New Software Stops Mars Rover Confusion
MattSparkes writes "The Mars rover Spirit used to get quite confused when it came upon a rock. Because it could only plan routes of a metre or two it couldn't understand how to navigate around large objects, and frequently used to rock back and forth for hours trying to figure it out. NASA have written new software called D* for the rover Opportunity, which should allow it to autonomously plan routes up to 50 metres long. The new software still won't be able to avoid sand-traps, though."
actually controls the rail gun which will be used to 'eliminate' obstacles
Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
What truth?
There is no dupe
I'm guessing the name is meant to suggest similarities to A*, but you think they'd mention that in the article.
Ben Hocking
Need a professional organizer?
The slashdot moderation system is broken and penalizes humor in spite of the fact that the readership overwhelmingly supports it. Thus some people moderate using some other positive mod than funny, since funny does not give karma, but being modded funny and then being modded negatively does TAKE karma. HTH, HAND.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Because they were originally intended to last for 90 days. There were no "long treks" planned. People assumed that maybe they'd survive a teensy bit beyond the 90 day mark and there was pretty wild celebration (for a bunch of nerds) at the 100-day mark because people thought it was really cool. Now, a thousand+ days later, these little guys are still going strong.
This kind of engineering quality is the reason why JPL is the only organization on the planet that has ever sent enything past Mars orbit. They're considerably more expensive as just farming out your hardware to Lockheed (ahem), but instead of crashing into things they actually land and work properly.
We're all born with nothing.
If you die in debt, you're ahead.
Yes, D* has been used "live" for the first time.
However, both rovers received a fresh load of mission s/w a couple of months back which enables a variety of fabulous new functions, including "go and touch" (as opposed to the original "touch and go") - go and touch enables the drive planners to instruct the rovers "move 12.4 metres forwards, turn 30* left, forward 70cm, approach the rock in front of you, deploy the IDD (robot arm holding a variety of instruments, spectrometer, close up camera, the RAT (grinder) and brush, etc; deploy the Mossbauer spectrometer, take reading in situ for 18 hours".
It also enables them to build their own route maps. One problem is that on featureless plains, it needs landmarks to assess how far it's travelled -- thus the newly developed "drunken sailor" manouever, designed to make clearly visible tracks that can be used to triangulate the on-board navcom. thing.
"None are more hopelessly enslaved than those who falsely believe they are free." -- Goethe
Ugh, as a robotics person, I find that a bit insulting. NASA is overly conservative, but most game programmers don't even know there are other algorithms than A*. Their books have A*, so that's all you ever see. Most navigation graphs in 3D games aren't even automatically generated. No games use D*, field D*, or randomized roadmaps. Just 1970-80's era hierarchical A*. They'll use something from last year's Siggraph, but its like the last 15 years of robotics research never even happened.
And remember, kids, don't drink and drive. Use a seven iron.
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