Introduction to Linden Scripting Language
prostoalex writes "Dr. Dobb's Journal runs a lengthy introduction to Linden Scripting Language, the language behind avatars and their interaction in Second Life: "LSL is a scripting language that runs server-side, on a piece of software called the simulator. The simulator does just what it's name implies — it simulates the virtual world of Second Life. Each simulator runs everything for 16 acres of virtual land — buildings, physics, and of course, scripts. While you manipulate the script text in a form that is somewhat easy to read, the actual code that runs on the simulator is compiled. A compiler is a piece of software that takes the text version of the script and converts it into something that can actually run. In the case of LSL, the compiler exists within the Second Life viewer itself. In the future, it is likely that the compiler will move from the viewer into the Second Life simulators, but where the code is compiled isn't very important. What matters is that the text is converted into a form that can run on the simulators.""
The article isn't much better. It spends a lot of time going over what most Slashdotters already know, like what an "integer" is, and very little on what's novel about a scripting language for an interactive world (or whatever you want to call Second Life.)
All that is easy to find is sex.
There is a lot more out there, it is just hard to find. I've spent a lot of time sailboat racing in SL. I no longer have access to a boat and I really missed it. It it the same? Certainly not. Is it better, than nothing. You bet! When I raced sailboats I was on a big boat with others, now I'm at the helm. I couldn't afford to do that in the real world.
I hate to sound like spam but if you think sex is all that there is to SecondLife, just check out my web site, you might find something to do there that interests you. (Note, the site is supported by AdSense ads, if that offends you, please don't visit, or at least don't click on the ads!)
Paul aka Seeker Gray