Why the Gaming-Violence Connection is So Comforting
Warm Coffee writes "It's is well-established that the science supporting a connection between video game violence and real-world violence is tenuous. A new article at Ars Technica examines why society finds a gaming-violence connection so comforting. From the article: 'Sternheimer suggests that gaming is simply the latest in a long series of media influences to take the blame. "Over the past century, politicians have complained that cars, radio, movies, rock music, and even comic books caused youth immorality and crime, calling for control and sometimes censorship." She terms the targets of such efforts folk devils, items branded dangerous and immoral that serve to focus blame and fear.'"
Whoever first corrupted youth with that new fangled "written language" was probably stoned to death and thrown to the lions. So be thankful if the politicians just want to ban your new artistic medium :)
"Whatever happened to just fucking CRAZY?!"
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Heh... posting as AC 'cause I'm at school, just watched "The Shining" in my Kubrick class, and my verification word is "overlook." Sheer awesomeness.
But their MO is always the same.
Put "every" other "word" in "quotation" marks?
"My opponent says that are no easy answers. I say he's not looking hard enough!"