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Konami Slot Machines Flashing Subliminal Messages?

shadowspar writes "A Canadian province has pulled several models of Konami slot machines out of service after a news investigation revealed that they briefly flash a jackpot result on the screen every time they are played. Konami claims that the 'subliminal' jackpot images are unintentional and the result of a bug, but other US and Canadian jurisdictions are looking at pulling the machines as well."

208 comments

  1. Tag: UpUpDownDownLeftRightLeftRightBA by eldavojohn · · Score: 5, Funny

    Konami Slot Machines Flashing Subliminal Messages?
    Also suspect was the fact that if you pressed up, up, down, down, left, right, left, right, B and then A, the machine would flash the jackpot screen continually while declaring all its cash "are belong to you." Casinos grew suspicious after younger and younger players continually cleaned out the machine in a methodical manner before eventually treating their "conquering" of the slot as a standard Saturday morning ritual.

    I'm sorry, it's Monday and I definitely wish I could UpUpDownDownLeftRightLeftRightBA my job right now. I used to think that this cheat code (or things like the game genie) were detrimental to youthful minds thinking that you just needed to figure out the trick to life and everything was over. I used to think that they would grow up expecting everything to be easy once you were "in on it" and that this would be bad and they would never understand that life is much more complicated. But, you know what? I sadly see more and more everyday that it's a matter of knowing what UpUpDownDownLeftRightLeftRightBA to tell your boss to make him/her think you know what's going on. Or what UpUpDownDownLeftRightLeftRightBA you tell someone to befriend them to hook you up with a position/help. And then it's to the pharmacy where you're given more UpUpDownDownLeftRightLeftRightBA in pill form because your doctor (of which there are thousands of kinds) tells you you need it. Notice the tangents my brain flies off on when it's Monday.
    --
    My work here is dung.
    1. Re:Tag: UpUpDownDownLeftRightLeftRightBA by PatPending · · Score: 2, Informative
      What's up with Canada? This happened in 2000:

      A manufacturer of computerized gambling equipment, WMS Gaming, of Chicago, earlier this year sued Edmonton, Alberta, software consultant Zues Yaghi for $10 million after he showed the company and Canadian authorities a "back door" he'd discovered in the company's casino slot machines.

      In a case that was reported in Canada, but mostly ignored elsewhere, Yaghi went to officials of the Alberta Gaming and Liquor Commission, who videotaped the consultant winning hundreds of dollars, according to The Edmonton Journal. He turned all the money over to the officials on the spot.

      Both Yaghi and the manufacturing company say the software error in the machines allowed millions of dollars of fraudulent gains. At least two people other than Yaghi took advantage of the bug at casinos in the United States and Canada before the software was fixed, the company says.

      Yaghi may have erred when he proposed to the company that they hire him as a consultant to find and repair such flaws for a fee of $250,000. The company offered $50,000 instead, which Yaghi declined.

      The company then obtained an order from a Canadian court to seize computers from Yaghi's home, persuaded the gaming commission to ban him from Alberta casinos, and filed the $10 million lawsuit.

      In response, Yaghi is suing WMS Gaming for $1 million and the gaming commission for $3 million.
      --
      What one fool can do, another can. (Ancient Simian Proverb)
    2. Re:Tag: UpUpDownDownLeftRightLeftRightBA by Anonymous Coward · · Score: 0

      Dont leave us hanging, man! Howd it turn out???

    3. Re:Tag: UpUpDownDownLeftRightLeftRightBA by StarvingSE · · Score: 2, Funny

      I think you forgot to code.... there's a "start" on the end buddy

      UpUpDownDownLeftRightLeftRightBAstart

      --
      I got nothin'
    4. Re:Tag: UpUpDownDownLeftRightLeftRightBA by aflat362 · · Score: 2, Informative

      You must not have had any friends to play with - its "Select - Start" for 2 players.

      --

      Conserve Oil, Recycle, Boycott Walmart

    5. Re:Tag: UpUpDownDownLeftRightLeftRightBA by Nom+du+Keyboard · · Score: 2, Funny
      Also suspect was the fact that if you pressed up, up, down, down, left, right, left, right, B and then A,

      Do I need my ocarina equipped for this first?

      --
      "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    6. Re:Tag: UpUpDownDownLeftRightLeftRightBA by Headcase88 · · Score: 1

      "there's a "start" on the end buddy"
      It's not part of the code. You press "start" to start the game. [marvin]It's quite simple, really.[/marvin]
      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    7. Re:Tag: UpUpDownDownLeftRightLeftRightBA by Anonymous Coward · · Score: 0

      Do I need my ocarina equipped for this first? So I need to sing D, D, F, F, B, A, B, A and then roll on the ground?
    8. Re:Tag: UpUpDownDownLeftRightLeftRightBA by MidnightBrewer · · Score: 1

      At least the UpUpDownDownLeftRightLeftRightBA combo trick still makes my wife happy.

      I live in Japan; I wonder if the Konami machines here do the same thing, and if so, what kind of regulation they have?

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    9. Re:Tag: UpUpDownDownLeftRightLeftRightBA by McFadden · · Score: 1

      At least the UpUpDownDownLeftRightLeftRightBA combo trick still makes my wife happy.
      My wife is more of an UpDownUpDownUpDownUpDown girl. Too much LeftRight makes her eyes water.
    10. Re:Tag: UpUpDownDownLeftRightLeftRightBA by Anonymous Coward · · Score: 0

      OT, but I'm interested in your sig. What's the story there?

    11. Re:Tag: UpUpDownDownLeftRightLeftRightBA by AcidLacedPenguiN · · Score: 1

      I think it is key to figure out the order in which you should see the bosses, megaman style.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    12. Re:Tag: UpUpDownDownLeftRightLeftRightBA by nacturation · · Score: 3, Funny

      What an amazing post. Someone mod this guy up up down down left right left right!

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    13. Re:Tag: UpUpDownDownLeftRightLeftRightBA by Khabok · · Score: 1

      I don't think they'll let you through the door with a conceiled hook-shot.

    14. Re:Tag: UpUpDownDownLeftRightLeftRightBA by McFadden · · Score: 1

      Hmm - sorry - missed that reply - If anyone is still interested, leave a message here and I'll tell the tale. I'm thinking most people will have left this debate for dead by now though.

  2. It doesn't work by Harmonious+Botch · · Score: 5, Funny

    All scientific tests done in a controlled (mod up) environment have come up with the same conclusion: it doesn't work. The one suggestion that (+1) has generated some interest recently, and (+1) has not been tested, is that the most that can be accomplished (modup) is familiarity with the idea. This is (+1) not the same as motivation. So you can put the tin foil hats away.

    1. Re:It doesn't work by apathy+maybe · · Score: 0, Flamebait

      If I had mod points I'd mod you flamebait just to prove you correct. But I don't, so I'll just laugh instead.

      --
      I wank in the shower.
    2. Re:It doesn't work by Hrodvitnir · · Score: 5, Funny

      Mod parent up!

      Please, I don't have any mod points, but something tells me this post really needs top moderation.

      --
      "There are more important things than stopping terrorism. Upholding the Constitution is one of them." - Ars Forumer.
    3. Re:It doesn't work by CRCulver · · Score: 2, Informative

      Your subliminal advertisement is clever, but what really works is superliminal: HEY PEOPLE, MOD ME UP.

    4. Re:It doesn't work by bcmm · · Score: 0

      No.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    5. Re:It doesn't work by yali · · Score: 5, Informative

      Joking aside, subliminal priming is making a comeback in experimental psychology. It was somewhat discredited in the 60s and 70s (i.e., the urban legend about theaters flashing "Drink Coke" on movie screens), but more recent work has uncovered the parameters and boundaries to make it a viable experimental technique. It is typically used in controlled lab situations to study automatic processing of information in isolation from conscious, intentional thought. It's not entirely clear from the research literature whether it would work in this kind of real-life applied context. But it wouldn't be hard for a casino to do the testing to find out.

    6. Re:It doesn't work by Anonymous Coward · · Score: 1, Funny

      All scientific tests done in a controlled (mod up) environment have come up with the same conclusion: it doesn't work. The one suggestion that (+1) has generated some interest recently, and (+1) has not been tested, is that the most that can be accomplished (modup) is familiarity with the idea. This is (+1) not the same as motivation. So you can put the tin foil hats away.

      This post is better than "Cats". I'm going to read it again and again.
    7. Re:It doesn't work by eln · · Score: 1, Funny

      No no no, that doesn't work. I know I'm going to be modded down for saying this, but the only sure-fire way to get karma on Slashdot is reverse psychology.

    8. Re:It doesn't work by cp.tar · · Score: 2, Interesting

      Joking aside, I'd love to see[1] some subliminal advertising in movie theaters.

      I've come to see the bloody movie; all you can accomplish by giving me 20 minutes of ads beforehand is a vow never ever to buy anything advertised in cinemas.

      Well, that and loss of revenue, since I'm sure not going to pay money to watch the movie after 20 minutes of commercials when I can download it and watch it for free. Boo hoo, I steal your virtual money. Piss off, your commercials are stealing my real time.

      Anyway, though I believe the net effect of advertising would be exactly the same, at least it wouldn't rob me of any of my time.
      So subliminal marketing is not as evil as it's cracked up to be.

      [1] Or not, as the case may be.

      --
      Ignore this signature. By order.
    9. Re:It doesn't work by GweeDo · · Score: 1

      Well, that did backfire on you didn't it. All you got was +1 Funnies which don't help your karma at all!

    10. Re:It doesn't work by PitaBred · · Score: 1

      Too bad funny doesn't get you karma. Reverse psychology on Slashdot is where you post a link to something blindingly obvious, yet germane to the thread ;)

    11. Re:It doesn't work by geobeck · · Score: 1

      It is typically used in controlled lab situations...

      ...to convince the attractive female test subjects to sleep with the nerdy male testers. Or was that Revenge of the Nerds XVII?

      --
      Find environmentally and socially responsible products on http://buy-right.net
    12. Re:It doesn't work by eln · · Score: 1

      It's a basic law of Slashdot: Karma-whoring techniques always work unless you explicitly say you are using them.

