The Reinvention of Zelda
Gamespot reports on a lecture at GDC on Thursday, with commentary from Nintendo's manager of software development Eiji Aonuma. Aonuma went through the very long process involved in bringing Twilight Princess to the American audience. Realistic graphics were chosen for the US playerbase, but many other decisions came about via unorthodox thinking and the intervention of a higher power. "It was around this stage that Aonuma was talking to Nintendo senior managing director Shigeru Miyamoto, who told him something along the lines of, 'It's as though the Revolution (later renamed the Wii) was designed just for Zelda! Why don't you try making a Zelda for the Revolution?' In the end, believes Aonuma, the kind of direct control offered by the Wii Remote was exactly what was needed to breathe life into the game."
### the gameplay is somehow fundamentally changed in each game,
Um, Zelda:TP played like OOT with prettier graphics, took 20 hours to find the first item I hadn't already used to death in previews Zelda games. Fundamental change? Not even remotely.
### Charismatic dialogs and every notable character you come across has a personality of their own in the games.
Yeah, I just love how Thelma said the same f***ing sentence for a good ten or twenty hours, most other characters weren't any better, Midna probably being the only one exception, but even she had problems (i.e. the character gets turned around 180 degree in the last hour).
### Then there's the magic tough they put into the series that keeps it fresh.
For me Zelda:TP feld like rotten fish, sure you can spend time with it and have some fun, but its the same game I have played for the last 20 years and it doesn't exactly get more interesting with the years.