Are Game Industry Pros Failing To Fight for Freedom?
Gamasutra's most recent Question of the Week feature deals with the extremely quotable final speech given by Doug Lowenstein at D.I.C.E.. The article queries individuals within the games industry for their opinions on the 'freedom' that the industry allows itself, and its convictions on fighting for that freedom. The article prompted numerous, polarized comments. Many of them followed the gist of this Anonymous submission: "With regards to censorship the biggest worry for me is developers and publishers self-censoring and avoiding any kind of contentious issue or subject matter in case they offend anyone. Video games for me are a powerful medium capable of equaling the emotive and informative weight of cinema if used correctly, but they rarely are. If we refuse to tackle issues and remain purely a thing of fluff and fizz then interactive entertainment will never have the gravitas of its cousins."
The Muslim version of Jehovah specifically states (like the Christian version) that vengeance is his and that the unbelievers shall suffer, not that you should MAKE them suffer.
And in this country we have a higher conviction rate against minorities than whites. So instead of being punished for being a woman, you're punished for being a minority.
Check out the race of the folks on death row sometime.
I didn't say the US took away freedom. I am saying they prevent it. They're not allowed to assemble in many cases there, either. And in THIS country, we don't permit people to assemble in many public locations. Three people on a street corner can legitimately be investigated by the police for being a gang.
Congratulations! You just proved beyond the shadow of a doubt that you are a racist. Welcome to my foes list.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"