    13. Re:It doesn't work by Anonymous Coward · · Score: 0

      Even Hilter "Been There Done That" on VW logo, get spinning at http://geekvideo.blogspot.com/2007/01/volkswagen-l ogo-evil-nazi-dark-past.html :)

    14. Re:It doesn't work by Anonymous Coward · · Score: 0

      Reminds me of an old Kevin Nealon skit on Saturday Night Live

      Woman: Well.. I am feeling a little.. lonely. It's just that I'm so sick and tired of guys hitting on me all the time, you know?

      Mr. Subliminal: Oh, believe me - [hot sex] - I'm not hitting on you - [hot sex] - I just can, you know, understand that lonely feeling!

    15. Re:It doesn't work by apathy+maybe · · Score: 1

      How the fuck is that flamebait?

      --
      I wank in the shower.
    16. Re: It doesn't work by Black+Parrot · · Score: 1

      > It was somewhat discredited in the 60s and 70s (i.e., the urban legend about theaters flashing "Drink Coke" on movie screens)

      It didn't work quite as expected... we got a generation of crackheads instead.

      --
      Sheesh, evil *and* a jerk. -- Jade
  3. Subliminal? What about overt? by TinBromide · · Score: 5, Insightful

    Who needs a subliminal jackpot flash that may or may not be proven to work when you have a 20' light up sign tallying the payout of the casino hovering a few feet above the slot machine trenches? Who needs a momentary flash when the payout trays are engineered so they ring extra loud and clear during a win that the entire casino floor can hear it?

    Who needs subliminal advertising when the shortcut to riches is so ingrained into the psyche that this mere promise was enough to supply a city with excess revenue for over half a century before they decided to change gears into an entertainment destination?

    I do, however, welcome our subliminal jackpot bearing one armed robotic masters/bandits.

    --
    Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    1. Re:Subliminal? What about overt? by ZombieRoboNinja · · Score: 5, Funny

      They're trying a three-pronged approach: subliminal, liminal, and super-liminal.

      What's superliminal, you ask? "HEY YOU, GAMBLE!"

    2. Re:Subliminal? What about overt? by drinkypoo · · Score: 2, Insightful

      Who needs a momentary flash when the payout trays are engineered so they ring extra loud and clear during a win that the entire casino floor can hear it?

      Wow, you found a casino that's still using coins in slots?

      Who needs subliminal advertising when the shortcut to riches is so ingrained into the psyche that this mere promise was enough to supply a city with excess revenue for over half a century before they decided to change gears into an entertainment destination?

      Gambling was probably a part of humanity a long time before anyone ran an actual business based on it, aside from some unofficial bookmaking and legbreaking.

      I work in a tribal casino and I am continually amazed at how much money people will stuff into machines, but then I'm a gamer and if I don't get to control anything (the amount of bet/number of lines is just not enough for me) then I get bored easily. Also, I have some idea of what the hold is like :P

      I know a woman whose father was/is a compulsive gambler. Sometimes they would be flush and living in a ritzy house with a frippin' maid. Sometimes they'd be living in the next-closest thing to a van down by the river and the repo men were coming to take away all their valuable posessions. But gambling pays my paycheck, and when we get money to play with on employee day once a quarter, I take that few bucks HOME because I'm ALWAYS a winner :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Subliminal? What about overt? by AutopsyReport · · Score: 1

      Who needs a subliminal jackpot flash when you can hit the jackpot with the 70 year old woman dangling a cigarette from her mouth just playing beside her? Your odds will never be so good in a casino!

      --

      For he today that sheds his blood with me shall be my brother.

    4. Re:Subliminal? What about overt? by Skadet · · Score: 5, Informative

      Everything in a casino is engineered to encourage you to keep playing. From the obvious (as you said, huge jackpot signs, loud noises when someone wins) - to the not-so-obvious (carpets on the gaming floor are often intentionally ugly to encourage you to look up at the gaming). Have no noticed there are no clocks *anywhere*? That is, except for the computers. If I'm playing blackjack, which I do once or twice a year, I try to grab a 3rd base seat near a computer if I don't have a watch or phone on me.

      Some places even have huge fish tanks as you're exiting, some would say to calm you down after a big loss so you're more likely to come back.

    5. Re:Subliminal? What about overt? by FlyingOrca · · Score: 1

      Quoth Drinkypoo: Wow, you found a casino that's still using coins in slots?

      Well, considering it's a Canadian story, and we have $1 and $2 coins rather than bills, it's not really ALL that surprising, is it?

      --
      Corruptissima re publica plurimae leges.
    6. Re:Subliminal? What about overt? by azrebb · · Score: 2, Interesting

      Actually, in Australia it's law that you have to be able to see a clock from where ever you may be in the gaming lounge. Of course, they can be a little tricky to spot at first...

    7. Re:Subliminal? What about overt? by skuzzlebutt · · Score: 1

      Here in Vegas a lot of the casinos still use coins...my theory is that it is such a pain to deal with three full plastic cups full of quarters, finding a cage, standing in line, etc that grandma is more likely to keep pushing the button until the quarters are all gone or the BIGONE hits...like a sucker, I have fallen into that trap myself.

      --
      My debut novel AMITY now available: http://jeremydbrooks.c
    8. Re:Subliminal? What about overt? by Short+Circuit · · Score: 1

      Wow, you found a casino that's still using coins in slots? Last time I was in Las Vegas. (Around 2001, admittedly)
    9. Re:Subliminal? What about overt? by Anonymous Coward · · Score: 0

      Gambling's built into humanity. We're built to recognize patterns, even when no patterns actually exist. It's part of the package: if you can abstract well enough to reason, it's very likely that you're going to 'reason' things into existence even when no such thing exists.

      That's why people think that there's a 'system' to gambling, even when it's just a matter of pure probability. It's like flipping coins: after you get heads ten times in a row, you're convinced that you're going to get tails on the next flip...

    10. Re:Subliminal? What about overt? by drinkypoo · · Score: 4, Informative

      Well, considering it's a Canadian story, and we have $1 and $2 coins rather than bills, it's not really ALL that surprising, is it?

      Yes, because here in the US, we don't want to deal with fills (in spite of the comments about Vegas having slots with coins, properties that actually use them are in the minority, and the coin-filled slots are far in the minority even at those properties) so we just use ticket-out; the slots print out tickets with unique barcodes which are linked to a row in a database. The tickets can be inserted into another machine (ticket-in) or they can be redeemed at the cashier's cage or, on properties which have them, a kiosk. Most properties have at least a redemption kiosk that looks like a bill changer, some have a full kiosk with a screen that lets you redeem points and such as well.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Subliminal? What about overt? by Joe+The+Dragon · · Score: 1

      I liked the sound of a big coin pay off ticket in ticket out is not as fun.

      How long before some rips off the ticket system for a lot of money?

    12. Re:Subliminal? What about overt? by skuzzlebutt · · Score: 5, Interesting

      I've always found it interesting/creepy how in many of the big casinos in Vegas it is really easy and welcoming coming in, but confusing and cumbersome to leave...Excalibur is a good example: a moving walkway shuttles you right in the door, but to leave you have to find your way around the moving walkway, since there is no outbound equivalent, sometimes shuffling between turrets, up stairs, etc. Station Casinos are another good example, where the entrances are all big and well-marked from the outside, but once you get in the door, the exits are all blackened/darkened/mirrored so they kind of blend into the rest of the decor, and the inside of the casinos are labyrinthine at best. At many like Sahara, Imperial Palace, Luxor, and Wynn, the main entrance dumps you out into the valet horseshoe, so you have to brave walking in front of taxicabs, limos, and impatient drunk drivers to get off of the property.

      --
      My debut novel AMITY now available: http://jeremydbrooks.c
    13. Re:Subliminal? What about overt? by Joe+The+Dragon · · Score: 4, Interesting

      I just hope that in a fire people don't get lost trying to get out.

    14. Re:Subliminal? What about overt? by albeit+unknown · · Score: 1

      You forgot "Ludicrous"

    15. Re:Subliminal? What about overt? by Reece400 · · Score: 1

      Well, that just takes all the fun out of it doesn't it??? Lazy bastards...

    16. Re:Subliminal? What about overt? by drinkypoo · · Score: 1

      Well, that just takes all the fun out of it doesn't it??? Lazy bastards...

      Like anything else, some customers love it and some hate it. Regardless, besides the work issue, it is also more sanitary. Also you don't have issues with little old ladies dropping their bucket of quarters and being all irate if you don't find every quarter they think was in their cup :)

      It is true, though, that casinos are always trying to give you less and make you think you're getting more... But at the same time, they do have a certain motivation to give you what you want, at least on average, because there's competition everywhere.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    17. Re:Subliminal? What about overt? by adam613 · · Score: 4, Funny

      Yvan eht nioj!

    18. Re:Subliminal? What about overt? by garcia · · Score: 1

      Some places even have huge fish tanks as you're exiting, some would say to calm you down after a big loss so you're more likely to come back.

      I was just in Vegas over Christmas and the only place that I saw with a fish tank was well off the strip and had exits closer to the Casino than where the tank was located.

      That said, everything else you mentioned is true and while I am not a gambler, I do constantly think about the flashing lights and sounds (even though they are annoying in any other location) and how it was nice to be there. Odd thoughts for a non-gambler :(

    19. Re:Subliminal? What about overt? by iago-vL · · Score: 1

      I actually had the same problem in GTA: San Andreas. I always had trouble finding the casinos' exits. And I wasn't even there to gamble!

    20. Re:Subliminal? What about overt? by autophile · · Score: 1

      But gambling pays my paycheck...

      There's a funny story which I think is attributed to John Scarne, who, back in the old days, was often called in by casinos as a gambling consultant. One of the heavy slots players he interviewed was complaining to Scarne that "these slots just never pay!" Scarne replied, "Sure they do. They pay for the lights, the food, the entertainment, the dealers..."

      --Rob

      --
      Towards the Singularity.
    21. Re:Subliminal? What about overt? by Joebert · · Score: 2, Funny

      A kiosk with barcodes you say ?

      How large are the barcodes ?
      How often can invalid barcodes be tried before someone comes out to check on them ?

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    22. Re:Subliminal? What about overt? by Oktober+Sunset · · Score: 1

      Well, in a fire all those doors with the big scary ALARM WILL SOUND signs become fair game.

    23. Re:Subliminal? What about overt? by drinkypoo · · Score: 1

      How long before some rips off the ticket system for a lot of money?

