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Why Vanguard Sets a Bad Precedent for MMOGs

The ever-enjoyable Gamers with Jobs has up a fascinating look at the recently released MMOG Vanguard . The article's author, Elysium, takes pains to point out that it's not a review. He didn't play the title long enough to get a firm grasp of the game; he just didn't care enough to spend the time. He outlines what makes Vanguard a bad game, and then points out that the game's creator Brad McQuaid himself has as much as admitted it was released too early. Sony Online Entertainment saved the game from bankruptcy, and released it when the schedule said to and not a moment later. In Elysium's mind, this sets up a really, really bad precedent: "Now that the game has released in its incomplete state, in a state that McQuaid himself describes as requiring patches, bug fixes and new feature implementation on par with a beta product, Sigil essentially comes to the consumer as the third investor in the process of the development cycle, and that is not just a terrible way of doing business, but an irresponsible step in the wrong direction for complicit consumers. Let me put it bluntly, if a game is not ready for retail when the money runs out find another investor or shut the doors. We are customers, and the retail end of the industry is bad enough about not supporting incomplete or inoperable products without developers and publishers assuming we are investors in the development process. Your job as the industry is to create product, and then, and only then, we buy it."

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  1. It's sad too... by Lonin · · Score: 4, Interesting

    It's kind of sad to me, and a few others I know because this didn't have to happen. Sigil spent a LOT of money on Vanguard, not WoW money, but more than pretty much any other MMO out at the moment besides EQ2. Not only that, but they had lot's of time too, something like 5 years of development time. Unfortunately, they pissed it all away. They just made mistake after mistake that eventually lead to the current state. I was part of the most active guild in beta for a long time and most of us left about 4 months prior to launch even after putting in months of playtime on characters we knew would be deleted. It just became obvious to us, people who had big plans, tons of time and resources invested and really wanted to enjoy the game, that it was just going downhill fast. I really feel sorry for some of the developers and other Sigil employees that we got to know. Most of them joined Sigil because they expected greatness from McQuaid, he was one of the creators of Everquest after all, but instead they got screwed just like everyone else, but more so. It became pretty plain that even the devs were losing hope and enthusiasm for the project, and when that happens the game is doomed. As for Vanguard settings bad precedent, I agree, but not for the same reasons. Like someone else mentioned, MMO's releasing before they finished is nothing new and if anything Vanguard lack of success is going to further show new developers that to release an unfinished MMO these days is essentially suicide. Where I think the bad precedent comes from is that Vanguard was originally being built as the last crack at a "hardcore" MMO. Now that Vanguard is essentially a failure investors will be far less likely to put their money on another "hardcore" style MMO which is really a shame since the style of the game was not why it's failing. I don't know if we'll ever see a mainstream Everquest style MMO again, but I'm sure we're going to see a long line of WoW clones hoping to ride the coattails. Whether you like one style of game or another it's always nice to have more choices. Finally, another important thing to gather from the Vanguard release is that it will most likely be Brad McQuaid's last. He used up every ounce of fanboyism and nostalgia that he gained from Everquest and totally wasted it. He made a lot of big claims and hard-nosed statements concerning Vanguard and didn't deliver on any of them. He's truly eating his words right now as he's basically become a MMO pariah. And frankly, after seeing what he did (and didn't do) with such a promising "Vision" of Vanguard, I say good riddance.

    --
    -Woad
  2. Re:Informed customers knew it by AugstWest · · Score: 5, Interesting

    I agree, this precedent was definitely not set by Vanguard. I played Vendetta Online for a bit, and it had issues, and ws under constant development on a day-to-day basis. It added a very nice feel to the game.

    ATITD had the feeling of being in regular development as well, although it was very stable.

    Don't even get me STARTED on Eve Online... There are bugs affecting everyday gameplay that have existed pretty much since launch. Every patch breaks something that previously worked, and getting acknowledgement of the bugs from the devs is like pulling teeth.

    These bugs have become so commonplace that they're now part of the game, and finding exploits and utilizing them is an arms race.

    So yeah, Vanguard may have been pushed out early, but it's definitely not the first game to go through it.