A Glimpse Into The Long Development of Final Fantasy XII
In a talk Thursday at the Game Developer's Conference, attendees were exposed to a rare treat: technical information behind development at Square/Enix. Programming supervisor Taku Murata, co-director Hiroshi Minagawa, and lead realtime rendering programmer Yoshinori Tsuchida were onhand to shed some light on a game many years in the making. Though the session didn't provide any dirt on those interested in the departure of game designer Yasumi Matsuno, there was plenty to take away from the highly focused discussion. "Final Fantasy games require a lengthy development process, and this presents the very real threat of being obsolete by the time it ships. To combat this the team allocated its resources with a heavy emphasis on art."
70% was spent on art. Of the resources dedicate to art, 95% of it was dedicating to finding angles/excuses to show Fran's bare ass or make the princess give out a gasp (which sounded more like a sexual moan) every cutscene.