      I'm not privy to the details of the ticket system - When I've attended conferences etc I've been paying attention to other aspects of the program (in this case Aristocrat OASIS) like the pit ratings, the back end, etc. On one hand I like to know all I can, on the other hand some of this stuff is mind-numbingly boring and I go and learn what I need to learn and then get the hell out and go drink somewhere. (I'm not a gambler - when I go to casinos, I drink. Thus I always win. Or lose, depending on how you look at it.)

      But seriously, some very smart people have put a lot of time, effort, and development dollars into making sure that doesn't happen. The slot machines themselves are very closed to user input, allowing only a few keypresses (and having hardware only for a few keypresses.) If a cabinet is opened, the machine's color changes on the monitoring software and if a tech hasn't been dispatched there then you know someone is messing with the machine. On top of that the connections to the machines are located in such a place that you can't get to them without actually moving some fairly heavy hardware.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    24. Re:Subliminal? What about overt? by fishbowl · · Score: 1


      >Well, that just takes all the fun out of it doesn't it??? Lazy bastards...

      It does, but more than that, it introduces a level of interaction that many people simply won't do.

      In the old days, you could, at any moment, scoop up your bucket of quarters and walk away.

      Now, you have to take a receipt, stand in line, and get your cash. Forget it.

      --
      -fb Everything not expressly forbidden is now mandatory.
    25. Re:Subliminal? What about overt? by fishbowl · · Score: 1

      >The tickets can be inserted into another machine

      Another machine in the same casino. This is a very big distinction between machines that use chits (private token, revocable) and machines that use coins (public, legal tender).

      --
      -fb Everything not expressly forbidden is now mandatory.
    26. Re:Subliminal? What about overt? by fishbowl · · Score: 1

      > Last time I was in Las Vegas. (Around 2001, admittedly)

      A lot has changed since 2001, and I have my suspicions that part of the motivation to move to tickets from coins
      came from pressure to make the casinos more accoutable to fatherland security.

      --
      -fb Everything not expressly forbidden is now mandatory.
    27. Re:Subliminal? What about overt? by Splab · · Score: 1

      Don't forget that in a lot of casinos you have to go down stairs to enter - that means you have to go up to exit (something a lot of people doesn't like to do). Also chairs a blackjack tables (card games in general, but I play blackjack) tend to be a lot lower than the dealer, it makes it psychologically harder to stand up to the guy/gal and leave.

    28. Re:Subliminal? What about overt? by drinkypoo · · Score: 1

      How large are the barcodes ? How often can invalid barcodes be tried before someone comes out to check on them ?

      I don't have a ticket handy but they're pretty long. AFAIK the machine will keep letting you try the ticket. However, the machines are all in locations where they can be monitored not only by people on the floor, but also by surveillance. Casinos have more cameras per cubic foot than probably anywhere else on the planet.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    29. Re:Subliminal? What about overt? by Gadgetfreak · · Score: 1

      Actually, I spend a lot of time in Mohegan Sun casino, one of the 2 large Indian casinos in Connecticut. I frequent the bars there... but I don't gamble. However, it's taken a LONG time to get used to the layout of the place.

      Safety isn't bad, as there are exit signs everywhere for the emergency exits. The issue is finding the one you came in from, which makes it harder to go home. But if there was a fire, you'd just head out the nearest marked emergency exit door and find yourself outside, without a clue to what side of the building you're on.

      --
      "No fair, you changed the outcome by measuring it!" - Professor Hubert J. Farnsworth
    30. Re:Subliminal? What about overt? by PitaBred · · Score: 1

      Dude, this is MONEY we're talking about. They're gonna make SURE it's right. This isn't anything as trivial as votes for the leaders of our nation. How naive can you get?

    31. Re:Subliminal? What about overt? by croddy · · Score: 2, Insightful

      I work in a tribal casino and I am continually amazed at how much money people will stuff into machines, but then I'm a gamer and if I don't get to control anything (the amount of bet/number of lines is just not enough for me) then I get bored easily.

      Might I suggest backgammon? It's a wonderful game of manipulating probabilities and making expected value estimations, with enough random chance to keep it exciting.

    32. Re:Subliminal? What about overt? by Joebert · · Score: 1

      How many tickets can I insert at a time before I have to hit the payout button ?
      Do theese machines check for a ticket pattern, only the barcode pattern, is there a time delay ?
      Barcodes are always the same width, but are theese barcodes a constant height or do they vary slightly ?

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    33. Re:Subliminal? What about overt? by Maxo-Texas · · Score: 1

      I'm betting that the tickets are issued from a central database and so the numbers on them are only valid after they are issued. Those numbers are probably only valid for a limited period of time too.

      They might stupidly be using a sequential numbering system so you could theoretically rip off another customer by getting a ticket and then making another ticket with a slightly higher number.

      But you probably would need to lug around a customized ticket printer- possibly with customized tickets- possibly with a special bar code format- and do that before the other customer cashed in their ticket.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    34. Re:Subliminal? What about overt? by drinkypoo · · Score: 1

      How many tickets can I insert at a time before I have to hit the payout button ?

      When inserting tickets into slots, you can insert as many as you like up to the maximum. I don't know what that is, and it may be configurable (but may also be mandated per jurisdiction.) When inserting tickets into kiosks, they tend to pay off on it immediately.

      Do theese machines check for a ticket pattern, only the barcode pattern, is there a time delay ?

      I believe they look for more than the barcode, but frankly I do not know for sure. What do you mean by a time delay? Nothing happens instantly...

      Barcodes are always the same width, but are theese barcodes a constant height or do they vary slightly ?

      They look like they're always the same height. I haven't exhaustively examined them. AFAIK different companies have different kinds of tickets but the tickets are pretty much the same for each vendor, not each property. They do have customizable areas.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    35. Re:Subliminal? What about overt? by drinkypoo · · Score: 3, Interesting

      I can confirm the first paragraph and deny the second paragraph of your report. It does use a centralized database. It does not use sequential numbers, at least not in clear - they are at minimum obfuscated in some way. But I suspect they're guaranteed unique and psuedorandom.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    36. Re:Subliminal? What about overt? by Joebert · · Score: 1

      By time delay, I'm wondering if a pause is factored in between the reading of areas that a real ticket would have.
      If there's no pause, & it acknowledges theese areas any time they're seen, it might be possible to craft brute force tickets that are just large enough so that the eye in the sky doesn't notice the difference, but still allow more space to print this info.
      If I can print a ticket that's 4 inches long & the scanner only requires 1/16th of an inch worth of information & there's no time delay in the scanning, that's roughly 50 attempts per ticket.
      If I've been in there all day & they watch me rack up a bucket full of tickets, there's no reason for them to look at me funny while I sit there pumping all theese tickets in there.

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    37. Re:Subliminal? What about overt? by drinkypoo · · Score: 1

      If I can print a ticket that's 4 inches long & the scanner only requires 1/16th of an inch worth of information & there's no time delay in the scanning, that's roughly 50 attempts per ticket.

      I see what you're saying. There is indeed a time delay - it's probably built right into the bill reader unit itself. You have to wait a moment after paper is rejected before you can insert another. Also the barcode reader would almost certainly not have the resolution to pick up a barcode that short.

      If I've been in there all day & they watch me rack up a bucket full of tickets, there's no reason for them to look at me funny while I sit there pumping all theese tickets in there.

      Well, you're assuming that surveillance is stupid. They're very likely to watch anyone that spends too much time anywhere in the casino. And we don't let people wear hats inside, because it hoses surveillance, so you are likely to be identifiable from the footage so when the loss was detected they could come after you. I'm not sure what our parking lot surveillance is like these days but most properties have cameras set up where they can get an excellent view of your license plate, and you're pretty much being recorded no matter where in the building (or parking lot) you are except the bathrooms.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    38. Re:Subliminal? What about overt? by Joebert · · Score: 1

      No surveillance in the bathrooms you say ?

      Do you guys use wireless communications anywhere ?

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    39. Re:Subliminal? What about overt? by drinkypoo · · Score: 1

      Do you guys use wireless communications anywhere ?

      Sure, but none of it is connected to the network that handles any of the gaming.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    40. Re:Subliminal? What about overt? by Bones3D_mac · · Score: 1

      "Everything in a casino is engineered to encourage you to keep playing. From the obvious (as you said, huge jackpot signs, loud noises when someone wins) - to the not-so-obvious (carpets on the gaming floor are often intentionally ugly to encourage you to look up at the gaming)."

      It's not just that, they also custom tune all those noises from each of various games so that they merge together into an comfortable, enjoyable sound, as opposed to sounding like chaos (such as your typical Chuck E. Cheese arcade). The less chaos the customer is exposed to, the more likely they'll stick around and drop more coins into the machines.

      --


      8==8 Bones 8==8
    41. Re:Subliminal? What about overt? by Joebert · · Score: 1

      What about anything that handles credit card transactions ?

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    42. Re:Subliminal? What about overt? by NeuroKoan · · Score: 1

      How true. Here is a link with a great graphic on the difference between Electronic Voting Machines and Slot Machines.

      http://www.washingtonpost.com/wp-dyn/content/graph ic/2006/03/16/GR2006031600213.html

      --

      "However," replied the universe, "The fact has not created in me A sense of obligation."
    43. Re:Subliminal? What about overt? by NeuroKoan · · Score: 1

      Wow, you found a casino that's still using coins in slots? The machines may not use coins anymore, but they still have the sound of coins hitting the tray.
      --

      "However," replied the universe, "The fact has not created in me A sense of obligation."
    44. Re:Subliminal? What about overt? by RobertLTux · · Score: 1

      not to mention that the "gentlemen" that would be by to inquire as to why you are doing whatever you are doing have some fairly heavy hardware

      (they might not be Made Men but they most likely have read the same training manual (just newer edition))

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    45. Re:Subliminal? What about overt? by RealGrouchy · · Score: 1

      You seem to be--how should I say it--"very familiar" with casinos...

      - RG>

      --
      Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
    46. Re:Subliminal? What about overt? by Joebert · · Score: 1

      Man, I hope the delayed response is due to you getting away from the net & not because you don't know or don't want to tell me.
      That would be kinda scary in either situation.

