More Advertising in Your Next Xbox Game
ejwong writes "TheGameFeed is reporting on Microsoft's plans to offset Xbox360 game costs with more in game advertising under its subsidiary, Massive. In-game ads are gaining popularity and the wave isn't going to stop. Publishers see this as a huge potential for increased game revenues to help offset the rising development costs for the Xbox 360, PS3 and Wii. The question is how far will they go, and how much are gamers willing to take?." From the article:
"If you plan on picking up an Xbox 360 title this month, then you're probably picking up one with Massive's in-game ads. Titles such as Crackdown, Def Jam: Icon, MLB 2K7, and Ghost Recon Advanced Warfighter 2 are all part of the Massive network showing off ads from Dell, Intel, Discovery Channel, Intel, NBC, Verizon and even the Navy among others. "
We pay an obscene amount of money for the content, and then pay again in eyeballs for advertising. Anybody feeling screwed yet?
Seems that every day, another piece of news shows up telling me that I got out of console gaming at exactly the right time.
This generation just gets more underwhelming by the minute.
Games are getting more and more expensive to produce. This seems like a reasonable extra revenue stream, unless taken to extremes. The market will adjust itself so it's not taken to extremes.
As long as the ads are done well I don't care if they are in my game. We see all kinds of stuff in games that would normally have an ad on it in real life. I don't know how many games have fake ads for products that don't exist to ad to the realism. It doesn't make a difference to me if the vending machine my character walks by says Soda or Cocoa-Cola. Honestly if done correctly in game advertising could really add to the realism of games. Yes it could be very easily overdone and become invasive but if done correctly it could improve games. How you say? Extra income! If the game developers themselves got cash for incorporating real world products in games they could spend more money developing the games and afford to hire better talent. This could be a very good thing for games then again if done wrong it could be the worst thing ever. Only time will tell.
WTF?
I mourn the fact that the floodgates have been opened, because I think this will lead to the inevitable decline of the quality of games. For the moment- sure, it doesn't hurt anything, it might even add realism by having actual products in the game, but how long until some game developers are sitting around going "ok, so then we have this level where they walk through a forest and..." "what are you thinking bob? a forest? we can't stick ads in the middle of a forest, how 'bout a 10 minute long cutscene where they are on a subway instead, and ads flash by" "But Jim, the game takes place in 1047AD!" "Hmm, you're right, this whole setting needs to be changed"...etc. Of course, that's the more subtle way that ads will ruin games, the obvious fact is that advertisers don't f*cking realize that people get tired of their f*cking ads, and they keep pusing more and more intrusive ads on us. For people who say "ads will only go as far as players are willing to put up with them" - see the internet. People develop pop-up blockers and flash blockers and ad blockers to avoid ads, and marketers just keep comming up with new ways to spew their crap forth into our minds- single mindeldly bent on infesting every single facet of our lives with ceaseless messages to buy buy buy their soda and pills and toothpaste.
Famous Last Words: "hmm...wikipedia says it's edible"