Call of Duty - The Lawsuit
Gamasutra is running a follow-up to their annotated contract piece from last month. As you may recall, the contract became public knowledge because of a court case between Spark unlimited and Activision regarding the title Call of Duty : Finest Hour. The article also covers a legal dispute between Spark/Activision and EA during the formation of the troubled development house. Now, the site is running an in-depth look at their legal dispute. The article explores some of the problems that can face any developer/publisher relationship, and how the legal case has affected that already strained situation. "A constant source of friction was Activision's desire to see a fully functioning game early in the development process. 'At Electronic Arts', he wrote, 'the level vision was able to be constructed without the constraints of frame rate, or memory to get the body of the game in and working,' a process which left polish until the end of the development cycle. 'However, under the more risk-averse Activision system, polish happens through the entirety of the process and there is a consistent desire to have the game playable on disc and running at 30 fps.'"
EA's method causes the game to get released without the polish, period. If any shows up, it comes in patches later on, most of which we will probably have to buy in the future.
Activision's method causes stress on the designers, and perhaps contributes to an "anything for 30" mentality--consoles don't have adjustable system parameters, so those who're designing for a console must sacrifice everything and anything to get the magic FPS number. This is only a problem if the game is developed _for_ consoles to be ported to PC, or developed concurrently with the PC version--because then the PC version will be hamstrung for the sake of the console version. If you're going to release to the PC crowd, do it right: these people have computing power and can generally get more if they need it--or can turn down some options if they don't want it.
That's just getting the studio off the ground. At this juncture, I feel bad for Spark and angry with EA ('course, who needs much reason these days to be angry @EA). Also, Activision is acting cool (or protecting their investment) and helping bail them out of trouble.
Ok
WTF is wrong with these guys? I can't stand most publishers (EA or Activision), but this little dev studio that could who was plagued by drama (and got bailed out, pretty clean to boot) decides to bite the hand that fed em? I say let em' burn (unless this isn't the WHOLE story)
Most game companies are based on "labor of love" in that the core "owners" usually have the tools and projects lined up on their own dime and want to sell it. That makes the hard stuff like code and content management, bug tracking and all the "busywork" of making a game at least partly taken care of. Spark was selling only their work... their ability to get projects done... and they didn't deliver. After millions of extra dollars from activision to settle lawsuits and cost overruns they still didn't have their act together. They sold themselves as a content house.. with minimal programming then tried to reinvent the programming wheel and lost focus.
As far as Activision requiring playable games why not? 80% of the work in a modern game is content, not coding. Any house worth it's salt should be able to have a playable test bed in a reasonable time frame. That's a business choice Activision wanted...deal with it. EA might allow "pie in the sky" development of the content, but if you get to the end and have to cut features it's a disappointment. Activision has a much more solid plan to get the basics working and build on it... you can always trim cost on textures, models, levels, etc... That's what the customer wanted... it's a hard lesson to learn to do your work how somebody else wants it... as opposed to being owned by the guys paying for the game... but that's business.
Sounds like they need some boring business analysts in there to straighten them out! When you have to comply with SOX, ISO, HIPAA, IRS, big 3 auto, TS, banking, EDI, etc. you spend most 75% of your time following other people's rules and about 25% doing actual work! Sounds like gaming is finally ready for grown ups to run the place!!! That sounds like FUN!!!
Sniper in the petit jury! Second Chair down! Repeat, second chair down! Can't count on the judge- he's 12 and his mom called him down for dinner!
Maybe EA *have* improved a lot, but they reaped what they sowed. Reputations aren't built or changed overnight, and if they hadn't treated the employees like crap in the first place they wouldn't have to work so hard now (assuming that they are...) to regain theirs. Maybe someone will learn a lesson from that, but probably not. I'm glad that I've never had the desire to work in the games industry, because it appears to be a sick and evil perversion of the fun and attractive prospect that naive kids might believe it to be.
If Activision is like you say it is, it's ironic... Activision was formed by ex-employees of Atari sick of being treated like garbage and denied credit for their work.