EA CEO Larry Probst Steps Down
wjamesau writes "After 2006's rollercoast stock performance and amid criticism that the giant publisher had become over-reliant on sequels, Electronic Arts' CEO Larry Probst has just stepped down. GigaGamez reports, and wonders if this means other publishers will feel pressure to develop more original IP."
EA have high hopes for their new CEO, Jeff Probst II.
Slashdot Burying Stories About Slashdot Media Owned
The article mentions Larry Probst as CEO. Jeff Probst is host of Survivor.
Headline says "Probts", story says "Probst"
Trolling is a art,
Well, Dell hired back a former CEO, so the chances are good either Larry Probst will be re-hired sometime within a year or a clone will suddenly appear.
This is definitely *interesting* news, but it's questionable whether it will change anything. Even the best intentioned CEOs have a hard time risking their cash cows on untested brands and genres.
:D
Truth be told, I think EA needs to manage it like a stock portfolio. Have X amount of high risk, Y amount of medium risk, and Z amount of low risk. The actual percentages of those items can vary depending on the market climate and the status of the company.
The advantage to a mixed strategy is that EA can continue to provide fans of a series with some sequels, but dial back the number in exchange for developing new genres and brands. Developing those brands could potentially provide EA with a sizable library of IP without having to stripmine the small development houses. That gives them a mixture of low and high risk. Something that can guarantee a positive cash flow when properly handled.
For the medium risk stuff, EA should pull out some of their old IP and see about doing proper updates or sequels to them. Rather than just mining the name (as they have done in the past), they should give the development team a free hand to develop a game in the true spirit of the original. For example, Wing Commander is a series that is sorely missed by fans. It never really died, having been killed off by EA's strip mining procedures. What they need to do is go drag Point of No Return Entertainment out of their pit, and get Chris Roberts to direct a new WC game. The costs would be significant, but there is a significant market that would purchase the game just because it's Wing Commander. That mitigates the risk some, and provides EA with a chance to make incredible sums of money off the title.
I suppose we'll have to see whether this new CEO shows the inititive to take his company in such a direction.
On another topic, who thinks that Wing Commander is ripe for a reboot?
Javascript + Nintendo DSi = DSiCade
*Larry* Probst.
Sure, but the power drain would be tremendous and it would cost you more than the gross domestic product of South Africa to replace them if they failed to perform up to your standards.
120 characters for a sig? That's bloody useless.
Jeff Probst is the Survivor host. http://en.wikipedia.org/wiki/Jeff_Probst
Larry Probst is the EA CEO. http://en.wikipedia.org/wiki/Larry_Probst
Get your funny named rich people straight, sheesh.
No sig for you. YOU GET NO SIG!
First name completely wrong, last name spelled incorrectly. Anyone home?
This isn't too surprising because profits went in the tank last quarter, even though EA sales went through the roof. However, the next few months may be the time to buy: as the new management team dumps over-valued assets and generally cleans house, reported profits may go negative for a while, even though the general trend is that the company is making money.
He did this so he can focus his whole attention on hosting "Survivor", right?
Way To Go Zonk.....
tell me again why Digg is worse than this place?
EA has become to gaming what MS is to operating systems. And no, that's not a good thing(TM).
So he got voted off the EA island?
I get the impression they're overreliant on flogging their employees.
That's actually how they manage it now.
They do a ton of market analysis to help them make decisions and they do put out original work. Their problem with originality is that when it fails it fails big. (See Superman for the XBox 360 - it's not fun, but it's not fun in part because it's trying something new that didn't work out.)
If they're in a bad spot now, I think it's because they classified everything for the Wii as "high risk" and managed accordingly.
So the guy steps down from EA. The summary strikes me as a load of crap. You are telling me this guy got hurt feelings because people said they make too many sequels? Yeah, fine, I know this is just playing the typical Slashdot audience that cries constantly at the lack of innovation..but come on. EA makes games that sell very well (regardless of quality). Sequels have allowed them to make bundles of cash with less effort than starting from scratch. Is that good for the gamer? In this case, no. But from a business perspective it is like printing your own money.
It just strikes me as filler text that has nothing to do with the real reason. I didn't bother to RTFA because, seriously, who cares about this guy? But he probably found a better paying job or wants to spend time with his family. He isn't going to go throw himself off a bridge because he feels guilty that more people bought Madden 2012 instead of Okami.
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Headline is inaccurate - he got voted off the island.
Now he can work full time on producing Survivor.
None of them can see the clouds; The polished wings don't care.
...yeah, but we STILL want SSX sequels.. THOSE were ok, ok?
Let me play SSX 4 on xbox live and race against friends..
I'd kind of like it on the wii as well, but in this case I've been pining for online play for too long, and I know more people with xbox 360s.
..Jeff Keegan
seven syllables explain TiVo: kee gan dot org slash ti vo
Please, EA. Stop with the (mostly) shitty game soundtracks, the real-time video backgrounds on menus which cause massive load times, and your generally long load times in general. I don't want to hear anymore goddamn Yellowcard or Fallout Boy, I don't want to wait 30 seconds to retry a race (after about 30 seconds in because I wreck) in Burnout Revenge, and I don't want to have to wait over A WHOLE MINUTE between races in Revenge's Multiplayer. However, SSX is exempt from the soundtrack rant because of the game's general funk, and the fact that loading times in that game are long, but don't happen nearly as often.
Larry told me personally about ten years ago that he was starting to think about a successor. It just took a while to find one. His departure isn't in response to news stories, stock prices, or anything else. The man just wants to put his feet up. Considering how much money he has made for his shareholders, he's earned it. EA is very strong, and unlike the console manufacturers, doesn't have to spend colossal amounts of money bringing out a new platform every five or six years, with the huge risks that that entails. Where's Sega nowadays?
I piss off bigots.
Doesn't that mean he gets more of the company's profits but he doesn't get a regular paycheck?
At first I thought this was just a publicity stunt by EA to show the customer's that they are listening about "sequel-itis." Now I'm thinking it may be more of setting Riccitiello up as a scapegoat in case "Spore" doesn't produce on time, as expected, etc. et al.
Either way looks like Probst definitely isn't hurting nor has he suffered any shame for leading the least imaginative company in the world.