PS3 Finally Ready to Rumble?
An anonymous reader writes "Sony has finally settled its longstanding legal dispute over infringement of Immersion Corporation's force feedback patents, which reportedly led to Sony's decision to remove rumble technology from the PS3 controller, by agreeing to pay Immersion at least $150.3 million in damages and royalties. The agreement presumably will result in rumble and perhaps other of Immersion's force-feedback technologies being incorporated in future Sony controllers. Microsoft previously settled a similar lawsuit brought by Immersion, but Sony hung on tenaciously despite complaints about its controller products and disappointing PS3 sales." There's no guarantee that the tech will show up in the Sixaxis controller, of course. After all, rumble is a 'last-gen' feature.
Do you really think that Microsoft would think twice about paying a $50M licence just to establish a precedent were thier competitors had to pay $100M?
What's interesting is that five minutes with WarioWare: Twisted (a GBA game from a few years back with motion-sensing and rumble) would have made it clear that rumble is an essential feature in a motion-sensing controllers. The assertion that motion-sensing supsersedes rumble is the best proof so far that the people at Sony have no clue what they are doing.
You like it when patent trolls win? Even if you don't like Sony -- at least they tried to avoid paying out to Immersion. This will be for PS2 controller compatibility more than anything else, so you can play your older games with rumble. You didn't see Sony shaking down Microsoft for making a vision based controller.
I guess trolls of a feather flock together. =)
I think you're spot on.
While product developement isn't perfect, many of their problems come from ridiculous requirements from disconnected marketers and management. Kaz Hirai or Ken Kutaragi may have some technical know-how, but most of the people in the chain won't, or if they do it's likely out of date. As such, requirements not "mired" in reality will be given to the developers.
I'm pretty sure at some point the marketers angrily summmoned the hardware folks to a meeting, asking them how the hell they thought a system costing $900 to manufacture was satisfactory. The only answer to which was "Well, the only other options were all $1200 or more because of all the features you wanted".
Considering what they had to work with, the developers did a great job. However, this wasn't what PR wanted. PR wanted everything the PS3 is and more, and probably wanted it cheaper. As such, they haven't the faintest idea how to market it. They likely had brilliant and intricate strategies planned before reality hit them like a runaway train.
Sony's biggest problem isn't their console, its their PR. The PS3 isn't a bad system, though quite expensive. It's just a poorly marketed one, and it shocks me that Sony hasn't fired their PR staff yet.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
Really, when Microsoft rolls over and just pays out the license fee for something, you should start thinking that you could be in the wrong.
You mean like when they paid SCO?
Given a choice between free speech and free beer, most people will take the beer.
Am I the only gamer on the planet that thinks rumble is a retarded and overrated feature? I think this rumble thing is a case where the vocal minority are being heard over the quiet majority. I will not miss the rumble, heck I barely ever noticed it was there except in Metal Gear Solid when you meet Psycho Mantis.
And my wireless controller battery will last longer not having.
Sony at least tried to fight the ridiculous patent. I'd say Sony went to much further lengths than Microsoft did, hence Sony deserves more respect than Microsoft in this regard.