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The Evolution of Gears of War

A number of outlets are reporting on the discussion held this morning by CliffyB on the development process for Gears of War. He discusses some of the early iterations on several elements of the game, such as cover, the Locusts, and the possibility of 'cash' in multiplayer gaming. "The first type of control level is a POC level -- proof of concept, where the designers could get at testing the iterative process quickly. CT levels are the other types of levels Epic used during the design process. Combat testing levels. Cliff shows an image that looks like a shot from American Gladiators mixed with an outdoor paintball arena -- this was done while testing and designing the cover system in Gears."

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