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    47. Re:Subliminal? What about overt? by Anonymous Coward · · Score: 0

      You're not bright enough to rip off a casino. Go away.

    48. Re:Subliminal? What about overt? by dw604 · · Score: 1

      Trab pu kcip

    49. Re:Subliminal? What about overt? by MikeTheMan · · Score: 1

      SMOKE

    50. Re:Subliminal? What about overt? by Merls+the+Sneaky · · Score: 1

      Pickabar? What the hell is pickabar?

    51. Re:Subliminal? What about overt? by drinkypoo · · Score: 1

      The machines may not use coins anymore, but they still have the sound of coins hitting the tray.

      What is this, a koan? Just like a recording of a gunshot doesn't sound like a gunshot, a recording of a coin drop doesn't sound like a coin drop. And actually, they don't even use a recording of a coin drop, they did some research to find out which sounds in the coin drop are most important and make clear sounds that mimic that, so there is indeed no coin drop sound if you don't have dropping coins.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    52. Re:Subliminal? What about overt? by Anonymous Coward · · Score: 0

      A! C! M! Y!

    53. Re:Subliminal? What about overt? by UbuntuDupe · · Score: 1

      Yeah, that was my thought exactly. It appalls me how movie theaters ABSOLUTELY HAVE TO put the big, distracting "exit" signs up, screwing up the movie experience, even though it's extremely rare for there to be a fire in a movie theater and it's rarer still that a fire alarm would be unable to activate the exit signs; but casinos can pull this crap. Still, I bet they have a lot of those "yeah, you can use this exit -- if you want to set off the alarm and get sued and jailed" exits.

    54. Re:Subliminal? What about overt? by skuzzlebutt · · Score: 1

      I bet I know them better than most people...in fact, I'll lay $20 on it right now for the under, I'll give you 10 points at 4:1...kidding, kidding...

      Actually, when you live here you end up being a tour guide for visiting friends quite a bit, so even though I very very rarely ever game, I've been in probably every casino in town at least once, the popular ones on the strip (and the ones downtown close to my office with decent food) many times. Also, most of the activities in town are tied to casinos somehow: most of the movie theaters, all of the shows, most of the touring exhibits, many of the good restaurants, and 95% of the large meeting spaces are all in casinos. It has its ups and downs but the smoke gets really old really quick...happily, the smoke is offset by the way visiting females tend to dress on the strip. sigh...

      --
      My debut novel AMITY now available: http://jeremydbrooks.c
    55. Re:Subliminal? What about overt? by BillX · · Score: 1

      I haven't seen one, but probably long enough that floor security will have noticed the hogging of the machine and all the 'invalid code' beeping, and sent you packing long before you strike on a winner. But hey, gambling against implausible odds IS the whole point of Vegas, right? ;-)

      (Based on my research of 10-digit UPC-A codes used by e.g. grocery loyalty cards, you're probably going to be standing at that machine for a long time before finding your first 'in-system' code.)

      --
      Caveat Emptor is not a business model.
    56. Re:Subliminal? What about overt? by NeuroKoan · · Score: 1

      Yes, exactly. But in the end, the player thinks they hear a coin drop and that's all that really matters.

      --

      "However," replied the universe, "The fact has not created in me A sense of obligation."
    57. Re:Subliminal? What about overt? by MasterGwaha · · Score: 1

      ..omg, i DID join the navy! it took years to set in after watching that Simpsons episode, but it really worked!

    58. Re:Subliminal? What about overt? by Schraegstrichpunkt · · Score: 1

      I haven't seen one, but probably long enough that floor security will have noticed the hogging of the machine and all the 'invalid code' beeping, and sent you packing long before you strike on a winner.

      I doubt they'd just send you packing. I imagine they'd lay fraud/counterfeit charges, if nothing else than to make an example out of you.

  4. attention my boss by davidwr · · Score: 0, Redundant


    Hi boss I know you read slashdot
    Give davidwr a raise
    </subliminal message>

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  5. Voting machines do that too! by StickyWidget · · Score: 1

    In other news, a mass recall has been determined for Diebold Voting Machines with similiar 'bugs'. Just before the "Are you sure you meant XXX for President?" dialog, the Diebold machine flashes a screen for 1/18th of a second that declares "All your votes are belong to us. Vote Republican!!". Then it spits out 50 cents in quarters... The Sticky Widget

    1. Re:Voting machines do that too! by Anonymous Coward · · Score: 1, Funny

      A great excuse. Maybe if the dumbocrats ran a candidate that had a real chance of winning...

      Boo hoo, my candidate didn't win. It must be rigged! Boo hoo!

    2. Re:Voting machines do that too! by Joe+The+Dragon · · Score: 1

      nevada gaming commission tested Diebold Voting Machines and they said don't use them.
      The nevada gaming commission also has the full source code to all slot games.

    3. Re:Voting machines do that too! by systemeng · · Score: 1

      If only voting machines were designed to as strict a standard: http://gaming.nv.gov/documents/pdf/techstds_05nov1 7_adopted.pdf

  6. Up-Up-Down-Down-Left-Right-Left-Right-B-A by IorDMUX · · Score: 0, Redundant

    These machines are made by Konami? And they're just across the border?
     
    I'm gonna be rich!
     
    ...now, where'd they put that "B" button...

    --
    >> Standing on head makes smile of frown, but rest of face also upside down.
    1. Re:Up-Up-Down-Down-Left-Right-Left-Right-B-A by gEvil+(beta) · · Score: 1

      ...now, where'd they put that "B" button...?

      It's just inside a 3-inch long horizontal slot on the front of the machine. You have to trigger it using the right sized piece of paper. Like most secret codes, it'll take you quite a few tries to get it right...

      --
      This guy's the limit!
    2. Re:Up-Up-Down-Down-Left-Right-Left-Right-B-A by Joe+The+Dragon · · Score: 1

      I seen them us Casinos.
      Also WMS used to put all kinds of eggs in there pin's and vid's so you may find cool stuff in there video poker and there slots games.

  7. I coded a joke by Anonymous Coward · · Score: 0

    I coded a joke, and set the whole world crashing. But I didn't see, that the bug was on me. -- The Bee Geeks

  8. it can work... sometimes by symes · · Score: 3, Informative

    While the evidence that subliminal advertising affects behaviour a very similar technique (backward masking) is used in psychology experiments to good effect. The upshot being that presenting stimuli below the conscious threshold *can* affect behaviour. Presenting images of a jackpot win on a gaming machine might just prolong the time that a player is willing to play. Good news for the manufacturer, not so good for the player. Anyhow - what are the changes of a *bug* causing this behaviour?

    1. Re:it can work... sometimes by Anonymous Coward · · Score: 0

      No, it can't work, ever.

      The US military has invested huge amounts of money into brainwashing. It is not a valid route unless the person can also be drugged and the message input in various formats over a long peroid of time. Better luck next time.

    2. Re:it can work... sometimes by MindStalker · · Score: 2, Interesting

      You can't be brainwashed but your moods can be altered. There have been numerous test that show that flashes of dramatic images can cause emotional changes. There was a very recent experiment that showed the name of a nagging loved one can cause people to do worse on test when that name is only flashed for a brief 1/4th second to slow for the person to consciously detect. We do unconsciously see things, the ability to "control" people though that is doubtful, the ability to alter their train of thought is possible.

    3. Re:it can work... sometimes by Anonymous Coward · · Score: 1, Insightful

      You can't be brainwashed but your moods can be altered

      Very true, in fact after reading your reply my mood has gone to annoyed.

      As for dramatic images, ummm i dont know what to say. This is pretty much common sense. If I flashed a picture of a woman being reaped to you throughout the day I imagine it would ahave a dramatic effect on your mood.

      Lets not confuse the ability for the mind to register an image and the ability of the mind to recogize an image. Basically, the gambling thing is a bug. Subliminal message that can cause a person to act or react are fiction.

    4. Re:it can work... sometimes by MindStalker · · Score: 1

      The idea is if you flashed jackpot consciously you would react positively. But they can't legally flash jackpot for no reason. So if you flash jackpot unconsciously you might have a similar but subdued reaction.

    5. Re:it can work... sometimes by Anonymous Coward · · Score: 0

      So if you flash jackpot unconsciously you might have a similar but subdued reaction.

      This has been proven to be fiction.

      You can not get an action or a reaction via a subconscsious signal. It just does not work. You can affect mood as you have said but that is a very different thing.

    6. Re:it can work... sometimes by Bastard+of+Subhumani · · Score: 2, Funny

      If I flashed a picture of a woman being reaped
      You sickl-ittle pervert!
      --
      Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
    7. Re:it can work... sometimes by FleaPlus · · Score: 5, Informative

      So if you flash jackpot unconsciously you might have a similar but subdued reaction.

      This has been proven to be fiction.


      I'm not sure what you're getting at, but certain subliminal effects are quite real.

      http://scholar.google.com/scholar?hl=en&lr=&scorin g=r&q=motor+subliminal

      http://jocn.mitpress.org/cgi/content/abstract/17/3 /483

      The Neurophysiology of Response Competition: Motor Cortex Activation and Inhibition following Subliminal Response Priming
      Peter Praamstra and Ellen Seiss

      University of Birmingham, UK

      Some widely used tasks in cognitive neuroscience depend on the induction of a response conflict between choice alternatives, involving partial activation of the incorrect response before the correct response is emitted. Although such "conflict tasks" are often used to investigate frontal-lobe-based conflict-monitoring processes, it is not known how response competition evolves in the motor cortex. To investigate the dynamics of motor cortex activation during response competition, we used a subliminal priming task that induced response competition while bypassing preresponse stage processing conflict. Analyses of movement-related EEG potentials supported an interaction between competing responses characterized by reciprocal inhibition. Inhibitory interactions between response channels contribute to the resolution of response conflict. However, the reciprocal inhibition at motor cortex level seemed to operate independent of higher level conflict-monitoring processes, which were relatively insensitive to response conflict induced by subliminal priming. These results elucidate how response conflict causes interference as well as the conditions under which frontal-lobe-based interference control processes are engaged.


      http://www.unicog.org/publications/Dehaene_Sublimi nalPriming_A&P2002.pdf

      The neural bases of subliminal priming

      Stanislas Dehaene

      Psychologists have long reported that words that are made invisible by forward and
      backward masking can nevertheless cause behavioral priming effects. Functional
      neuroimaging can now be used to explore the neural bases of masked priming. Subliminal
      priming causes reduced activation in multiple areas (fusiform gyrus, intraparietal sulcus, and
      motor cortex), in direct correspondence with behavioral manifestations of priming at the
      orthographic, semantic, and motor level. This implies that a whole stream of processors can
      operate unconsciously. The neural code in each area can be assessed by varying prime-target
      relations. A simple mathematical framework is proposed that tentatively relates priming at the
      voxel level with the shape of the tuning curves of single neurons in the underlying tissue.
      Priming thus provides a general method to study the fine microcode in each brain region (the
      'priming method').

