember when I seredipitously discovered my typical opener as a hunter was less efficient than one that was somewhat less intuitive. Even after 30 levels worth of play, there are still things to learn.
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    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  8. Re:Strength of their argument by Dachannien · · Score: 2, Informative

    Can the company be held responsible, even if it's the users choice? If I tell my friend that if he drives really fast when a police offer wants to pull him over, am I responsible when he runs from the cops the next time he might be asked to pull over while driving?

    The legal concept is called "tortious contract interference". Usually it's a charge levied against one company by another if the second company has an employment contract with someone, but the first company attempts to hire that person out from under them. It could conceivably be applied more broadly, although this is probably the first time it's been used in this specific context. (I've been hoping that MMOG companies would use it against gold sellers, which they quite possibly might if this case works out.)

    As for your analogy, there are a few things that make it not very apt for this situation. First off, are you talking about criminal or civil liability? I'm pretty sure (I ANAL, though) that you wouldn't be criminally liable, but I have no idea about civil liability if actual damages arise. Second, you're talking about a different sort of case. Contract interference is a specific tort that's different from the damage to property or person that might arise in a car accident.

    Analogies usually fall short of their intent, but I'll try to come up with one anyway: Suppose I'm contracted to fix the roof on your house, and you need me to finish the job by the weekend because it's supposed to rain. In fact, the finish date is in the contract. Now suppose that CowboyNeal (hey, why not) wants me to do some work on his house, and he pays me extra to do the work for him ahead of all the other work I'm supposed to do. As a result, I don't even get started on your house before the weekend gets here, and the rain causes a bunch of damage to the inside of your house.

    Now, you could sue me and probably win, not only for any money that you paid me already (because I broke the contract) but for the water damage that was caused to the rest of your house as a foreseeable consequence of not honoring the contract. But you could also sue CowboyNeal for interfering with the contract that you and I had, and there's at least a possibility that you could claim damages against either or both of us (jointly and severally, meaning you can claim your pound of flesh from whichever of us you choose, as long as you get exactly one pound of flesh total).

    In the WoW/Glider case, the idea is that the folks making Glider are interfering with the contract between Blizzard and the player, because the player (every player) has contracted with Blizzard not to cheat while playing the game (among other things). The Glider folks permit the player to violate the contract by providing a tool that allows the average person to do things they ordinarily would lack the proficiency to do (i.e., hack the game). What's more, they actually charge money for their software, meaning that they enter into their own contract with the player, which probably makes them more culpable than if they merely posted their software on the Internet for anyone to use.

    (Again, I ANAL, so take what I just said with a big ol' lick of salt.)

  9. Re:HOW is it illegal, exactly? by crabpeople · · Score: 3, Informative

    Well it's UNATTENDED macroing. Obviously, no one can make macros illegal as they can perfectly rplicate user input as to be indistinguishable. The issue is probably that a GM comes on, sends you some sort of private message, then another one in like 10 minutes. If you dont respond then they kick/ban.

    Its a sensible restriction in most games to ban unnattended macroing. I am against banning tools as well, but it would be different if they were watching the screen while running this app.

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    I'll just use my special getting high powers one more time...
  10. Why the EULA is vital for an MMORPG by Velops · · Score: 3, Informative

    The social aspect is one of the most important things for an MMORPG to be successful. It is one of the driving factors that keep people playing the games. Without a strong community, many players would quickly stop playing the game. As a result, developers like Blizzard need to keep the community happy. Nobody cares if people cheat or use 3rd party tools on single player games. That's because the only person affected is a single player. It matters a lot in an MMO because the characters don't exist in a vacuum. They exist in a world populated by other characters that interact with each other. Cheaters can cause serious damage to a game economy by flooding the market with rare items causing rampant inflation. This directly hurts any players who did not cheat. When these problems arise, the community gets unhappy and the devloper must take action or risk having the entire game fall apart.