Gaming Skills Directly Linked to Surgical Skills
Orinthe writes "According to Reuters, a new study involving 33 surgeons at a New York hospital shows 'a strong correlation between video game skills and a surgeon's capabilities'. A statement by the senior author of the study even suggests the use of video games as a training tool for surgeons. Another of the study's authors cautions parents to curb excessive gaming, however: 'spending that much time playing video games is not going to help their child's chances of getting into medical school'."
The criticism that was also given after the article raises from valid points. Mainly whether the "mistakes" that were being counted have any effect on the clinical outcome and whether the the speed of the fastest surgeons indicate better skills or whether it indicated that they were not thinking of the test as a video game and not as a simulation of a procedure on a person.
"When you sit with a nice girl for two hours, it seems like two minutes. When you sit on a hot stove for two minutes, it
Children who participate in an activity that encourages fine motor controls, a steady hand, spatial awareness, the ability to assimilate new information rapidly and a requirement to perform under pressure in an actual win/lose environment (increasingly rare both in schools and in more traditional orgnised childhood pursuits) tend to increase their aptitutde for a profession that requires the same skills. At the same time, children who focus on said activity to the exclusion of all else put themselves at a big disadvantage.
Not exactly surprising, is it?
With games, as with everything else, the key message is always moderation. A 16-hours-a-day World of Warcraft addict is no more suited to be a surgeon than a steroidally enhanced jock, but just as a measure of sporting prowess can be helpful for some career paths, so the skills you learn from gaming can be of use elsewhere.
Have the media still not figured out that correlation does not necessarily imply causation?
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