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Oblivion Designer Moves To New Company

Gamasutra reports on the new position that former Bethesda designer Ken Rolston has taken with Big Huge Games. The lead designer for Bethesda's hit titles Morrowind and Oblivion, Rolston is now slated to be working on an unnamed title for the Rise of Nations developer. Rolston announced he was planning to retire early last year but ... apparently not. The designer characterizes his new project as 'a strikingly original and cunning concept for a console RPG'. No name or concept was included in the announcement.

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  1. Re:scaled leveling system, nuff said by Reapy · · Score: 4, Interesting

    If you are a mage, make use of the mages guild to create customized spells that match your abilities.

    Like my favorite spell, "Camp Fire". This little gem consisted of a long duration firespell that did a few points of damage. It also did some fatigue damage as well. This kept the mana cost somewhat low. When you encounter a bad guy, the first trick would be to hit him with some powerful fatigue drain effects, until he hits the ground, passed out. Then, run close and drop the camp fire on him. He will lay on the ground, unmoving, happily toasting away to his death. Sometimes it takes a while, so feel free to pull out marshmallows and toast accordingly.

    Oh, should fire not get the job done, you could try the sister spell to Camp Fire, entitled, "Electric Chair". :)

    Reapy

  2. It has nothing to do with that by Rob+Simpson · · Score: 4, Informative

    Enter a gate of Oblivion at level 1 and this terrible threat consists of a bunch of puny weaklings. Walk down a road just outside of a peaceful town at level 20 and you get attacked by bandits with godlike strength, wielding ancient weapons of power.