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MP3's Loss, Open Source's Gain

nadamsieee refers us to a piece up at Wired on the fallout from Microsoft's recent courtroom loss to Alcatel-Lucent over MP3 patents. From the article: "Alcatel-Lucent isn't the only winner in a federal jury's $1.52 billion patent infringement award against Microsoft this week. Other beneficiaries are the many rivals to the MP3 audio-compression format... Now, with a cloud over the de facto industry standard, companies that rely on MP3 may finally have sufficient motivation to move on. And that raises some tantalizing possibilities, including a real long shot: Open-source, royalty-free formats win."

11 of 331 comments (clear)

  1. The title of the post makes no sense whatsoever... by garcia · · Score: 4, Informative

    And that raises some tantalizing possibilities, including a real long shot: Open-source, royalty-free formats win."

    Yet the title of the article says it's "Open Source's Gain"?

  2. Re:the problem with format patents by massysett · · Score: 4, Informative

    Wikipedia article has a link and says "Although Xiph.Org states it has conducted a patent search that supports its claims, outside parties (notably engineers working on rival formats) have expressed doubt that Vorbis is free of patented technology."

  3. Re:is storage that big of an issue anymore? by dextromulous · · Score: 4, Informative

    can you REALLY tell the difference between 256khz and 512khz (hint: if you say 'yes', you are lying).
    What the hell are you talking about? Nobody in their right mind would use a sampling rate of 256khz for so many reasons I won't even start listing them here... Since you are probably referring to kbps, I am still confused. 512kbps is not a valid rate for an "MP3" file.

    can you REALLY tell the difference between 256khz and 512khz (hint: if you say 'yes', you are lying)
    YES, I can REALLY tell the difference between a filtered audio file and a compressed audio file. Some people still listen to music that was created by real instruments, you know. The easiest way I have found to hear the difference is when listening to various cymbals and string instruments. When filtered, the high frequencies sound like they are eminating from a tin-can. Maybe your high-frequency range has been too damaged because the volume on your iPod is set too high...
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  4. Created Issue by twitter · · Score: 4, Informative

    M$ forbade ogg to users of their "plays for sure" DRM. This blatantly anti-competitive action was slapped down in the EU, and lamely explained as a "mistake", but is a reason every cheap "mp3 player" does not also play ogg vorbis like my Trekstore or my Zaurus does. The hardware issue is spurious and there are low resource vorbis codecs.

    Software patents suck and I'm happy I have mostly avoided mp3. It was a pain to get in the first place and it's still a pain. Too lame will give you "mp3" for your cheap player without patent problems, but vorbis is technically superior. Most of my music is ogg and I don't have any real problems enjoying it.

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  5. Re:is storage that big of an issue anymore? by NMerriam · · Score: 4, Informative

    If you can't then your hardware for listening sucks. Put on a set of great headphones and tell me you can't hear the noise in a 256k lossy music file created from a CD.


    All the double-blind tests by audiophiles at Hydrogenaudio and other sites that due true ABX testing disagree with you. For most people, most of the time, with most types of music, pretty much every modern codec is transparent well below 256kbps.

    Yes, people can train themselves to listen for the specific artifacts of different codecs, but if you're not an audio engineer, why would you want to?
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  6. Re:is storage that big of an issue anymore? by CRCulver · · Score: 4, Informative

    Ogg Vorbis is the Xiph.org foundation's lossy format. FLAC is the Xiph.org foundation's lossless format. Clear now?

  7. Ya, it is by Sycraft-fu · · Score: 4, Informative

    So suppose I'm making a videogame, one area I find that OGG is popular in. You are absolutely limited to a dual layer DVD for storage space, no publisher will go over that. In reality, I probably have to try to fit it on 4 or 5 CDs and/or a SL DVD. There are still plenty of computers with CD-ROMs only, with otherwise new hardware, so DVD only releases are somewhat rare. Ok so we have to consider the audio assets. Sound effects are a big deal, they are often stored in a lightly compressed or uncompressed format. However music and voice, well that's another thing entirely. Suppose you want a fairly robust soundtrack at like 2 hours and you want a lot of voice acting, which pushes 10 hours (not at all hard to do).