    8. Re:it can work... sometimes by Joe+Snipe · · Score: 1

      That is sow not funny.

      --
      Sometimes, life itself is sarcasm...
    9. Re:it can work... sometimes by Anonymous Coward · · Score: 0
      when that name is only flashed for a brief 1/4th second to slow for the person to consciously detect.

      Huh? I can readily detect the existance of images flashed for 1/30th of a second (a single de-interlaced TV frame), 1/4 of a second is likely enough for me to make out what the word was. Attempts to influence me by flashing images into my subconcious will affect my mood alright. I'll get rather P.O'd at your interupting my viewing. Maybe these hijinks worked on 1920's era fols used to a slower speed of life, but almost anybody under 40 (Gen-X is getting old!) will know whats happening.

      And considering today's electronic slot machines are already allowed to tease folks by placing the jackpot wheels in sight (ie the internal dice say wheel 1 hit blank, but it chooses to show you the Blank next to the 10x icon instead of teh one between BAR and 7), I'm almost surprised they don't just call this a "feature".

    10. Re:it can work... sometimes by cp.tar · · Score: 1

      There was a very recent experiment that showed the name of a nagging loved one can cause people to do worse on test when that name is only flashed for a brief 1/4th second to slow for the person to consciously detect.

      IME, .25 sec is quite enough to register even more than just a name - say, full two lines of text, i.e. in a subtitle.

      The same thing as wheels spinning backwards, though I don't know what's that effect called in English...

      --
      Ignore this signature. By order.
    11. Re:it can work... sometimes by Anonymous Coward · · Score: 0

      Aliasing, or more specifically, temporal aliasing. Also known as the wagon wheel effect.

    12. Re:it can work... sometimes by FleaPlus · · Score: 1

      Huh? I can readily detect the existance of images flashed for 1/30th of a second (a single de-interlaced TV frame)

      Most people can do that if there's a blank screen or neutral stimulus afterwards, but can you do that even if a post-stimulus mask is applied?

    13. Re:it can work... sometimes by Descalzo · · Score: 1

      Anyhow - what are the changes of a *bug* causing this behaviour?
      The same as the chances of all those 'features' on Windows being features. "It's not a bug, it's a feature!"
      --
      I cried real tears when Li Mu Bai died.
    14. Re:it can work... sometimes by Hal_Porter · · Score: 1

      Yeah, but if brainwashing really did work, that's what they'd make you think.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    15. Re:it can work... sometimes by cgenman · · Score: 1

      Anyhow - what are the changes of a *bug* causing this behaviour?

      Not out of the question, actually. If the machine is coded to start at slot indeces 0,0,0,0,0, or they bring an image of the wheel up before they actually initialize the variables (which I would assume to be wiped to 0 by default), it could simply be displaying a neutral uninitialized state. And what would be the most important number on the wheel, which you would start with when programming it?

      Jackpot's are probably all the first position on the wheel. The slot may simply be starting from a default position, or might be at some point working with uninitialized data.

      It's definitely possible. Konami has shipped worse.

    16. Re:it can work... sometimes by cp.tar · · Score: 1

      Thanks.

      --
      Ignore this signature. By order.
    17. Re:it can work... sometimes by blackicye · · Score: 1

      It is with a fertile imagination.

    18. Re:it can work... sometimes by TheVelvetFlamebait · · Score: 1

      Presenting images of a jackpot win on a gaming machine might just prolong the time that a player is willing to play. Good news for the manufacturer, not so good for the player. Anyhow - what are the changes of a *bug* causing this behaviour?
      Does it matter? If it keeps flashing the jackpot, it still is subliminal manipulation, no matter what the cause is. I say to Konami, fix it, and don't ever let it happen again.
      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    19. Re:it can work... sometimes by Joe+Snipe · · Score: 1

      I have been garden against such thoughts

      --
      Sometimes, life itself is sarcasm...
    20. Re:it can work... sometimes by C0rinthian · · Score: 1

      "Officer, I've been reaped!"
      "Don't you mean raped?"
      "No. He used a scythe."

      Laugh, damn you.

    21. Re:it can work... sometimes by Schraegstrichpunkt · · Score: 1

      post-stimulus mask

      A what? Can you describe what that would look like, and/or give an example? Google doesn't seem to return much.

    22. Re:it can work... sometimes by FleaPlus · · Score: 1

      post-stimulus mask

      A what? Can you describe what that would look like, and/or give an example? Google doesn't seem to return much.


      Oh, sorry. One example would be showing random noise immediately following the presentation of the stimulus image, instead of just showing a uniform field.

    23. Re:it can work... sometimes by Bastard+of+Subhumani · · Score: 1

      That's so corny!

      --
      Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
  9. I confirmed it is a bug! by Anonymous Coward · · Score: 0

    The real subliminal picture was supposed to be of an old lady getting money out of a mac machine and then inserting it into the slot machine. Damn the QA department!!!!

  10. Older machines by edwardpickman · · Score: 1

    Some of the older machines were found to be flashing Burma Shave logos so the problem has been around a long time.

  11. not that it's a big deal... by xjmrufinix · · Score: 1

    ...but as a programmer I have difficulty believing that the images are "accidently" appearing. Bugs can be weird, but that really seems like it would take some Intent to produce. But then again I have a lot more experience with database programming than with graphics, so maybe someone else disagrees?

    But like you said, it seems silly to deny a little subliminal advertising when the whole casino is a giant and explicit mind-fuck.

    1. Re:not that it's a big deal... by ergo98 · · Score: 2, Insightful

      ...but as a programmer I have difficulty believing that the images are "accidentally" appearing

      Agreed - the likelihood of this being a "bug" seems monumentally remote. How could a "draw screen" routine keep accidentally writing a screen that it is least likely of every drawing? Did they optimize by doing a call to displayJackpot() on every screen flip just in case it's that one in a billion or so times that it actually needs to?

      To state the obvious, the reason for this screen is starting in the poor gambler's face -- the whole point of the drawn out process of a slot machines (versus just saying "Nope...nope...nope...nope....") is to give the feeling of being "close".

      "DAMN! I almost won. Just have to feed it a few more as this one is getting lucky."

      Flashing the grand prize for brief moments obviously compels that feeling. And when you're talking about problem gamblers who are already addicted, it is nothing like trying to get people in a theater to buy coke.
    2. Re:not that it's a big deal... by grumbel · · Score: 2, Informative

      It is not that uncommon that you end up with stuff flashing on the screen for a fraction of a second in game programming. It can for example easily happen when try to place a sprite on the screen, but only initialize its positions position value after having gone through the draw loop once, i.e. something like this:

      1. call update() to handle game events, one of them triggers the creation of a new object A
      2. call draw() to draw the current game state
      3. call update() and only now finalize the initialization of object A now
      4. call draw() to redraw the screen again

      With that code you would get some object flashing up at some random position. Other easy causes for random flashing could be texture loading that happens in a separate thread, since the game doesn't wait for the texture to be fully loaded, it will use a placeholder texture for the first few frames of a new scene till the real texture is loaded (see for example Halo2 on XBox). If that placeholder texture happens to not be specified the renderer might just use whatever texture is just in memory and so you would get the desired effect of textures appearing in the wrong places. Double buffering can also lead to all kinds of subliminal errors.

      So in short, there are plenty of ways to get subliminal errors in game programming, if Konami did this by error or intentionally is of course a different question, but those kind of errors are not that uncommon.

    3. Re:not that it's a big deal... by Splab · · Score: 1

      Yeah, especially on the new slots with only a CRT/TFT screen. Doing graphics in games can really give you some interesting problems, combining it with stuff like C and you miss a pointer position and load that data to the graphics card and you are in for a lot of fun debugging.

  12. Re:Canada. by Anonymous Coward · · Score: 0

    Unlike Canada, the USA doesn't believe in Blue Fairies.

  13. subliminal, liminal, superliminal by RelliK · · Score: 5, Funny

    yvaN ehT nioJ

    --
    ___
    If you think big enough, you'll never have to do it.
    1. Re:subliminal, liminal, superliminal by Tihstae · · Score: 4, Funny

      yvaN ehT nioJ Have you been reading my nickname again?
  14. All your pizzas are belong to us? by Sleeping+Kirby · · Score: 2, Funny

    So all those Ninja Turtle games I've played as a kid was really subliminial messages to get me to buy pizza? No wonder all those kids are so crazy over yugioh. It's all subliminall messages, I tell ya.

    --
    please... let me sleep... a little more... yay, no longer annonmyous coward.
  15. they are flashing by JoeKuboj · · Score: 1

    Are Your Money Is Belong To Us

  16. Oooh! Just like the sexual shrimp inthe print ads! by rueger · · Score: 2, Interesting

    I was under the impression that the idea of subliminal advertising was debunked some thirty years ago when Subliminal Seduction burst upon the scene.

    What's really interesting in casinos is the soundscape. Most sound just settles into a constant wash of beeps and talking and mechanical noise.

    Except for the sound of coin hitting the payout tray under the slot machine. That has a pitch and timbre so striking and unique that it jumps out at you every time.

  17. Re:Oooh! Just like the sexual shrimp inthe print a by Threni · · Score: 1

    It's been debunked, but Subliminal Seduction hardly debunked it - it's partly thanks to that book (and its sequels) that the myth got so popular in the first place!

  18. I disagree. . . by n2art2 · · Score: 1

    I believe this. . .
    "the urban legend about theaters flashing "Drink Coke" on movie screens)"
    is true.

    Let me explain. . . in college (an Art School) I took Film History, and we went over this technique in class. . . so, the same summester I was also taking Film/Video I, and I decided that I would test this out on my next video assignment.

