Piracy Forced id's Hand To Multiplatform Gaming
CVG is reporting on comments from a GDC talk last week by id CEO Todd Hollenshead on the necessity of multiplatform development. Essentially, said Hollenshead, id was forced to start developing for consoles because of the rampant piracy of PC games. "Enemy Territory: Quake Wars was given as an example of id's multiplatform direction. Originally in development for PC at the hands of Splash Damage and id Software, the multiplayer-focussed action game is now additionally heading to Xbox 360 and PS3."
I can totally understand id's anti-pirating system. See, Quake Wars is almost a carbon copy of Battlefield 2142. So by making a game exactly the same as an existing game people will get confused and accidentally pirate the wrong game. It's foolproof!
I don't own a snook, and if I did I wouldn't leave it cocked.