    So the music is 44.1khz, 16-bit, 2-tracks, the voice you cut down a bit and do 22khz, 16-bit 1 track. That's about 2.6GB uncompressed. FLAC tends to get around 50% compression, so 1.3GB or so. Ouch. That requires over 2 CDs to do. If I'm on a DVD it's still a good amount of space. If we want to stick to a SL DVD, that means only 3.4GB for all other assets.

    Now what if we go OGG? Well for speech we can easily go 64k. We can probably even push it to less if we want but 64k should give great speech quality. For music we could go pretty low since it is in game (UT 2004 is only 96-128k) but heck, we'll be generous and say 256k which is "CD Quality" on everything but the very best gear. That totals about 500MB. Much better, under a single CD now and nearly a 3x savings over FLAC. We can easily halve that again by going 32k and 128k respectively and still probably sound great to the vast majority of users.

    For a music collection, sure use FLAC. It's your drive, you determine how much space you want to buy. For games, however, you need to be economical about it. You don't want your assets taking up more space then they have to, that can artificially limit your market.

  8. Re:is storage that big of an issue anymore? by JohnnyLocust · · Score: 5, Informative

    Ogg Vorbis is the Xiph.org foundation's lossy format. FLAC is the Xiph.org foundation's lossless format. Clear now?


    Ogg is Xiph.org foundation's streaming container format. Vorbis is Xiph.org foundation's lossy audio codec. FLAC is Xiph.org foundation's lossless audio codec. Everyone's clear now :)
  9. Re:is storage that big of an issue anymore? by Jesselnz · · Score: 5, Informative

    iPods can play ogg/flac files, as can any mp3 player supported by Rockbox.

    http://rockbox.org

  10. Even more anal retentive by DrYak · · Score: 5, Informative

    Ogg is Xiph.org foundation's streaming container format. Vorbis is Xiph.org foundation's lossy audio codec. FLAC is Xiph.org foundation's lossless audio codec. Everyone's clear now :)


    - Ogg is a container like Matroshka (MSK) or AVI (but better than that one. Almost anything is better than AVI)
    - Vorbis is a sound codec, just like AAC.

    FLAC is a format that considers both the compression codec AND the container (something like MPEG : you have both codecs, like MPEG-2 MPEG-4, MPEG Audio Layer III, and containers like MPEG Programm (MPG files)).
    You can have a stand alone FLAC file (with one given container format) or by using another switch on the command line, you can have FLAC compressed audio inside an OGG container.
    The first is called "Native FLAC", the second "Ogg FLAC". See here

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    1. Re:Even more anal retentive by evilviper · · Score: 4, Informative

      - Ogg is a container like Matroshka (MSK) or AVI (but better than that one. Almost anything is better than AVI)

      Gah!

      First of all, it's Matroska and the extension is MKV.

      Second, whether AVI is better or worse than Ogg is debatable. Any who has ever written an Ogg (de)muxer curses it's name frequently. It's extremely codec-specific, and the format is rather loosely defined, with no consistent standard way to do much of anything....

      AVI has it's limitations, but they are few. Most of the problems people experience with AVI is due entirely to limited software which doesn't properly handle AVIs. The rest of the problems tend to be a result of lack of standards... For instance, Vorbis can fit into AVI just fine, but unfortunately, Xiph didn't define HOW exactly, so everyone has started doing it in their own, mutually incompatible way. Ditto for subtitles, and other meta-data.

      So, the biggest problem with AVI is lack of any single official standards authority. Ogg has the same problem, but worse, since Xiph have ignored all efforts to extend Ogg to handle other formats, and now nothing is compatible.
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