    And guess what. . . it worked!!! I got an A.

    Then again. . . I could not isolate this as the cause, because well. . . I'm a genius and I always get A's. (ok, ok, that last part isn't completely true, but it sounded good, to my ego.)

    --
    Self proclaimed wannabe geek. You know how it is. Most of us who read this stuff probably fit in that category.
  19. Hey! by Nom+du+Keyboard · · Score: 1

    Hey, if I see a jackpot, even for only one screen frame scan, I EXPECT TO GET PAID!

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:Hey! by Anonymous Coward · · Score: 0

      Ah, but grasshopper... error voids all play! The casino gods always win.

  20. Re:Oooh! Just like the sexual shrimp inthe print a by Rob+T+Firefly · · Score: 1

    Except for the sound of coin hitting the payout tray under the slot machine. That has a pitch and timbre so striking and unique that it jumps out at you every time.
    That's done on purpose, because that's the noise they most want you to hear. The payout trays are basically large hollow bells, specifically engineered to give the sharpest, clearest, most distinctive sound possible at the drop of every coin.
  21. Damn! by Anonymous Coward · · Score: 0

    Next thing you know, those video billboards will start flashing subliminal messages of people getting speeding tickets, then everyone will slow down!

  22. Re:Oooh! Just like the sexual shrimp inthe print a by Anonymous Coward · · Score: 0

    Actually, it works! Recently, there was a nice study in the Journal of Experimental Social Psychology on this topic:

    Beyond Vicary's fantasies: The impact of subliminal priming and brand choice
    Johan C. Karreman, Wolfgang Stroebe and Jasper Claus

    Abstract

    With his claim to have increased sales of Coca Cola and popcorn in a movie theatre through subliminal messages flashed on the screen, James Vicary raised the possibility of subliminal advertising. Nobody has ever replicated Vicary's findings and his study was a hoax. This article reports two experiments, which assessed whether subliminal priming of a brand name of a drink can affect people's choices for the primed brand, and whether this effect is moderated by individuals' feelings of thirst. Both studies demonstrated that subliminal priming of a brand name of drink (i.e., Lipton Ice) positively affected participants' choice for, and their intention to, drink the primed brand, but only for participants who were thirsty. Theoretical and practical implications of these findings are discussed.

    http://dx.doi.org/10.1016/j.jesp.2005.12.002

  23. They say it's a software glitch... by posterlogo · · Score: 2, Insightful

    ...that they would never risk losing their license over something like dumb like subliminal messaging. They promise to fix the problem. My question is, do they really have to "intentionally" put up subliminal images to lose their license. I think the casinos should ditch their machines for sheer stupidity in doing something like this, lest the casinos themselves tarnish their "good" image. Not that I believe something like this is a sheer coincidence or "glitch".

  24. Re:Oooh! Just like the sexual shrimp inthe print a by Quiet_Desperation · · Score: 1

    The payout trays are basically large hollow bells, specifically engineered to give the sharpest, clearest, most distinctive sound possible at the drop of every coin.

    I think that may be on the way out. I was in Vegas last year, and the slots are almost all paper now. You put in dollars or coins, and, if you win, get paid in a printed receipt that you bring to the cashier. The receipts also have a bar code so you can put it in another machine. Much better for the old biddies instead of lugging around buckets of coins.

    I imagine it cuts the costs of dealing with billions of coins every week and it's convenient for the slot players.

    I think some use magnetic cards, but didn't see any of those.

  25. A what province? by PhotoGuy · · Score: 3, Insightful

    "A Canadian province has pulled several models of Konami slot machines out of service

    The summary is too afraid to actually reference the actual province, for fear that no one would recognize it??? It is actually the biggest one, Ontario, with 12,000,000+ people. Surely *some* of you 'Murkins must have heard of it.

    Sorry, but surely such condescending summaries aren't warranted here...

    --
    Love many, trust a few, do harm to none.
    1. Re:A what province? by cascadingstylesheet · · Score: 1

      >It is actually the biggest one, Ontario, with 12,000,000+ people.
      >Surely *some* of you 'Murkins must have heard of it.

      >Sorry, but surely such condescending summaries
      >aren't warranted here...

      Um ... pot? Meet kettle? :)

    2. Re:A what province? by trongey · · Score: 1

      The summary is too afraid to actually reference the actual province, for fear that no one would recognize it???...

      No, it's just that once they said "Canada" they knew everyone would lose interest so there was no point adding useless detail.
      --
      You never really know how close to the edge you can go until you fall off.
    3. Re:A what province? by Anonymous Coward · · Score: 0

      children, children lets keep the sand in the box.

    4. Re:A what province? by Bill,+Shooter+of+Bul · · Score: 1

      On my map, there is a lake called Ontario then a dark mysterious region to the north of it with the cryptic warning "here be dragons".

      I think subconsciously, we United Statsians mentally block out Canada's existence ( on many maps Alaska looks like its an island) to salve the pains of our failure to liberate the northern part of the continent from the British imperialists back in 1812.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    5. Re:A what province? by Nethead · · Score: 1

      Talking with my friends in British Columbia they would rather not mention Ontario either.

      --
      -- I have a private email server in my basement.
    6. Re:A what province? by Anonymous Coward · · Score: 0

      Thankfully we would have already had the infrastructure ready for US Imperialism. Although these days it kinda sux

    7. Re:A what province? by The+Hobo · · Score: 1

      Quebec is actually the 'biggest' province by landmass, but yes, Ontario (where I'm from) is the biggest population-wise

      --
      There is another kind of evil which we must fear most, and that is the indifference of good men. -- Boondock Saints
    8. Re:A what province? by Anonymous Coward · · Score: 0

      irony detector a little broken this afternoon?

    9. Re:A what province? by Anonymous Coward · · Score: 0

      so what. it is still smaller than Tokyo or Osaka.

    10. Re:A what province? by Anonymous Coward · · Score: 0

      Yeah, the population of the entire province is smaller than the city I live in...

  26. Re:Oooh! Just like the sexual shrimp inthe print a by oudzeeman · · Score: 1

    In Maine we don't have coin-based slot machines because the quarters are so heavy they are considered to pose an unecessary work-injury risk.

    The slot parlor in my city has a background sound of the familliar quarter-based jackpot payout to give the place the familliar casino sound

  27. Slots are based on fraud. by shoolz · · Score: 5, Informative

    I've been developing casino-type games for over 12 years, so I know how they work. This is not at all surprising since slot machines are entirely based on fraud and conning you into believing and 'feeling' like you have a chance of winning - this is just another step in that direction.

    The most sinister devices employed by the slot machines are the most fraudulent. I am referring virtual reel mapping and the near miss system. Here's how they work:

    Virtual reel mapping works like this: You think that a reel has 24 symbols (12 symbols, 12 blank spots) and conclude that your chances of obtaining any particular combination is 24^3. Not so. What happens is that the slot spins 3 virtual reels, each one consisting of 32 symbols. Positions on the virtual reel are mapped to positions on the physical reel, but guess what, the virtual reels have 8 extra symbols, and they're all mapped to blank spots on the physical reels! This significantly reduces your chances of obtaining a winning combination.

    The near-miss system works like this: Considering the virtual reel mapping mechanism described above, the near miss principal works on the basis that the extra 8 blank spots on the virtual wheel are mapped to locations on the physical reel RIGHT NEXT TO the jackpot symbols. That's why you'll see "7 BLANK 7" and "7 7 BLANK" with frightening regularity.

    And here's the kicker: There are jackpot symbols on the physical reels that aren't mapped to the virtual reel. Which means that there are symbols on the physical reels that will NEVER EVER show up on the pay line. If that isn't outright fraud, I don't know what is.

    If one puts on their cynic hat to appreciate slots from a purely human-psychology point of view, one can truly appreciate how masterfully crafted the whole set-up is. It disgusting and magnificent at the same time.

    1. Re:Slots are based on fraud. by grahamwest · · Score: 5, Informative

      I worked on spinning reel slots for WMS Gaming. To my knowledge all jurisdictions have laws regarding the relative frequency of physical reel positions (in Nevada it's 6:1 for adjacent positions and the labs got antsy if you went beyond 4:1) and as a consequence of these laws all physical reel positions must be hittable.

      24 stop reels are very rare (never seen them in the real world in fact) because it makes the 12 symbols have to be pretty narrow. 22 stop is the standard although 18 stop was used from time to time. Virtual reels were commonly 72 stop. 32 stop doesn't extend the odds enough to be very useful and it also doesn't give you enough granularity between positions. You can go higher than 72 of course. I saw a math model for an IGT Five Times Pay that used a 90 stop virtual reel and one for a Triple Triple Diamond that used a 200 stop virtual reel. Those were 92% payout games if I remember rightly. I was told Quartermania used 255 stop virtual reels but I never personally saw math for it.

      As a general point for people I'd like to say that there are indeed several techniques the machines use that are not commonly known, but all slot machine behaviour is VERY heavily regulated by law. If you want to know what they can and cannot do, look at the statutes. Ironically basically all the things people think the machines do are illegal and therefore not done.

      --
      Graham
    2. Re:Slots are based on fraud. by shoolz · · Score: 1

      Awesome - That is great clarification on the inner workings. I used 24 simply for illustrative purposes.

      Interesting to note that I'm in Manitoba, Canada, and the "Responsible Gaming Center" in our Casinos will disclose that there are certain symbols on the physical reel that are not hittable. Time to look into our legislation on the subject...

    3. Re:Slots are based on fraud. by SL+Baur · · Score: 1

      That's interesting and what you describe is certainly fraud, but this article is about Konami. Every single Konami GBA title I have either crashes or has some kind of a lock up that I've found within only a few hours of play. Based on my experiences, I am certainly willing to believe that this was a bug, just as they said. Konami QA is lacking.

    4. Re:Slots are based on fraud. by Chris+Parrinello · · Score: 1

      First off, the only place I've seen virtual reels used is in mechanical slot machines. Video slot machines' reel strips might be long but you still have the same odds to get any symbol on the reel.

      The reason that virtual reels were invented is because mechanical slot machines can only have a limited number of symbols on a reel due to physical limitations such as the size of the reel or the stepper motors that spin the reels. Let's say that number of symbols is 20. For a 3 reel machanical slot machine, that means there can only be 20*20*20 = 8000 different combinations of symbols on a given payline. The chances of getting a particular combination are 1 in 8000. If you were designing a paytable to go with a slot machine, you'd be limited to paying out 8000 for a winning combination otherwise the machine would be paying out more than 100% over the long term.

