The Big Minds Behind LittleBigPlanet
Gamasutra is reporting on a panel put on by the folks at Media Molecule, just hours after Phil Harrison's keynote yesterday. There, they talked about the formation of their ambitious company. They began with just a lot of hopes, and knew hard work was in store for them. Just the same, using techniques they'd picked up in the mod community, they drew up a very successful game concept and got someone else to pay for it. "[Essentially], the company's sole mission at the start was to do the most ambitious game it could produce, asking 'how hard can we make it for ourselves.' 'If we were jumping into the abyss,' said Evans, 'we were going to do it with rockets on our back.'"
Maybe I've missed something important, but I'm not sure I see how Little Big Planet is going to succeed.
... which leaves us with the community aspect -- which I understand to mean that you can design your own levels and upload them so that other people can play them. It sounds appealing at first, but I started to think about how it would actually play out.
/not/ expert level designers? I reckon, very soon.
Sure, all those high-def textures are very pretty. And the physics stuff is very clever. But watching the gameplay video, it's just a 2.5D platformer, and I'm not sure how the super-duper physics simulation is any more fun than the more basic mechanisms used in the previous generation of platformers.
Sonic 2 is an excellent platformer. Let's hypothesise that someone hacked up a level design tool that outputs playable Sonic levels, and set up a web site so you could share the levels you designed. How soon am I going to get bored of playing new Sonic levels, most of which were designed by people who are
I've been saying this for ages, but the PS3 is not just a console, it's an all-in-one entertainment box.
Games: PS3/PS2/PS1, downloadable demos, the ability to purchase PS1 games for PSP use.
Video: on disc (DVD and BD) and on the HD and mass storage devices
Audio: CD's, SACD's, DVD-Audio. It can rip CD's itself.
Built in web browser.
Built in ability to stream to the PSP
Photos.
Linux, not only does it do all of the above, but it's also a PC. Firefox, OpenOffice, Thunderbird, Gimp, Gaim
And now the Playstation Home and Little Big Planet.
Sure the thing costs $600, but it's like buying a PS2 with a LInux kit. It can replace the "second PC" in a lot of homes and that may be Sony's intent. Hurt Microsoft's bottom line by reducing sales of "second PC's" to home users. People might realize that they can do PC stuff without Windows.
Sonic 2 is an excellent platformer. Let's hypothesise that someone hacked up a level design tool that outputs playable Sonic levels, and set up a web site so you could share the levels you designed. How soon am I going to get bored of playing new Sonic levels, most of which were designed by people who are /not/ expert level designers? I reckon, very soon.
Just for the sake of argument... wasn't that the same thing with DOOM? Player-made mods and levels everywhere from everyone, yet the best managed to rise to the top. The most organized groups put out the best level packages. There were competitions, and id even included some of the best player-designed levels with Final Doom didn't they? I'm sure there will be some commercial releases to get things going as well. All that said, I'm a gamer and it doesn't sound very exciting to me either. Give me a good single player game I can lose myself in any day... if I want something less serious to play with a bunch of people, there's plenty of fun games on the Wii.
Twinstiq, game news
The problem is other than geeks, nerds, and linux & sony fanboys, most people don't care about having one box that does everything.
Most people ALREADY HAVE a DVD player, a CD player, and a PC to do everything else you mentioned. Most people are not racing to jump on the BluRay/HDDVD wagon. And the PSP isn't exactly the most popular handheld either, especially for casual gamers, so thats not an advantage. The casual gamer is not going to shell out $600 for a device that duplicates functionality they've already got with other devices.
Geeks, nerds, and the linux & sony fanboys are a different story, of course, and your reasoning might work for them. But for the casual gamer -- my parents, for example -- its a $600 box that plays a few games, since they already have stuff to do the others.
Sony's idea is apparently that the casual gamer crowd is also the HD video crowd. It's not a totally misguided idea; there are certainly people in that segment that would play video games if they were the right type. However, it is a mostly misguided idea in that the uptake of HD is not very inspiring. It might work in Japan where product lifecycles are apparently much shorter, but the market outside of Japan is much larger, and Sony is going to have to come to that realization eventually. Everyone else has already.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I love how the same people that relish Nintendo's creative bent and defend it's games as not being made for kids bash Sony for the exact same reasons.
As for the charge that this is a kid's game, it isn't. Yes, it has pretty graphics and cute music. However, it also has dynamic content and world creation, something that the average 8-12 year old isn't capable of handling or caring about. This game isn't going to appeal to kids, just like Psychonauts didn't appeal to kids otherwise it would have sold more. It appeals to industry insiders, developers, and anyone with a creative bent and a copy of photoshop.
Will kids like it upon seeing it? Definitely. Will the community content be built by these kids? Definitely not. This is a graphics artist funhouse waiting to happen.
good level design requires a lot of skill and experience, and most people don't have that.
Most people won't need it though. As the GP states, only a handful will rise to the top as the best levels. If the developers are really smart, they'll allow multiple people to work together to build a level and play it. That's really where the fun stuff comes in. If you have multiple people creating obstacles and whole levels, then it really becomes a group challenge and then you have a few mediocre people making a level that they themselves find fun. If they're having fun, then the game has served it's purpose. Even if you just share your levels between friends and they suck, the game is still a success because it's engaged those people to be creative.
Actually, that game seems to me like it's going to be a lot of fun. I think good 2D platform games have been neglected as a genre for far too long. Not every game needs to be full 3D. The graphics are a nice bonus.
Actually, I'm a bit surprised by the tepid response. The guys are doing something a little different that at first glance seems to be fun. I guess it's because it's a PS3 game. If the same game were intended for the Wii I can only imagine that people would be lauded it as yet another example of how Nintendo cares about gameplay.
Little Big Planet does look awesome, but its going to take a lot more than that to get me to buy a PS3.
Seriously, can someone explain why I was modded troll? I don't expect everyone to agree with me--maybe you think LittleBigPlanet will work fine on the sixaxis--but I don't see why I was modded troll. I even said I hope I'm wrong and that it does well since it sounds like an interesting idea.
Bizarre modding.
Why can't it be another Little Big Adventure game... Now I'm all disappointed.
It's not exactly rocket surgery.
That's nice and all but people don't want package deals that cost so much. Most will buy it for the games and there's no 300€ gamesd only version, you HAVE to pay 600€ to get that game functionality and you'll get the rest whether you want it or not. Sure, if you'll ask the average consumer he'll say yes, he'd like those features but when you tell him the price he won't like it. The consumer wants a Ferrari for the price of a Honda but given the choice he'd rather buy a Honda for the price of a Honda than a Ferrari for the price of a Ferrari.
Justice is the sheep getting arrested while an impartial judge declares the vote void.