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Oblivion Designer Moves To New Company

Gamasutra reports on the new position that former Bethesda designer Ken Rolston has taken with Big Huge Games. The lead designer for Bethesda's hit titles Morrowind and Oblivion, Rolston is now slated to be working on an unnamed title for the Rise of Nations developer. Rolston announced he was planning to retire early last year but ... apparently not. The designer characterizes his new project as 'a strikingly original and cunning concept for a console RPG'. No name or concept was included in the announcement.

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  1. Re:scaled leveling system, nuff said by Bieeanda · · Score: 3, Insightful

    Sure, but when run of the mill bandits are running around in a king's ransom worth of equipment, and perfectly mundane animals are suddenly a match for an entire conscript army, there's a teensy problem with your design. Welcome to a lazily balanced tabletop D&D game.

  2. Re:scaled leveling system, nuff said by friedmud · · Score: 3, Insightful

    You know.... there was a difficultly slider... and since it's a single player game, feel free to make the game as difficult as you like.... you're the only person you have to please.

    Seriously, I didn't find it all that hard in the end (but I spent well over 100 hours on the game, so I was pretty trained in most everything), but I ended up turning the difficulty down slightly just so that the actual fighting portion of the game didn't take so long so I would have more time to explore and such.

    Oblivion more than any other game is a sandbox, you build the experience you want...

    Friedmud