      With the virtual reels you can increase the odds of getting any particular combination of symbols by increasing the number of symbols on a virtual reel. This allow you also to pay more than the 8000 credits from above.

      This isn't fraud. I also call BS on the symbols on the reels that you can never get. If you have a pay described anywhere on the paytable glass or in the help and pays pages for video slot machines, that pay has to be available. All of the gambling jurisdictions validate the math and the software to guarantee that the player has a chance to win any advertised values. Also, some jurisdictions have limitations on the odds of getting any of those value (the limits I've seen are 1 in 16 million).

    5. Re:Slots are based on fraud. by shoolz · · Score: 1

      When a player puts their money in a slot machine, they are forming a contract. The fraud occurs because the chance of winning is vastly different than a reasonable person would concluded based on their observation of the physical machine. The true odds are not disclosed to the player, and as the near-miss mechanism illustrates, active measures are taken to further trick the player into thinking they have a better chance of winning than they actually have.

      It's also inappropriate for you to "call BS" - as I mentioned in another reply: If you visit one of the two casinos in Manitoba and visit the "Responsible Gaming Center", they will disclose to you that this is how their machines are set to operate - that certain symbols on the reels CANNOT EVER hit the payline since they aren't mapped to the virtual reels.

      Note: I am not claiming that a particular payout cannot be obtained; the subtlety is that 2 jackpot symbols may be on a reel, while only 1 of them can actually hit the pay line.

    6. Re:Slots are based on fraud. by Chris+Parrinello · · Score: 1

      I've never heard about that in any kind of class 3 slot machines (the normal kind of machines you'd find in Las Vegas). Is it possible that the slot machines in the casinos in Manitoba are class 2 machines? Class 2 machines aren't really slot machines in the normal sense. They're more like instant winner scratch cards that get their payout from a central determination system and then just use the reels to present the win to the player. It is possible on those machines that you'd never see a certain combination because that win just isn't available in the system. They're sometimes called Video Lottery Terminals.

    7. Re:Slots are based on fraud. by RealGrouchy · · Score: 1

      ...but all slot machine behaviour is VERY heavily regulated by law.

      Not to call you wrong or anything, but this phrase seems to me to be one of those red-flag phrases.

      - RG>
      --
      Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
    8. Re:Slots are based on fraud. by shoolz · · Score: 1

      I do believe it is time for you to exit this thread. It seems like you don't know enough about slot machines to add anything meaningful to this conversation.

    9. Re:Slots are based on fraud. by _Gus · · Score: 1

      As a minor side point, here in the UK the "near miss" system has been specifically outlawed in the Gaming act coming in to force this september.

      The other aspect of "near miss" is that on your last credit, assuming you lose, the win-line will have a "near miss" win displayed, (bell, bell, not-a-bell-but-only-off-by-one). This to has been made specifically illegal in the same act.

    10. Re:Slots are based on fraud. by Schraegstrichpunkt · · Score: 1

      It seems like you don't know enough about slot machines to add anything meaningful to this conversation.

      On Slashdot? Impossible!

  28. Watch it yourself! by Archimonde · · Score: 2, Interesting

    If you want to see some real thing like Neuro Language Programming, sublimal advertising, misdirection, suggestion etc, look for Derren Brown at youtube.

    I guarantee it will blow you away.

    To save you the trouble: http://www.youtube.com/results?search_query=derren +brown&search=Search

    --
    Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    1. Re:Watch it yourself! by Anonymous Coward · · Score: 1, Informative

      Derren Brown is a magician (most specifically a mentalist).

      He uses standard magic tricks, plants and actors just like every other magician. He just pretends that he doesn't.

      NLP (Neuro linguistic programming) and all the other crap he talks about is complete and utter shite. It is psuedoscience. It doesn't work and doesn't exist.

      He is a magician and nothing more.

      If you believe he really can do the things he says he can (on his heavily edited tv specials), then I have a bridge to sell you.

    2. Re:Watch it yourself! by sam_paris · · Score: 1

      Read a book about NLP and then try out, then decide whether it works or not.

      As for Derren Brown, he isnt simply just a magician. Most of the effects he achieves cannot be simply explained through magic. He very often uses memory feats, hypnosis, suggestibility, body language, facial expressions, eye movements, psychology etc etc. Read his book. Find out how many other magicians can memorise the order of 6 decks of cards..

    3. Re:Watch it yourself! by Anonymous Coward · · Score: 0

      All scientific literature suggests NLP is a psuedoscience at best, with no demonstrated efficacy.

      Ask yourself these questions: If NLP was effective, and if Brown could do everything he says he can, then why do Americans need interrogation camps like Gitmo? Why do criminals find it so easy to avoid incriminating themselves? Why is NLP the provence of late night infomercials rather than a critical and necessary core course of all intelligence agency training?

      At some point, you come up against the problem of all wacky claims - inconsistencies with reality. It's akin to the problem with supposed psychics and their continued lack of lottery winning :)

    4. Re:Watch it yourself! by Archimonde · · Score: 1

      Sometimes he demonstrates card tricks, and yes, he admits that they are "only" tricks.

      But you honestly can't deny some of his other "tricks" or "magic" employing NLP, suggestion, misdirection and pyschology.

      His strenght is that he very often actually reveals how he did it. And when you realize how he did it, you know that there is much more in it than just "magic" or whatever catch-it-all word you label it. I actually did some of the simpler stuff he did, and yes it is hard to pull off, yes you need suggestible people, but it actually *works*, and there is no better satisfaction then a bewildered and confused friend who thinks you can read minds. But, go ahead keep living under the rock, and do deny it all because denial is probably the easiest/laziest thing to do.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    5. Re:Watch it yourself! by Anonymous Coward · · Score: 0

      His strength is that he very often actually reveals how he did it.

      No, he often pretends to reveal how he does it. He makes himself look clever by selling a bullshit explanation of how the trick works: got to admire the cheek of the man. It's a great distraction from figuring out how it actually does it, and who the plants in the audience are.

    6. Re:Watch it yourself! by Archimonde · · Score: 1

      We can argue to eternity with this, but with this sweeping dismissal of everything the guy did you are not gaining any credibility.

      Go back to your cage troll.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    7. Re:Watch it yourself! by Anonymous Coward · · Score: 0

      Okay, this was my first introduction to the enormously talented Derren Brown, and I thank /. for introducing me to him. But I have to say that about 90% of what he does can be classified as a magic trick. TRICK SPOILERS BELOW.

      Scroll down that page and you'll see a very slick clip of Derren pickpocketing people. When it comes time to do a good NLP trick, like the BMX Bike trick, the vinegar shopping bit or the subliminal advertising demonstration, the proof always hinges on a piece of paper thats revealed at the end - just like any other mentalist trick where sealed envelopes are swapped by sleight of hand. The fact that the sealed envelope was on the mark's person just before the reveal doesn't make any difference because we already know Derren can pick pockets - he demonstrated this on his show! In half the cases, the marks even allow Derren to film them while they feed him the crucial information, and they let him out of their sight long enough to forge the evidence. These effects are more impressive than the usual sealed envelope trick because Derren is such a remarkable writer and sets up his tricks with extremely believable premises, and he also has a boatload of charisma.

      But, nevertheless, he is an illusionist. I will grant that he may do some memory tricks, but memory tricks are not unheard of in normal stage magic - and any memory trick that involves playing cards is inherently rigged.

    8. Re:Watch it yourself! by Anonymous Coward · · Score: 0

      From what I've seen, it seems infinitely more likely that he does not reveal the secrets behind his tricks - he pretends to reveal them with just the right amount of "psychology" in the explanation - that is, a very vague, fuzzy, abstract science - to make his tricks believable. Notice how he says he does illusionist tricks at the beginning of every show, but none of his explanations ever seem to involve any illusions? He is lying in one instance; I'll let you be the judge of which.

      I should add that I'm not knocking good ol' DB; I think he's a genius, but NOT because he has mind control abilities.

    9. Re:Watch it yourself! by Schraegstrichpunkt · · Score: 1

      Wow. That explains a lot. I don't want to invoke Godwin's law here, but if you look at the "instant conversion" videos, it gives a plausible explanation of Nazi Germany and the Holocaust.

    10. Re:Watch it yourself! by Schraegstrichpunkt · · Score: 1

      Shit. Or maybe I'm just as suggestible as everyone. I'm going to have to read up on this some more. (starting here)

    11. Re:Watch it yourself! by sam_paris · · Score: 1

      NLP is not a pseudoscience. Some NLP practitioners claim to be able to do things which are indeed bullshit. However, some NLP techniques do work. You know how I know this, because *GASP* I tried them and they worked!!!

      Yes it's true that there are some unscrupulous people out there that sell NLP snakeoil but its not hard to work out what is good info and what isn't.

      I used to be a person with very little confidence. I have studied NLP, worked out which was BS and which was useful info and applied it. Now i'm a much more confident person, I can approach girls on the street, randomly and talk to them and have met several girlfriends that way.

      The trouble with NLP is that it has turned into a money making business and many people will exaggerate what it is capable of. If you need the books with an open mind and *god forbid* try some of the techniques. If they work, they work and that's great, it improves your life. If they don't, they don't. It's not rocket science man.

      As for your questions, why do Americans need camps like gitmo? Im not sure this has anything to do with NLP. NLP doesn't claim to be able to mindread people and neither does Derren Brown. If you actually watched and learned something about what he uses it becomes quite clear what techniques he uses for each trick and he never claims to be able to "mind read". That isn't possible *shock!*.

      It's easy for some criminals to avoid incriminating themselves because certain people give away much more through facial expressions and body language than others. Its a fact that people with a sociopathic side to their personality find it very easy to lie without giving any of the usual signs of lying (Paul Eckman). If you read Eckmans book on facial expressions and lying you will find that he did train American secret service agents in his facial expression system. WHICH IS THE EXACT SAME SYSTEM DERREN BROWN USES.

      Before you open your mouth again please research the facts.

