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Xbox Hypervisor Security Protection Hacked

ACTRAiSER writes "A recent Post on Bugtraq claims the hack of the Xbox 360 Security Protection Hypervisor. It includes sample code as well." From Bugtraq "We have discovered a vulnerability in the Xbox 360 hypervisor that allows privilege escalation into hypervisor mode. Together with a method to inject data into non-privileged memory areas, this vulnerability allows an attacker with physical access to an Xbox 360 to run arbitrary code such as alternative operating systems with full privileges and full hardware access."

4 of 232 comments (clear)

  1. Re:That's Because... by TubeSteak · · Score: 4, Interesting

    Oct 31, 2006 - release of 4532 kernel, which is the first version
    containing the bug
    Nov 16, 2006 - proof of concept completed; unsigned code running in
    hypervisor context
    Nov 30, 2006 - release of 4548 kernel, bug still not fixed
    Dec 15, 2006 - first attempt to contact vendor to report bug
    Dec 30, 2006 - public demonstration
    Jan 03, 2007 - vendor contact established, full details disclosed
    Jan 09, 2007 - vendor releases patch
    Feb 28, 2007 - full public release
    Patch Development Time (In Days): 6

    Does MS force updates for things like this?

    --
    [Fuck Beta]
    o0t!
  2. How Useless. by Rdickinson · · Score: 4, Interesting

    "Bug was fixed in version 4552 (released Jan 09, 2007 - not a
    Patch Tuesday)."

    Fixed already for most people , anyone who's connected to xbox live.

    I'm not sure why there still protecting the system like they are though, 'backup' games are already rife due to hacked DVD rom firmware (which they seem to be unable to back fix), so why not let it run arbitary code, didnt hurt the xbox 1?

    1. Re:How Useless. by Sycraft-fu · · Score: 3, Interesting

      While I'm sure there are also more draconian reasons, a simple one is cheat prevention. Cheating is always a big problem with online games since you end up having to trust the client to some degree to get reasonable performance. It's a nice idea that everything would e done server side, but you find that the latency and bandwidth of normal Internet connections make such a thing unworkable.

      Well, one thing that sure as hell makes cheating hard is requiring signed code and not allowing it to be modified. Have a hell of a time getting around that.

      I have a couple friends who are both PC and console gamers and one thing they say they really like about shooters on their 360 is the absence of cheaters. On the PC it seems to be a game of cat and mouse. The cheaters find a way to screw with things, the anti-cheat software is updated, they find a way around that, etc. I remember back in the Quake 2 days it was just continuous. You'd get jerks with the latest, greatest aimbot, then the servers would update the anti-cheat, they'd all disappear, until the next one came out.

  3. Timelines for Vulnerability Fixes by lmnfrs · · Score: 5, Interesting

    Timeline:
    ..
    Jan 03, 2007 - vendor contact established, full details disclosed
    Jan 09, 2007 - vendor releases patch
    ..
    Patch Development Time (In Days): 6

    Interesting to compare timelines affecting Microsoft's users to timelines affecting Microsoft's control schemes.