  29. Subliminal Seduction by Wilson Key is hilarious by PapayaSF · · Score: 4, Funny

    One of the examples in his book is a Playboy centerfold of a beautiful blonde reclining on some silky sheets. The brilliant Mr. Key discovered that if you hold the page up to the light so that the printing on the back shows through, and look carefully at the folds of the sheets in a lower corner of the photo, you can kinda-sorta see the letters "s e x".

    I read that and thought: How naive of the rest of us to think the sexiness was due to something as obvious as a large, clear photo of a beautiful naked woman, when the real secret was three fuzzy letters in the corner that can't even be seen under normal magazine reading conditions! In other words, the guy's a loon.

    --
    Q: What does the "B." in Benoit B. Mandelbrot stand for? A: Benoit B. Mandelbrot
  30. ObSimpsons by Anonymous Coward · · Score: 0

    Hey you! Join the Navy!

  31. Re:Oooh! Just like the sexual shrimp inthe print a by fishbowl · · Score: 1


    >Except for the sound of coin hitting the payout tray under the slot machine.

    They don't even have this anymore, and with that went 100% of the appeal that slot machines ever had for me!

    I always enjoyed scooping large cups of quarters out of the tray, or hearing the payout sound (even when it wasn't mine!).

    Now all you hear in casinos is "bloop bloop bloop" and "WHEEL...OF...FORTUNE!!!" and a payout means taking a receipt to the
    cage. No thanks.

    --
    -fb Everything not expressly forbidden is now mandatory.
  32. Re:Oooh! Just like the sexual shrimp inthe print a by Anonymous Coward · · Score: 0

    I was under the impression that the idea of subliminal advertising was debunked some thirty years ago when Subliminal Seduction burst upon the scene.

    That book was crap, and has been thoroughly discredited. However, cognitive psychologists have been aware of the existance (and impact) of subthreshold primes for some time now.


    Like other posters, I am surprised that gaming companies need to resort to this, when there are so many overt attempts to manipulate the sucker^H^H^H^H^H^Hcustomers to keep playing. Mind you, their job is to keep people passively feeding the machines, and anything that aids that goal is fair game...


    Strangely enough, the kaptcha for this post was unprimed...

  33. When will you people learn!? by Orig_Club_Soda · · Score: 0

    Subliminal messages are a scam. The Vicary studies of the 1950's had falsified results. Its like 4 decades later and you people still believe this crap. Just like the silly hippie idea "talk to your plants" crap was faked.

    Let go of the conspiracy.

  34. TOP GEAR LAST NIGHT by Anonymous Coward · · Score: 0

    SUBLIMINAL MESSAGE.

    Never saw it myself but was told about it, Anyone notice?

  35. Re:Oooh! Just like the sexual shrimp inthe print a by geobeck · · Score: 1

    I was under the impression that the idea of subliminal advertising was debunked some thirty years ago...

    I don't know about that, but your subject line reminded me of a completely different experiment about hiding the obvious. Subjects were shown a scene where there were a number of people, one of whom was doing something repetitive. (I can't remember what.) They were asked to count the number of times he performed the action (which required concentration). Halfway through the scene, someone entered wearing a gorilla suit, beat his chest a few times, then ran off.

    After the experiment, most of the subjects counted the repeated task quite accurately, but a large fraction of them, when asked about the gorilla, replied "What gorilla?"

    Subliminal advertising is an old story. The real trick, practiced by companies and governments worldwide, is hiding the gorilla.

    --
    Find environmentally and socially responsible products on http://buy-right.net
  36. uh oh by band-aid-brand · · Score: 1

    Now we need tinfoil goggles 0_0!

  37. More likely a bug than intentional by Anonymous Coward · · Score: 1, Informative

    Having worked in the Casino industry, and spent considerable time coding player menus for use on graphic displays for networked slot machines, it is very, very, very likely this is a bug in their display. Networked slot machines communicate via broadcast messages, and their display code likely has a bug that triggers stored images to display upon receipt of certain messages.

  38. Hmmmmm..... by IHC+Navistar · · Score: 1

    I'll bet that the porn industry would absolutely *LOVE* to get their sticky little hands on this technology.....

    --
    Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
  39. Who cares? by Eideteker · · Score: 1

    Subliminal messages do not work.

    --
    sic
  40. Re:Oooh! Just like the sexual shrimp inthe print a by kliklik · · Score: 1

    It's a funny video to show to your friends and test their visual perception.

    I've found about it through growabrain: White Shirt Experiment

    Here's the actual video (Java Plugin required)

    --
    guru in training
  41. Malarkey! by commodoresloat · · Score: 1

    Ontario is a town in southern California. Quit pulling our legs. Next you'll try to convince us that your prime minister's name isn't Jean Poutine.

    1. Re:Malarkey! by Schraegstrichpunkt · · Score: 1

      Their prime minister is Jean Poutine? That's funny! Obviously, Canada's head of state is a President. That's why they have "President's Choice".

  42. Konomi slots do suck! by Anonymous Coward · · Score: 0

    I was a game tech at Mystic Lake casino and I wouldn't doubt that it is an actual bug! All those slot machines like IGI-qwest and Williams that use linux to do there dirty work are poorly programmed and take forever to boot (old IGT slots almost had an instant on)
    so I've always had a feeling those programmers didn't know what they were doing! But like my first assembly dos subliminal program which switched the bios pages real quick like; If the page switching looks intentional pull it!

  43. Contra Noobs by Anonymous Coward · · Score: 0

    If you're going to make an old nes contra joke please use the entire code so that noobs might understand the joke... NM they won't either way. Howabout using a code for sega genesis altered beast instead? A+B+C LR Start. Or a cryptic hexidecimal gameshark code and see if anyone can figure out which code the game goes to. :)

    BTW I beat contra without the code.

  44. Nope, wrong MO by justthinkit · · Score: 1

    They are subliminally flashing "jackpot" so you get used to seeing it, ignoring it, and pushing the buttons for the next bet. Then, when you do win something that requires someone to come over and pay you off, you just push those bet buttons and carry on with the smaller machine-provided payout only.

    The other way this scam happens is to display the jackpot in very small letters -- friends of mine put me on to this a decade ago with the early (fugly) poker slots.

    --
    I come here for the love
  45. The technical reason why this is happening by Anonymous Coward · · Score: 0

    I do a lot of code for hand held, embedded, small scale, etc. systems and I'm very familiar with things like this. For example the GameBoy Advance has a fade register and very special video memory. The thing is no matter how quickly you set the fade register (100% faded out) anything you are transferring into the video memory will be shown first, for exactly one frame. Most people wouldn't see this, as it is 1/60th of a second long, but just because of how the hardware reads the registers it slips that one frame by. The way to get around this is to set the fade register, then blank the screen, then shove everything into video memory and gradually fade in for a nice smooth segue into the intro screen/video/whatever. Of course many games have that one frame slipping by because the developers just never saw it and didn't realize it was happening, or knew about it but just didn't care. Slot and pachinko machines use similar hardware methodology, and other than a few special registers holding some sort of statistic or seed they are probably blanking the entire game system memory every play so as to avoid buildup in some odd variable which could lead to a financially disastrous error condition. On each refresh they would of course wipe the video memory accordingly and the Jakcpot screen getting in there is just a hardware timing issue directly after or before the transfer.

  46. In case any of the affected gamblers are here... by Cappy+Red · · Score: 1

    Eta Kooram Nah Smech!

    --
    This is my sig. It's prescription, I swear. I need it for reading things... on the other side of things
  47. Can anyone by yellowalienbaby · · Score: 1

    tell me where I can join the Navy?

    --
    Darwin Hawking Blackmore
  48. Re:Clocks in Aust Gaming Lounges by NeoManyon · · Score: 1

    That's because these are the clocks they use: http://www.thinkgeek.com/homeoffice/lights/7437/

    --
    Your thoughts form your reality.
  49. Update: Konami Gaming suing CBC by PatPending · · Score: 1
    http://www.yogonet.com/english/detallenoticia.asp? id=7394

    Konami Gaming sues CBC

    Yogonet, 3/1/07, Canada

    An item which aired on CBC's "The National" on February 26 is irresponsible, inaccurate and damaging, says slot machine manufacturer Konami Gaming. The company will pursue legal action.

    Konami will pursue legal action against CBC.

    The report by journalist Dave Seglins claims that a few older Konami machines contain a "subliminal message," implying that this may affect the behavior of the player but the story does not specify how, if at all, this could occur.

    Seglins was told in an interview with Konami C.O.O. Steve Sutherland that the machines in question are actually some of the lowest performing machines, based on house averages, within the Konami game library.

    "The performance of these machines directly disproves the CBC's theory, but the reporter conveniently neglected to mention that in his piece," says Sutherland. "The reporter did not ask for the data that shows these machines generate less revenue than comparable machines. Broadcasting a story based on controversial and vague theories, despite the facts which refute those theories, is irresponsible and impugns the integrity of an honest company."

    In addition, the CBC reporter neglected to include that the psychologist he interviewed for the story, Philip Merikle, wrote in the Encyclopedia of Psychology that "there is no independent evidence indicating that embedded subliminal words, symbols or objects are used to sell products. Furthermore, even if such embedded subliminal stimuli were used, there is no evidence to suggest this would be an effective method for influencing the choices that consumers make."

    According to Konami, the CBC story was also misleading by creating the impression that subliminal perception is a more powerful influencer. Merikle wrote in the same encyclopedia: "A common theme that links all extraordinary claims regarding subliminal perception is that perception in the absence of an awareness of perceiving is somehow more powerful or influential. This idea is not supported by the results of controlled laboratory investigations."

    The CBC presented no evidence and no first-hand accounts to support any of its claims.

    The report shows that five of the same symbol appear for 200-milliseconds on the screen at the start of a game on four (three in Canada) game titles developed in 2001. "Even though this has absolutely no effect whatsoever on the outcome of the game, we have still offered conversion kits for every machine," adds Sutherland.

    "Konami will pursue its legal options related to what it considers irresponsible reporting on the part of CBC, and the resultant impact on the integrity of Konami Gaming," says Sutherland.
    --
    What one fool can do, another can. (Ancient Simian Proverb)
  50. I saw a subliminal advertising executive, by PatPending · · Score: 1

    but only for a second. -- Steven Wright

    --
    What one fool can do, another can. (Ancient Simian Proverb)